nikkio3000 opened this issue on Jul 14, 2009 ยท 7 posts
nikkio3000 posted Tue, 14 July 2009 at 6:46 PM
hiya i saved my poser model etc. and re-opened her again later and got this! what happened and how do i fix it?? help please!
LaurieA posted Tue, 14 July 2009 at 7:07 PM
do you have "Use External Binary Morph Targets" checked in your preferences (it's on the last tab)? Might be a corrupted .pmd file. Happens frequently. If you have the above checked, uncheck it.
Also, did you do any scaling to the clothing? Magnets? Deformers?
I'm thinking it's the .pmd file. Other's know better than I tho ;o)
Laurie
nikkio3000 posted Tue, 14 July 2009 at 7:28 PM
Quote - do you have "Use External Binary Morph Targets" checked in your preferences (it's on the last tab)? Might be a corrupted .pmd file. Happens frequently. If you have the above checked, uncheck it.
Also, did you do any scaling to the clothing? Magnets? Deformers?
I'm thinking it's the .pmd file. Other's know better than I tho ;o)
Laurie
tried the preferences thingy no luck...........yup i was using magnets etc to help with the fit.
nikkio3000 posted Tue, 14 July 2009 at 8:51 PM
ugh! had to delete the clothing and reapply it ! soooo weird.
Miss Nancy posted Tue, 14 July 2009 at 10:11 PM
IIRC there was an openGL or sreed bug that caused stray polygon or vertex in preview, but not that bad.
nruddock posted Wed, 15 July 2009 at 2:55 PM
Quote - IIRC there was an openGL or sreed bug that caused stray polygon or vertex in preview, but not that bad.
That bug always affected only one polygon, what the OP had looked very much like mangled morph syndrome.
shuy posted Fri, 17 July 2009 at 6:34 PM
Did you tried render it?
Can give nice effect :)