Forum: Poser - OFFICIAL


Subject: Custom mesh breaks apart after grouping

digitalmotion opened this issue on Jun 28, 2009 ยท 11 posts


digitalmotion posted Sun, 28 June 2009 at 2:17 PM

Hi. I'm trying to make a custom figure for Poser. I've built a simple mesh in C4D, created polygon groups that match those on the standard Mannequin figure, and used the Riptide plug-in to export the mesh as an OBJ. When I import it in to Poser and go into the Set-up room everything seems fine. I adjust the bones to match the mesh and then exit back to the Pose room. I can now apply poses and animate the figure and all of the bones are correctly applied to the mesh groups. BUT, the mesh groups all split apart where they were previously joined. I've attached an image to show the problem. What am I doing wrong? It's driving me crazy!

Thanks,

Steve.