keppel opened this issue on Jul 18, 2009 · 7 posts
keppel posted Sat, 18 July 2009 at 12:46 AM
IMPORTANT: Prepare your source .blend file by packing it so that all referenced texture images are included.
Now all you have to do is start rendering your animation on ALL your networked computers. With this set up all the computers work together by picking the next frame to be rendered as the previous one is finished without any overwriting of an already completed frame. It doesn’t matter what the speed is of each of your computers, each computer simply starts the next frame that needs to be rendered after it has finished with the current one. For example on the three computers I connected with this method my fastest computer renders 4 frames for every 2 of the next fastest , and every 1 frame of the slowest.
Hope you find this useful.
My Renderosity Store
Virtual Furnishing
My Portfolio
Reddog9 posted Sat, 18 July 2009 at 12:57 AM
Thanks for the details. I'll have to try this out. Where did you come up with this info?
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
keppel posted Sat, 18 July 2009 at 1:31 AM
This post on BlenderArtists pointed me in the right direction.
Distributed Rendering over a local network
My Renderosity Store
Virtual Furnishing
My Portfolio
DramaKing posted Sat, 18 July 2009 at 1:28 PM
I won't say that I completely understand this method, but isn't it possible for more than one computer to render the same frame even if 'No Overwrite' is selected?
It is better to do one thing well, than to do many things and excel at nothing.
keppel posted Sat, 18 July 2009 at 7:10 PM
DramaKing, you may be right. I'm a bit like you in that I don't understand 100% the how and why of this method I'm just glad that it works.
My Renderosity Store
Virtual Furnishing
My Portfolio
Reddog9 posted Sun, 19 July 2009 at 12:41 PM
I tried it. It seems to work well. You can start or stop computers at anytime and they just pick up with the next frame.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Enivob posted Wed, 22 July 2009 at 2:03 PM
The external LuxRender system supports multiple computers contributing to a single frame over a network.