morphious opened this issue on Jul 15, 2009 · 6 posts
morphious posted Wed, 15 July 2009 at 5:52 PM
hborre posted Wed, 15 July 2009 at 6:08 PM
Are you using raytracing in your render? And you did mean cheeks, not checks?
IsaoShi posted Wed, 15 July 2009 at 6:11 PM
I think you are using AO on a light - ? - and this is related to the scene AO bias setting.
Open the Properties palette of the light with AO switched on, click into the Scene AO options, and reduce the bias value. Start with around 0.05 inches (you will need to convert that to whatever Display Units you are using, if you are not using inches) and take it as low as you can until you start to see black artifacts on the figure's skin, then increase it a bit to get rid of those artifacts.
That should hopefully sort this out for you.
(edit) hborre - yes RT is on, otherwise there would be no AO
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
morphious posted Wed, 15 July 2009 at 6:14 PM
yes, using AO light. I'll try your suggestion. Thanks.
hborre posted Wed, 15 July 2009 at 6:19 PM
Yep, you're right. Didn't notice it straight off. Usually that part of the anatomy can put a person off.
geep posted Wed, 15 July 2009 at 6:33 PM
JIC
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019