Forum: Vue


Subject: Screen breakup on moving camera

ChrisV opened this issue on Jul 08, 2009 · 6 posts


ChrisV posted Wed, 08 July 2009 at 7:09 PM

I hope someone can help with a small problem I'm having with Vue Pioneer as I'm trying it out before upgrading to a better version.  Program fires up fine but, even without loading anything, as soon as I touch any of the camera controls (move, pan, etc.) my whole display breaks up into juddering bars that stop when I stop moving the camera.

I'm running XP on a dual-core Athlon with 4Mb of Ram and an ATI Radeon card with the latest software driver upgrades.  I don't have this problem with any other graphics intensive or CAD program.  I notice that the program always starts up in OpenGL software mode - it won't accept the hardware accelerated option.

Has anybody else experienced this and, if so, how did you overcome it?


bruno021 posted Thu, 09 July 2009 at 2:47 AM

Well, Vue doesn't lioke Radeon in general, is it a recent one?



wabe posted Thu, 09 July 2009 at 3:11 AM

Try to "play" with the "background draw" settings in the preferences. This can make a big difference, especially with this problem.

One day your ship comes in - but you're at the airport.


ChrisV posted Thu, 09 July 2009 at 5:54 PM

Quote - Well, Vue doesn't like Radeon in general, is it a recent one?

What you state really surprises me given that Radeon cards are so extensively used!

Can you expand on what you mean about Vue not liking them?

Thanks for your input


ChrisV posted Thu, 09 July 2009 at 5:58 PM

Quote - Try to "play" with the "background draw" settings in the preferences. This can make a big difference, especially with this problem.

Thanks wabe - I've already done that and set every slider to fast to redue overload.  I'm just ignoring the camera tracker window now and using the on screen handles to move the camera.

Have you heard of others experiencing similar problems - I've scanned though this (and other forums) with no real result

Best

Chris


wabe posted Fri, 10 July 2009 at 12:40 AM

Well, I do not remember these specific problems. But a lot OpenGL issues, often with Radeon cards as Bruno said.

What you describe sounds a bit like a graphic card memory overflow, something I have as well sometimes when i load heavy models. Maybe you watch this, whether the issue is scene dependent.

One day your ship comes in - but you're at the airport.