Forum: Poser - OFFICIAL


Subject: Morph on a posed body part

poliakis opened this issue on Jul 07, 2009 · 7 posts


poliakis posted Tue, 07 July 2009 at 10:31 AM

Problem with a morph on a posed figure

 

 

Hi All !

 

I have this problem since a while ago: I want to make a morph on a posed body part, but the result doesn’t even looks like the morphed mesh ! It’s not a vertex scramble, as I have this problem even with a single body part.

 

Let’s look an example: I’ll use M4 mesh from DAZ3D, and I put the Right Thigh of this mesh at the minimum value (-75°) (fig.1 ).

 

Let’s say I don’t like the form of the “glute” at this point (fairly to low), so the idea is to use the GluteUp morph that can be seen on fig 2.

 

But now the mesh has a little deformation that I’d like to correct, for example by smoothing it.

So I export this body part as a prop (fig 3),

and with the Morphing Tool of Poser I have quickly a smoothed mesh (fig 4). (Note that for doing this I don’t have to export and reimport the body part. But it’s necessary on a mesh composed of multiple body parts, and the problem is the same, plus the vertex scrambling on welded exported geometry J )

 

 

Now, the problem is when I load this smoothed mesh on the original right thigh, I don’t have at all the result expected (fig 5): the mesh is a little more corrected, but not as with the smoothed mesh.

The good result should be what is shown on fig 6 (smooth prop replacing original right thigh, but of course the seams are visible here in the hip-rThigh joint).


 

This problem doesn’t appear on zero posed figure, for when applying the morphed mesh on the original part the result is what one would expect (fortunately J).

 

If someone has an idea … J

 

Thx to all