digitalmotion opened this issue on Jun 28, 2009 · 11 posts
digitalmotion posted Sun, 28 June 2009 at 2:17 PM
Thanks,
Steve.
geep posted Sun, 28 June 2009 at 2:34 PM
Turn ON [menu] "Display" >>> "Bend Body Parts" <<< (check it)
For the studio AND the individual Body Parts (Properties) >>> ("Bend")
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
pjz99 posted Sun, 28 June 2009 at 3:06 PM
Also, immediately after you go to the setup room and apply the rig, when you return to the Pose room the new figure becomes unwelded. Save the figure to the library, start a new document, and re-load the figure, and then the geometry will be welded.
edit: You'll want to know this for future work in exporting/importing between Poser and other apps: Poser splits the geometry in the OBJ file into separate chunks for each bodypart. If you're going to try to pass a figure in and out of other apps for things like making morph targets you need to be aware of this (if you use interPoser Pro it handles this welding business automatically with no thought on your part).
digitalmotion posted Mon, 29 June 2009 at 8:43 AM
nyguy posted Mon, 29 June 2009 at 8:47 AM
I am also having this issue and cannot figure out why.
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geep posted Mon, 29 June 2009 at 9:26 AM
Still breaking ??? ... :scared:
That may mean that the body parts are not "weld"ed to each other. :huh: ___ Huh?
In other words, the original mesh did not have the vertexes in adjacent body parts (objects) in exactly the same locations. :huh: ___ Huh?
You may need to go back and look at how you created the original mesh ...
Was it created from a single mesh? :blink:
... And, then "group"ed to create the separate body parts? :blink:
... And, then, using the Grouping Tool, use the
Spawn Props" function to produce the individual body parts before creating the figure? :blink:
Just a few thoughts for you to consider.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
lesbentley posted Mon, 29 June 2009 at 12:16 PM
As Geep said, the vertices in adjoining body parts need to line up (almost) exactly on order for welding to work. In addition to the "bend" line in each actor, there is also an "allowsBending" line in the 'figure' section, it needs to have a value of "1". If you have all that, and it still does not weld, open the cr2 in a text editor and check that the 'weld' lines exist in the 'figure' section. They should look something like this:
weld abdomen:1
hip:1
weld chest:1
abdomen:1
weld neck:1
chest:1
weld head:1
neck:1
weld rCollar:1
chest:1
weld rShldr:1
rCollar:1
weld rForeArm:1
rShldr:1
weld rHand:1
rForeArm:1
weld rThumb1:1
rHand:1
[e.t.c...]
Also note that the welding only stops the parts from developing gaps, it does not add smooth organic bends. For that various joint parameter channels are needed.
pjz99 posted Mon, 29 June 2009 at 2:52 PM
Can you show the hierarchy of your figure? You can get behavior like this depending on how you have it grouped and how you have bones related to each other (although looking at your pics I don'r see that is too likely). Have you edited the CR2 at all or manipulated (or replaced the OBJ file that Poser wrote out after you saved to the library?
digitalmotion posted Fri, 03 July 2009 at 3:51 AM
Hi. Thanks for all the help! I've spent a few days experimenting and realised that there were probably a few things I was doing wrong. Anyway, it seems to be working now, so for other readers here's the workflow I'm using to create new Poser figures using C4D and existing Poser skeletons:
Thanks again for all the help,
Steve.
pjz99 posted Fri, 03 July 2009 at 4:00 AM
It sounds like you have it under control :) I use Cinema and Riptide also and it's much the same for me, although you will probably get more comfortable with making your groups and eliminate a couple of steps. What I do when making material selections and bone selections is when a selection is complete - or at least I think it is - I hide that group to be sure I haven't missed any small polys, and eventually when all polys are hidden I know I'm done. You also don't ever need to touch Poser's grouping tool (thank god).
If you are going to be doing very much figure creation, you will save A LOT of pain if you look into a serious CR2 editor (I use Dimension3D's Poser File Editor for sale here at Rendo). Doing it through plain text editors will drive you insane.
EnglishBob posted Fri, 03 July 2009 at 8:29 AM
What [pjz99] said. Poser File Editor rocks - but if you (or anyone else reading this) are seriously short of cash, John Stallings' free one is at my site.