Forum: Poser - OFFICIAL


Subject: How to not have BVH move my character out of current position?

tebop opened this issue on Jul 05, 2009 · 5 posts


tebop posted Sun, 05 July 2009 at 8:38 AM

I grabbed a piece of BVH that contained a walk and i made a loop out of it. it's great however, like the Poser 30 frame animations , i want my character to stay in whateever place it is even if i apply  the loop wak.

That's not happening with my walk,   unfortunately. When i appply my walk, the character goes back in Z axis and then it goes up in the Y axis a few feet. 

Is there a way to tell poser that i want this animation to start at the character's current position? 

In the picture, you can see how I applied the walk to a character at  X 0 , Y 0 Z 0, and the character got moved and up. The cube is at 0 0 0 by the way

HOwever, the character now thinks his position is 0, 0, 0. In the body dials it says X 0, Y 0 , Z 0 even if the character is not at those coordinate


tebop posted Sun, 05 July 2009 at 8:45 AM

 I noticed the Hip 's dials say Z - 14 or something. Then i tried setting Z to 0, and torso did come forward but the hips got distorted. So what to do?

I also notice the feet were like at Z -15 so i tried changing that. it just messed up the animation even though the feet did come up to near 0, 0 , 0


tebop posted Sun, 05 July 2009 at 9:16 AM

 Hey Nevermind. I GOT IT

thanks to lesbentley. The NoHipTrans PZ2 file you talkaed about in the other guy's post Helped me too!!!!

Now it's awesome!!

thanks


tebop posted Sun, 05 July 2009 at 9:46 AM

 Here's a picture of my animated WalkingCrowdGroup. .Perfect!!

lesbentley posted Sun, 05 July 2009 at 10:58 AM

Attached Link: Changing Poses but keeping position of Poser Figure

Glad it helped you. For anyone else looking for the file it is in the thread linked above.