tebop opened this issue on Jul 05, 2009 · 13 posts
tebop posted Sun, 05 July 2009 at 10:45 PM
Hey guys, i had this idea.
I have one of those DMI CHEZ cars, if you import it to Poser . it's a prop, no way to grab the wheels, so, what you end up with is a car with wheels that don't turn.
so i can do this
-Take it to vue, Split the car so that you can see and select individual parts( I've done it before so i know this part works), Then delete everything except for the wheels with tires. Bad thing is,
wheels and tires are in a set of four.. But with a boolean operation you can split them and can have a group of 2.
Then import that group of 2 to vue, put the tires with wheels group on top of the tires attached to the
car model in poser. Scale them so that they're slitghtly bigger so that you completely block the tires attached to the car model. And tada!! you have tires that you can rotate now
However, i don't know if they would rotate on their axis. Cause i cut them with a boolean and i didn't cut them perfectly. But anyways, that's something to try.
OR
i could just download a Tire prop and put it on top of the tires attached to the car model.
Are there any free tire wheel sets around? HOpefully, individual tires
dphoadley posted Sun, 05 July 2009 at 11:16 PM
You can find things like these at 3dstudio Max sites. Many freebies out there, just use your search engine.
DPH
lmckenzie posted Mon, 06 July 2009 at 8:46 AM
Using an old version of 3DExploration (now Deep Exploration), I can select the parts of an individual wheel & resave them as a separate .obj. You could then save the vehicle without any wheels and import vehicle and 4 wheel .objs into poser. I assume the 30 Day demo of Deep Exploration will do the job. You can get it at http://www.righthemisphere.com.
Everything else seems to see the wheels grouped together but somehow the lwo->PoseRay->Exploration flow works It's a hassle to select the several parts of a wheel but it works without booleans or trying to hide the original wheels. In the picture, I've overlaid the whole Jeep selected and just the tire/wheel selected in 3D Exploration. (Sorry my browser does not like the Rendo link tag gizmo)
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
tebop posted Mon, 06 July 2009 at 10:10 AM
Well thanks.. but I load my LWO's to Vue. and while i can split it and get individual parts..
i can't really get individual wheels.. the wheels and tires come in sets of 4. and i can't split beyond that. That's the reason i was trying to do with booleans
gagnonrich posted Mon, 06 July 2009 at 1:22 PM
Attached Link: http://www.turbosquid.com
Go to turbosquid advanced search, max price $0 and search for tires. They've got a million of them.My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
tebop posted Mon, 06 July 2009 at 1:31 PM
thanks alot ganonrich
lmckenzie posted Mon, 06 July 2009 at 3:42 PM
Sorry, I've explained how to get perfect individual wheels that you can use in Vue or Poser, so I'm not sure why you would want to use Vue and mess with booleans. I'd do it for you but the DMI models can't be redistributed.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
mrsparky posted Mon, 06 July 2009 at 4:17 PM
Sometimes if it's needed you can break the model down even further by using the seperate meshes tool in Deep Exploration (see screenshot). I've done this when accidentally combining groups.
It can result in a model with 100's of parts,. but - if you have plenty of time - regroup it in a modeller [like a free version of carrara] or UV mapper.
lmckenzie posted Mon, 06 July 2009 at 7:11 PM
Cool mrsparky. My ancient version doesn't have that function. I suspect that PoseRay is doing something similar in the conversion process since the wheels are grouped in 3DEx when it reads the original .low but come in separate in the PoseRay exported .obj.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
templargfx posted Wed, 08 July 2009 at 4:16 AM
when you import a DMI model into poser, select the model, switch to group mode, then click the "SPAWN PROPS" button, this will create a series of props for each part (polygon grouping) inside the model itself. 90% of those DMI cars are split up, so you can get the wheels out, and make them turn without ever having to leave poser
TemplarGFX
3D Hobbyist since 1996
I use poser native units
lmckenzie posted Fri, 10 July 2009 at 5:48 PM
Great tip templargfx.. Unfortunately when I tried it on the DMI model, the tires/wheels are still grouped together as sets of 4, at least on the .obj import. I suppose you could use the grouping tool to select just one somehow. One other advantage of using 3D Exploration for me is that it's pretty easy (though tedious) to rename the French parts and materials to something more intuitive for future use. I'll definitely keep the grouping trick in mind though for less complex models.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
templargfx posted Fri, 10 July 2009 at 5:59 PM
you should have a look at Polytrans 3D for serious pre/post object manipulation
TemplarGFX
3D Hobbyist since 1996
I use poser native units
lmckenzie posted Sat, 11 July 2009 at 1:54 AM
"you should have a look at Polytrans ..."
Actually, I have - didn't really care for the interface. Fortunately, PR/3DXpl meet my modest needs pretty well. I also have meshlab (http://meshlab.sourceforge.net/) though I haven't tried it yet. Seems to be capable some interesting slicing and diceing, though again, probably beyond my needs/knowledge :-)
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken