DarksealStudios opened this issue on Jun 21, 2009 · 6 posts
DarksealStudios posted Sun, 21 June 2009 at 8:50 PM
I'm starting to get the hang of editing morphs, building new items and the dreaded CR2 file. Everything is starting to come together...
The Problem: I'm making boots in Maya, everything is named correctly and chopped up into body pieces. Once i click my new piece from the library it shows 2 of my pieces inside-out. So, I open the original Geo, flip the normals (which was the problem), save, export, place in my folders (replace)... I think I'll be all set.
Nope, normals are flipped every time i click my piece from the library even though they are now correct in the original target geomerty.
I'm stumpped, Help!!