Forum: Carrara


Subject: Attaching BVH Motion File?

vidyashakti opened this issue on Jun 24, 2009 · 8 posts


vidyashakti posted Wed, 24 June 2009 at 7:22 AM

Hi again Everyone,  I'm still trying to suss out this BVH thing and trying to attach this BVH file skeleton to M4. It is not a Poser or DAZ BVH. It is just a generic BVH that I downloaded from a university database that has thousands of such files. I followed the directions to the hip part. Now I received some help from 3Dage, as you can see below, but firstly, I don't see the "Use Existing Skeleton" in the dialog and secondly I don't really know how to apply the BVH motion to the figure. 

Can someone hold my hand for a little while on this? Thanks again. 

Cheers;-) 
Michael 

3dage 
Posted:Tue Jun 23, 2009 7:56 am
Hi Korstemplar. 

Select your V4, open the tree and select the "HIP". 

Go to the menu.. Import/BVH file. 

load the bvh file. 

in the dialogue for importing the BVH, select.. "Use existing skeleton". 
this option will use your V4's bones. (or whatever figure you have selected), and apply the motion from the BVH file to those. 

the other available option is to use the skeleton from the BVH file. 
If the animation was not originally made for the figure you have loaded, then the second option can mess up your mesh, as the bones are the wrong size, name, position, etc... 

Note: the bones in the BVH file must have the same names as the figure you have selected. 

If the BVH was from Poser or DS, you should have no problems importing. 
If it's a free one from the interweb, then it's more likely the names will not be right. 

If it all goes well,... you can select the figure and go to the NLA tab (top right), and choose Create Master Clip. 

This will convert the Keyframe data (in the timeline) into a Carrara NLA clip, and places the clip in your scene Clips tab (bottom right). 

You can drag the clip from there onto your timeline, and drag it into your "My Clips" folder in the Carrara browser.