Trollzinho opened this issue on Jun 27, 2009 · 62 posts
Trollzinho posted Sat, 27 June 2009 at 8:46 AM
Hi all,
I had been working with Apollo Maximus for some time in Poser, and because I was always changing my materials to get the most realistic rendering possible, it became a pain that Apollo had its body divided into so many different materials, each one that I had to update individually. (Maybe im a noob and there's a better way?)
So I finally took Apollo's OBJ file and merged all the materials for the body into one: "Body", and all the materials for head into one: "Head". Eyes, thong and so on I left unchanged. It became so much easier to modify my materials then, and I noticed no side effects at all.
Well, now I get Victoria 4, and that woman has even more material subdivisions than Apollo! And I'm thinking about just doing the same I did with Apollo.
Now, am I missing something? I've been always looking for a reason for so many body subdivisions, never could find one. (Again, am I a noob?) I mean, the authors of Apollo and Victoria knows what they're doing. So, is there a better way to modify materials? Or a reason to have that many material subdivisions? Or anyone else just thinks there's way too many subdivisions?