SirensTragicMuse opened this issue on Jun 24, 2009 · 6 posts
SirensTragicMuse posted Wed, 24 June 2009 at 4:20 PM
Just let your nooooooooooose gloooooooooooooooo
Okay, sorry I reverted to Eddie Murphy....
I'm having an issue that I can't seem to fix.
V4's nose glows, the nostrils anyway, anyone know how to fix this?
I'm using Poser 7.
MadameX posted Wed, 24 June 2009 at 4:38 PM
Use Bagginsbill's VSS skin shader:
http://poserbagginsbill.googlepages.com/vsshomepage
He has links to the related thread there (LOTS of info). It is an awesome shader.
SirensTragicMuse posted Wed, 24 June 2009 at 4:38 PM
THANK YOU!
markschum posted Wed, 24 June 2009 at 4:41 PM
YES - thats a YES ---- well maybe :)
If you are using mapped shadows, check the size of your map, increase it if its 256 or 512 to 1024 or bigger , and then select the shadowcam for the light that should be shadowing her nostrils , and see if its covering too big an area . Zoom it in so it covers a little more than your render area.
That should allow the inside of the nostril to be in shadow from the nose.
Of course make sure the figure is casting shadows.
hborre posted Wed, 24 June 2009 at 4:57 PM
Switch to raytracing in the render settings and lights. This will add to render time but it will eliminate the nostril glow.
Acadia posted Thu, 25 June 2009 at 12:17 AM
This method works well too:
http://www.renderosity.com/mod/gallery/index.php?image_id=1438944&member
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi