Forum: Poser - OFFICIAL


Subject: Incidence Invisibility-Q&A for Material Room gurus

JOELGLAINE opened this issue on Jun 25, 2009 · 27 posts


JOELGLAINE posted Thu, 25 June 2009 at 6:23 PM

I have a puzzling question for all the Material Room gurus like BagginsBill and others.

I had read last week on one of the CG forums on the web about something called (I think)  Incidental Invisibilty.  That may not be the actual term, but it was 100F+ in the room when I was reading, so my memory fails from hardware melting. :laugh:

What I mean is this: As the edge of area (like the cylinder of a light-sabre)  approaches the center, the texture of the ambient mateial becomes more visible.  The article went on to talk how it only works on cylinders and such, but NOT flat swords because of something dealing with 'Angle of incidence" due to the curvature of the mesh.

I would guess that mean as the Viewer (Eye or camera) is at a 90 degree angle to the mesh with this shader node on it, it appears completely solid, but the more it curves away from you, the more transparent it becomes until at the "edge on" of the mesh, it's invisible.

My question is this: Is this possible in the poser material room?

I have no immediate use for this, but the thought of blaster bolts and light-sabres with more "Realistic" (oh do shut up! :laugh: ) appearance would be a real boon to start with. If something exists, someone will use it!

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