NT110 opened this issue on Jun 27, 2009 · 6 posts
NT110 posted Sat, 27 June 2009 at 4:04 PM
Here is what I did:
If anyone can help me by telling me how to fix the clothes without making them look bloated or just plain bad, I would really appreciate it! I spent hours making this character and designing her clothes, so I really dont want to trash it all, or start all over :(
hborre posted Sat, 27 June 2009 at 5:49 PM
Let me bring you up to speed on the workflow of conforming clothing and models. I believe many artist do the same procedure as you described and get unsatifactory results when posing the model. The actual workflow is pose your model, apply the morphs and then add and conform the clothing. That should apply a better fit. The introduction of magnets to the clothing will solve most pokethroughs. I have not had too many successes with these. Although many hiding body parts also solves the pokethrough issues, I see in your case, that is not practical. If similar body zone exist in the clothing as the model, copy and pasting may be your other alternative.
NT110 posted Sat, 27 June 2009 at 9:22 PM
**hborre:
Thanks for the reply.
**Would it be ok to ask you to elaborate on how you do that "copy and pasting" technique? Or maybe refer me to some sort of online reference? I have never heard of anything like that.
I'll have to play around with some magnets to see if this will fix the problem, but I am still somewhat of a Poser newbie. I know more than the basics, but not too much more.
Is there any way to create magnets out of the morphs that I already have tweaked on the clothing?
hborre posted Sat, 27 June 2009 at 9:49 PM
The technique has been mentioned periodically in different posts here in the forum so I can't specifically point you to those references. Essentially, if your clothing morphs match the model's, simply selecting the model, go Edit>Copy, select your conforming clothes, go Edit>Paste should translate the morphs. But there is a given condition, the clothing morphs must match the model or the process will not work. The program Morphing Clothes by Dimension3D will add character morphs to just about any conforming clothing item and is an excellent way to get that exact fit without the pokethroughs. I have used it and it complies with the copy & paste I just described.
Magnets aid in creating morphs. IIRC, once the morph is created, a spawn is generated which actually places an extra dial in your clothing properties. Afterwards you can change your new clothing to your library.
If you get the opportunity, check out Morphing Clothes. It maybe the solution you're looking for.
http://market.renderosity.com/mod/bcs/index.php?ViewProduct=64629&vendor=288865
raven posted Sat, 27 June 2009 at 9:51 PM
After you have posed your figure did you try applying a Magnetize pose to the clothing? That may sort out the breast poke through. If you haven't, select the clothing, then go to the Poses->DAZs Victoria 4->Magnetize Clothing folder and apply the !Magnetize To V4 pose to the clothing.
The hip area will probably need morphing.
NT110 posted Mon, 29 June 2009 at 4:34 AM
raven
Thanks for the suggestion, but unfortunately, that was something I tried before I posted on this forum. I am not sure, but I wonder if the reason why it did not work was because my morphed V4 includes morphs from V4 Elite, V4++, and Aiko 4.
**hborre
**The Morphing Clothes program WORKED! It freaking worked!
It took a bit of playing around with the settings within the program, as well as playing around with some things in Poser, but after a while I managed to get the clothes to morph to my character and actually move with her poses. There are still some poke-throughs after poses are used, but they are so minor that I can easily fix them using adjusting morphs.
Another bonus is that the program output clothes that were morphed almost exactly, if not better, than when I did it manually by adjusting all the morph dials. It will be a HUGE time saver in future projects!
Thanks for the help everyone :-)