ockham opened this issue on Jul 21, 2009 · 154 posts
ockham posted Tue, 21 July 2009 at 8:34 PM
Attached Link: http://poser8.smithmicro.com/index.html
The enhanced use of "dependent parameters" with a built-in tool looks interesting. But the feature is already present in P7, and I haven't seen much use of it. (My tool for building dependent parameters, though not as powerful as the new built-in tool, has also been around, and I haven't received any questions that would indicate anyone was using it.)Will have to wait and see how the wxPython API works. Could be the best
thing since sliced bread, or a slight advance; depends on the details.
Doesn't appear to be any basic change in animation, but again the wxPython
could open up new horizons in that direction.
imagination304 posted Tue, 21 July 2009 at 8:44 PM
There is "Wardrobe Wizard". Is this the same as Philc's?
Besides, CP removed its forum having P8 feature requests. It seems that most of them could not be found in P8, if my memory was correct. :( **
**
Dave-So posted Tue, 21 July 2009 at 10:07 PM
the new feature list looks pretty decent to me. I never upgraded to P7, but it looks like P8 may be on my hard drive. Depends a lot on upgrade pricing.
Even the new figures sound exciting. 8 of them lo and hi res. plus the 1.8gig of new content, then all the legacy stuff. Mighty tempting.
indirect lighting
the new content library...drag items from the library right into the scene..now that's cool.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
EClark1894 posted Tue, 21 July 2009 at 10:40 PM
I'm liking the Indirect lighting and Global Illumination. To be honest, EF had GI in Shade, so I wonder why it was left out of P6. And SM should have included it in P7. Guess there's something escaping my logic.
Tashar59 posted Tue, 21 July 2009 at 10:45 PM
Morph tool over muli groups is a great. Sounds like they have improved the rigging and morphing tools. I like that.
The UI set up they show looks like a lot of wasted space to me but they say all can be docked so it may be fine. I like the old style as you can flip them vertical or horizontal. seem they take less space than the new docks. Won't know till we try I guess.
The figures don't look great but does it really matter after we get our hands on them and do our thing? nothing wrong with more different figures as far as I'm concerned.
Lighting rendering improvements, nothing bad about that.
It looks fairly good on paper. Some of the promo images looked pretty good. Now we just need to get our hands on it and find out what it is really like.
Is there still a regular P8 and a pro versions. I didn't see anything mentioned about that.
Tashar59 posted Tue, 21 July 2009 at 10:47 PM
"I'm liking the Indirect lighting and Global Illumination. To be honest, EF had GI in Shade, so I wonder why it was left out of P6. And SM should have included it in P7. Guess there's something escaping my logic."
Didn't SM buy Poser after P7 was pretty much done? So this would be the first version by them?
replicand posted Tue, 21 July 2009 at 10:51 PM
Updated UI preserves elements Poser users are accustomed to while taking advantage of various screen resolutions. So all the floating devices can be moved to a second screen? Hasn't this always been a feature?
[edit] just found the screen shot. Looks like it's been standardized to look / function like a "mainstream" 3d app. Looks like an improvement.
LostinSpaceman posted Tue, 21 July 2009 at 10:59 PM
Quote - There is "Wardrobe Wizard". Is this the same as Philc's?
Excellent question!
swordman10 posted Wed, 22 July 2009 at 12:16 AM
No 64Bit version...shame...Maybe they are saving that for the next release of PoserPro.
Silke posted Wed, 22 July 2009 at 1:32 AM
Give it to me NOW!
The only problem I have with it, is that I don't want to get P8, and then upgrade to P8 Pro later.
I'd rather go from P7 straight to P8 Pro 64 bit.
Silke
EClark1894 posted Wed, 22 July 2009 at 1:53 AM
Quote - > Quote - There is "Wardrobe Wizard". Is this the same as Philc's?
Excellent question!
I haven't asked PhilC, but most likely it is the same program.
EClark1894 posted Wed, 22 July 2009 at 1:56 AM
Quote - "I'm liking the Indirect lighting and Global Illumination. To be honest, EF had GI in Shade, so I wonder why it was left out of P6. And SM should have included it in P7. Guess there's something escaping my logic."
Didn't SM buy Poser after P7 was pretty much done? So this would be the first version by them?
Which just makes it even more mysterious that it wasn't in P7.
Lucifer_The_Dark posted Wed, 22 July 2009 at 3:07 AM
Unless I'm going daffy in my old age EF bought Shade with the GI stuff already included, they never wrote the program to start with.
