Forum: Poser - OFFICIAL


Subject: Geometry Issues

jt411 opened this issue on Jul 13, 2009 ยท 12 posts


jt411 posted Mon, 13 July 2009 at 8:39 PM

Hi all, I'm finally getting around to converting some of my models for use in Poser, and much to my dismay the results are pretty horrific. Obviously something is drastically wrong with some of the cylinders; I've also seen similar "distortions" in subdivided box primitives. I think there was a similar thread recently regarding Poser's definition of cylinders as compared to Maya, but I don't recall any definitive answers. I model in 3DS Max 2010 and export to Poser using the built-in GW OBJ Exporter with the Poser preset checked. If anybody has any advice on what exactly Poser needs in terms of a model's construction I'd really appreciate it. For the record everything imports just fine into every other 3D app I have. (Carrara, DS, Vue) Thanks!