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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: Custom Head Morph To INJREM?


paganeagle2001 ( ) posted Thu, 16 July 2009 at 7:42 PM · edited Thu, 24 October 2024 at 1:30 PM

file_434809.jpg

Hi there, I have created a custom head morph for V4.2 in Argile2.

Loaded in the morph, no probs, but now comes the big problem.

How do I make the custom morph into an INJREM file so I can have a custom head.

I'm using Poser 7 so any help would be appreciated.

All the best.

Richard

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


Jules53757 ( ) posted Fri, 17 July 2009 at 4:33 AM

You should save your morphed V4.2 with a different name. Open the cr2 with an editor and search for your morphdata, they will look like this:

    targetGeom Morph
            {
            name Morph
            initValue 0
            hidden 0
            forceLimits 1
            min -100000
            max 100000
            trackingScale 0.02
            keys
                {
                static  0
                k  0  0
                }
            interpStyleLocked 0
            indexes 2261
            numbDeltas 2362
            deltas
                {
                d 0 8.143857e-005 -2.17855e-005 2.413988e-006
                d 1 0.0001255684 -3.59118e-005 3.743917e-006
                d 2 4.74602e-005 -1.043081e-005 1.323409
.
.
.
 
                d 2360 -0.001703203 0.001885653 -0.002137668
                d 2361 0.001846913 0.001815975 -0.001940042
                }
            blendType 0
            }

Copy this and paste it into a new file.

Now Add something like this to your copied data:

{
version
    {
    number 4.01
    }
actor head:1
    {
        channels
        {
        targetGeom PBMCC_01
            {
            name Morph

As you see, the name of the targetGeom is changed to one of the Community Channels.

After that  you have to ad three closing brackets and save this as pz2 file.

Your file will look now like this:

{
version
    {
    number 4.01
    }
actor head:1
    {
        channels
        {
        targetGeom PBMCC_01
            {
            name Morph
            initValue 0
            hidden 0
            forceLimits 1
            min -100000
            max 100000
            trackingScale 0.02
            keys
                {
                static  0
                k  0  0
                }
            interpStyleLocked 0
            indexes 2261
            numbDeltas 2362
            deltas
                {
                d 0 8.143857e-005 -2.17855e-005 2.413988e-006
                d 1 0.0001255684 -3.59118e-005 3.743917e-006
                d 2 4.74602e-005 -1.043081e-005 1.323409
.
.
.
 
                d 2360 -0.001703203 0.001885653 -0.002137668
                d 2361 0.001846913 0.001815975 -0.001940042
                }
            blendType 0
            }
        }
    }
}


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


lesbentley ( ) posted Fri, 17 July 2009 at 8:30 AM

As you can see from Jules53757's post, a delta injection is essentially just a 'targetGeom' (morph) channel packaged in pz2 format. Whilst you can make INJ and REM poses with just a text editor, you may find it easier to use a cr2 editor such as the free "CR2Builder", as it cuts down the amount of scrolling needed, and makes things easier to find.

For figures that that use the DAZ PBMCC_## channels you can use svdl's free "SpawnCharacterP6 update" to make the INJ REM files, it is very easy to use. "Pozers Little Helper" is also worth looking into, and whilst not as simple to use, can work on any figure.

You can find some more info on delta injection and other types of poses in this thread "A Compendium of PZ2 Techniques".


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