Windows 7 64Bit
Poser Pro 2010 SR1
PhilC posted Wed, 22 July 2009 at 3:08 AM
I'm bound by an NDA so I can only confirm those details that have been made public. Yes it is the Wardrobe Wizard you know and love, fully integrated into Poser 8 incorporating wxPython.
wolf359 posted Wed, 22 July 2009 at 3:15 AM
Tone mapping is a good feature if you have GI & indirect lighting.
New UI Kinda Looks Like DAZ Studio.
Looks Like A decent Upgrade so far for poser users.
Lucifer_The_Dark posted Wed, 22 July 2009 at 3:24 AM
Phil can you say whether Poser8 Wardrobe Wizard will be usable with all Poser figures (including daz) out of the box or will we have to buy the extra support file sets?
Windows 7 64Bit
Poser Pro 2010 SR1
SAMS3D posted Wed, 22 July 2009 at 3:41 AM
Good question. Sharen
PhilC posted Wed, 22 July 2009 at 3:41 AM
I'm sorry but I'm not able to give details.
Lucifer_The_Dark posted Wed, 22 July 2009 at 4:15 AM
I had a feeling it might be covered by the NDA, I bet it's frustrating not being able to answer questions isn't it? ;)
Windows 7 64Bit
Poser Pro 2010 SR1
Mazak posted Wed, 22 July 2009 at 4:18 AM
Congratulation PhilC, thats made it the Wardrobe wizard in Poser8, a great tool and a big improvement! The new P8 looks promising, can't wait to get it in my hands! :thumbupboth:
Mazak
pitklad posted Wed, 22 July 2009 at 4:19 AM
Are dependent parameters something like ERC morphs?
the new lighting options look great! the "Ralphling Scene" image on the gallery looks fantastic!!! however I don't see any hair-cloth room improvements...
the build in WW is fantastic news!
also what are the other new 6 figures included?
ice-boy posted Wed, 22 July 2009 at 4:57 AM
where can we use tone mapping?
p.s. i see reflections are not mentioned. so you didnt do soft reflections better or faster?
R_Hatch posted Wed, 22 July 2009 at 5:45 AM
Quote - Are dependent parameters something like ERC morphs?
Yes. Now we can actually set them up in Poser using GUI controls, making things faster and more intuitive.
Quote - also what are the other new 6 figures included?
from the accompanying paragraph at the top of this page:
"The new Poser 8 figures are offered in four pairs of male/female couples with European features, African features, Asian features and Hispanic features."
Basically, it's Alyson and Ryan with ethnic morphs (the least exciting new feature IMHO, as it's really just 2 new figures).
Dave-So posted Wed, 22 July 2009 at 6:14 AM
plus low res versions of the figures. Plus 1.5gig of new content..plus all the legacy content. That's a great package, especially for the new folks to Poser. And with WW integrated, its good for us too, although I already have WW. Hopefully all the existing figure sets we already have will work, although its done in a different version of Python, so probably not, which will be a real bummer if we have to buy all the figures again.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
pitklad posted Wed, 22 July 2009 at 6:18 AM
So those are just 2 new figures with different default shape... At least there will be a low and high resolution version of them... also no new kids or a new baby...
tbird10 posted Wed, 22 July 2009 at 8:31 AM
1.5 GB of new content, 1.8 GB of legacy content, think I might go for a boxed copy rather than a download this time :-)
Darboshanski posted Wed, 22 July 2009 at 8:36 AM
I didn't see it but where is it stated that there is not a 64-bit version? If this is true I find it hard to believe all the new stuff looks great in this version but if it's not 64-bit then you are right back to the same memory limits as before which kinda robs, what looks like a great upgrade, power from the application.
Maybe a 64-bit version of PP8???
EClark1894 posted Wed, 22 July 2009 at 9:34 AM
Quote - I'm sorry but I'm not able to give details.
Are you able to say you're developing Wardrobe Wizard 3, or are you done with it for good?
MikeJ posted Wed, 22 July 2009 at 9:40 AM
"Normal Mapping
Poser Pro’s Normal Mapping is a resource-efficient technique to add the appearance of complexity and surface detail to 3D objects. It can transform object surfaces, making them appear more intricate than they actually are, without the added overhead of polygonal detail. This saves designers valuable time and offers increased creative flexibility by allowing faster and more light-weight computation of rendered results."
