Chris Townley opened this issue on Jun 22, 2009 · 7 posts
Chris Townley posted Mon, 22 June 2009 at 4:48 AM
Hi there,
Does anyone know if joint parameters can be turned off?
For example, on the organic figures (e.g. DAZ humans) when the Forearm is bent, there is 'overspill' of movement into the Shoulder, which gives very fluid/organic movement.
However, I'm trying to create a mechanical, robotic arm in which I just need the forearm to rotate around its pivot point without it affecting the rest of the model. I've tried adjusting the joint parameters but without much success.
Any info/assistance would be welcomed.
Thanks
geep posted Mon, 22 June 2009 at 5:20 AM
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Chris Townley posted Mon, 22 June 2009 at 5:33 AM
Aha! - Dr Geep to the rescue (again!)
Many thanks
C
geep posted Mon, 22 June 2009 at 6:35 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
ockham posted Mon, 22 June 2009 at 9:27 AM
If the model is already made, you can edit the CR2. For each joint that
needs to be "mechanical", find the actor in the CR2 and replace bend 1
by bend 0.
actor lEye
{
name Left Eye
on
bend 0 <------ This is bend 1 in the typical CR2
dynamicsLock 0
hidden 0
addToMenu 1
Chris Townley posted Mon, 22 June 2009 at 9:52 AM
Thanks Ockham - I made it using the 'old' fashioned way with .PHI builder so will update the .CR2 accordingly.
Chris
markschum posted Mon, 22 June 2009 at 9:55 AM
for mechanicals depending on the joint design you may need to group your bodyparts a little dirrerently than for a person, so the right parts move.