Ailig68 opened this issue on Jul 03, 2009 · 4 posts
Ailig68 posted Fri, 03 July 2009 at 6:53 AM
Dale B posted Fri, 03 July 2009 at 9:35 AM
Hmm.
The lash issue is due to either the transmaps not importing, or else the transparency settings on them in Vue have been pushed to the default not transparent.
The eyes have multiple issues. (1) The eye texture has premade reflections in the cornea. (2) The same lack of transparency issue the eyelashes have. Some (not all) of the DAZ models have multiple layers to the eyes, with the outermost layer intended to be transparent, with a high reflectivity to simulate the wet, outer surface of the eyeball. The actual texture on the sclera may be there, but with that outer layer opaque, you can't see it. Start by finding your eye structures, and playing about with basic transparency, just to see if the needed texture is there. (3) Poser and Vue have very different ways of handling specularity. This is one of the translation issues that just doesn't seem to get solved. Specularity is usually mapped with a grayscale color ramp, black being one end, white the other. Poser and Vue use the opposite values on that ramp to represent the exact same value. So you usually have to adjust the specularity on Poser figures when importing them into Vue.
Mari-Anne posted Fri, 03 July 2009 at 9:54 AM
Quote - Hi all!
after long absence (my laptop just went mad) I am partally back :) And have this question.... I decided it's time to have some characters in my scenes, tried DAZStudio, but simply cant get the import right. My characters eyes always look weird. I am daz novice, did only distant figures, so am sorry if it was answered before or if it's utterly stupid question :)
Here is a link that might also shed some light on your problem:
http://forum.daz3d.com/viewtopic.php?t=94414&highlight=daz+vue+eyelashes
Ailig68 posted Fri, 03 July 2009 at 2:05 PM
Thanx a lot gyus, lots of interesting info, i'll play with it tonight :)