That's cool. I mean, it's nice to see that SM has finally realized and acknowledged what all the rest of the 3D app world has known for a long time now.
I find it disturbing that 4 out of the top 5 features listed have to do with content and the interface. Not that that surprises me, but I was unrealistically holding onto a belief that there might be a possibility that massive improvements in rendering would be high on the list.
But there's also this:
"OpenGL Preview Improvements
Real-time preview engine improvements in Poser 8 now display lights and their accumulated values more realistically, sorted by intensity. The light properties control allows the user to select each light they wish to illuminate the scene preview. Mip Map support has been enabled for enhanced performance when previewing large textures. Together, these real-time preview engine enhancements let the user view larger textures and offer more complete scene previewing when setting up lights."
That sounds semi-promising at least for making it quicker to set up a new scene.
Overall, meh.
We shall see.
Ridley5 posted Wed, 22 July 2009 at 9:43 AM
P8 looks like a significant improvement. Did anyone see if they made changes to the animation controls or provided more options for animators? Also, GC will again be with only Pro2 or has it been implemented in P8?
lululee posted Wed, 22 July 2009 at 9:46 AM
I truly hope they give the new ladies nice breasts that look good and morph nicely. For those of us who like voluptuous ladies outstanding breasts are a major feature and the past characters were sadly lacking in these attributes.
cheerio
lululee
ice-boy posted Wed, 22 July 2009 at 10:00 AM
Quote - "Normal Mapping
Poser Pro’s Normal Mapping is a resource-efficient technique to add the appearance of complexity and surface detail to 3D objects. It can transform object surfaces, making them appear more intricate than they actually are, without the added overhead of polygonal detail. This saves designers valuable time and offers increased creative flexibility by allowing faster and more light-weight computation of rendered results."That's cool. I mean, it's nice to see that SM has finally realized and acknowledged what all the rest of the 3D app world has known for a long time now.
I find it disturbing that 4 out of the top 5 features listed have to do with content and the interface. Not that that surprises me, but I was unrealistically holding onto a belief that there might be a possibility that massive improvements in rendering would be high on the list.
But there's also this:
"OpenGL Preview Improvements
Real-time preview engine improvements in Poser 8 now display lights and their accumulated values more realistically, sorted by intensity. The light properties control allows the user to select each light they wish to illuminate the scene preview. Mip Map support has been enabled for enhanced performance when previewing large textures. Together, these real-time preview engine enhancements let the user view larger textures and offer more complete scene previewing when setting up lights."That sounds semi-promising at least for making it quicker to set up a new scene.
Overall, meh.
We shall see.
mike normal maps were already possible in poser pro and i think i 7. but it doesnt work with reflections,alt_diffuse and specular.
what if it again doesnt work?
MikeJ posted Wed, 22 July 2009 at 10:13 AM
Quote -
what if it again doesnt work?
Have no fear.
Whoever owns Poser 9 will take care of it. ;-)
jdcooke posted Wed, 22 July 2009 at 10:13 AM
About a year ago someone asked if Poser could replecate the following image (see attached) - at the time it could not. Now, with global illumination and tone mapping, it should be very possible.
take care
Miss Nancy posted Wed, 22 July 2009 at 11:22 AM
in re: eclark's question: yes, poser 7 and later included IL (indirect diffuse, no indirect specular) and GI, but they were slow and didn't work well, displaying low photon density (grainy shadow edges) and bucket-edge artifacts, hence they weren't supported by SM. it may still need some work in P8 if some of the renders are any indication. in any case, trying to set GI parameters will be a diffficult and complex job for default users, hence they may disable shadows as in past versions, or they may skip GI to get quickie renders. I'm not seeing a good understanding of IL by D|S 3 users in forum/gallery here (with one or two exceptions), so it may be the same with poser 8 users.
ice-boy posted Wed, 22 July 2009 at 11:49 AM
Quote - No gamma correction for P8, instead we'll use of tone maps - so I'm guessing that it'll render in 32bit floating point color just as Poser Pro does.
About a year ago someone asked if Poser could replecate the following image (see attached) - at the time it could not. Now, with global illumination and tone mapping, it should be very possible.
take care
in this pic you have subsurface gallore. and since poser 8 doesnt have SSS i think we can not do it.
jdcooke posted Wed, 22 July 2009 at 12:13 PM
Yup, I figured SSS would still have to be faked, but we may be able to get close :)
take care
MikeJ posted Wed, 22 July 2009 at 12:53 PM
I'm sort of surprised they didn't try for SSS in Poser 8. I never believed they could do it without a new render engine anyway, but still surprised.
The global illumination should be... interesting to see.
Oh but let's not make this a complaint thread. After all, the interface will be new, which is a HUGE...no, an important.... hmm, no.... it's a..
Well, it's a nice thing that they did that.
And I for one can barely contain myself thinking I might be able to replace a double click with a drag and drop. Why, that alone will shave seconds off of every months' worth of Poser usage. :rolleyes:
Cage posted Wed, 22 July 2009 at 1:31 PM
Wow! With joint improvements and a cross-body part morph tool and built-in Wardrobe Wizard, I may find that I no longer have any reason to whinge and gripe about Poser. Huzzah! High hopes here that I can get back to loving the program as much as I used to, and as much as it seems like I should.
Bravo! :D
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ice-boy posted Wed, 22 July 2009 at 2:46 PM
Quote - I'm sort of surprised they didn't try for SSS in Poser 8. I never believed they could do it without a new render engine anyway, but still surprised.
The global illumination should be... interesting to see.Oh but let's not make this a complaint thread. After all, the interface will be new, which is a HUGE...no, an important.... hmm, no.... it's a..
Well, it's a nice thing that they did that.And I for one can barely contain myself thinking I might be able to replace a double click with a drag and drop. Why, that alone will shave seconds off of every months' worth of Poser usage. :rolleyes:
i am not suprised. SM did what users wanted. like BB explained. you saw for years people saying '' i want GI''. noont said that he wants SSS. but IMO a lot of people wanted GI because they think that this is an easier way to make realistic renders. you know just push a button and enjoy in realism.
ice-boy posted Wed, 22 July 2009 at 2:53 PM
were the DM shadows fixed?
3eighty posted Wed, 22 July 2009 at 3:08 PM
Will there be a Presidential Bail-out so we can afford this?
bagginsbill posted Wed, 22 July 2009 at 4:58 PM
Quote - > Quote - I'm sort of surprised they didn't try for SSS in Poser 8. I never believed they could do it without a new render engine anyway, but still surprised.
The global illumination should be... interesting to see.
Oh but let's not make this a complaint thread. After all, the interface will be new, which is a HUGE...no, an important.... hmm, no.... it's a..
Well, it's a nice thing that they did that.And I for one can barely contain myself thinking I might be able to replace a double click with a drag and drop. Why, that alone will shave seconds off of every months' worth of Poser usage. :rolleyes:
i am not suprised. SM did what users wanted. like BB explained. you saw for years people saying '' i want GI''. noont said that he wants SSS. but IMO a lot of people wanted GI because they think that this is an easier way to make realistic renders. you know just push a button and enjoy in realism.
Actually, it is a big leap in realism, at the push of a button. Did you not notice all the demo renders I did using only one light? Without tone mapping and GI, that one light scenario doesn't look real at all. Now it looks like a Vue render.
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Byrdie posted Wed, 22 July 2009 at 5:29 PM Online Now!
Wardrobe Wizard alone makes it worth the upgrade for me, even if additional (Daz) figure support costs extra. The rest looks promising too, so far.
ice-boy posted Wed, 22 July 2009 at 5:56 PM
Quote - > Quote - > Quote - I'm sort of surprised they didn't try for SSS in Poser 8. I never believed they could do it without a new render engine anyway, but still surprised.
The global illumination should be... interesting to see.
Oh but let's not make this a complaint thread. After all, the interface will be new, which is a HUGE...no, an important.... hmm, no.... it's a..
Well, it's a nice thing that they did that.And I for one can barely contain myself thinking I might be able to replace a double click with a drag and drop. Why, that alone will shave seconds off of every months' worth of Poser usage. :rolleyes:
i am not suprised. SM did what users wanted. like BB explained. you saw for years people saying '' i want GI''. noont said that he wants SSS. but IMO a lot of people wanted GI because they think that this is an easier way to make realistic renders. you know just push a button and enjoy in realism.
Actually, it is a big leap in realism, at the push of a button. Did you not notice all the demo renders I did using only one light? Without tone mapping and GI, that one light scenario doesn't look real at all. Now it looks like a Vue render.
but you still had to use your ENV_sphere and a good image.
do people already use it?
in poser 7 you used one light and one IBL with AO. it was also not so hard yet people didnt use it. now its mroe realistic but i am talking about people that are usiing poser 7. in poser 7 with IBL and AO it was maybe 30 seconds more of work yet noone used it.
bagginsbill posted Wed, 22 July 2009 at 6:17 PM
Relatively few gallery posters used IBL, but in the last year 314 images in the Poser gallery mentioned IBL or AO, which means several thousand actually used it.
Granted, most of them are devotees you and I know, people who also use VSS and the environment sphere and the shadow catcher and so on. These people will use the new feature. They would also use SSS if we had it. But wanting SSS is a figure-centric desire, whereas GI applies to everything. Given I can only have one, I take GI.
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Winterclaw posted Wed, 22 July 2009 at 7:49 PM
As a less than advanced user, I'm not sure any of the new features are worth the upgrade.
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PapaBlueMarlin posted Wed, 22 July 2009 at 8:18 PM
I've used Wardrobe Wizard in the past - PhilC is brilliant - so I'm sure it will be great
Bagginsbill's previews have been fantastic - but of course he could make a pile of dookie look like the the Sistine chapel. The new rendering and lighting options sound great though...
The only thing I'm worried about is the face room. It's been the one hang up with Poser in the past that has had me not utilize their default figures to their fullest potential.
Tashar59 posted Wed, 22 July 2009 at 9:36 PM
*"now its mroe realistic but i am talking about people that are usiing poser 7. in poser 7 with IBL and AO it was maybe 30 seconds more of work yet noone used it."
*And here I thought I used it all the time, must have been dreaming it. The same goes for most of the users I talk with. They must be faking or dreaming that they use it too.
Granted I do believe that the average users are more lazy now than they used to be.
I know I will be using GI in poser when It has it or should I say when I have a copy that has it. I use GI in all my other software that has it. I don't see any reason to stop now.
EClark1894 posted Wed, 22 July 2009 at 9:55 PM
I do have one question that unfortunately, the Preview page doesn't address. What are the system requirements to use P8 and it's new features? I've already blown my budget for a computer upgrade this year and found out that I still didn't upgrade enough. I'm precluded from using DS3 because I don't have OpenGL 1.3 and can't upgrade to it. If P8 is the same, a lot of you are going to be P8 bug testers for me.
bagginsbill posted Wed, 22 July 2009 at 10:27 PM
I don't know the answer. I don't think there's anything different from Poser 7.
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smallspace posted Wed, 22 July 2009 at 10:48 PM
Possibly now I can avoid having to export to Vue for my "indoor" renders. That alone will save me a lot of time.
I'd rather stay in my lane than lay in my stain!
LostinSpaceman posted Wed, 22 July 2009 at 11:09 PM
Quote - I'm bound by an NDA so I can only confirm those details that have been made public. Yes it is the Wardrobe Wizard you know and love, fully integrated into Poser 8 incorporating wxPython.
I think that's all we were asking. Certainly glad to hear it and it's a definate plus that it's integrated with the new wxPython! Yay! Thanks Phil! Hope you get a nice big fat check!
EDITED cuz I see some people did ask some other stuff after the post I'm responding to.
R_Hatch posted Thu, 23 July 2009 at 1:11 AM
I think I'll be a very happy boy once my copy of Poser 8 arrives at my door. Now it's just a matter of when and how much. The dependent parameters, GI, cross body part morph tool, and multiple MATspheres sold me on it. That's basically everything I wanted in Poser 8. The only letdown is the new figures don't really look very exciting, but who knows what's included the 1.5 GB of new content :)
Smith Micro: would it be possible to preorder early and get ahold of the latest beta?
ice-boy posted Thu, 23 July 2009 at 3:48 AM
Quote - . But wanting SSS is a figure-centric desire, whereas GI applies to everything. Given I can only have one, I take GI.
i respect that. but poser is used more for rendering humans. and i think that with SSS the humans would look better then just with GI.
because belive me on CGsociety when you see renders of humans or monsters with skin(SSS) a lot of them dont use GI.
but really i am not complaining. like you said SM gave people what they wanted. and if this is what they wanted i am happy that they got it. i hope they will enjoy GI.
R_Hatch posted Thu, 23 July 2009 at 4:13 AM
I'm with you. I would have loved to see SSS in Poser 8, but think about it this way: we already have a few techniques for faking SSS reasonably well, yet faking GI is still very tedious and nowhere near as good as real GI. So I'll take GI over SSS in Poser hands down.
nyguy posted Thu, 23 July 2009 at 9:56 AM
Quote - I'm bound by an NDA so I can only confirm those details that have been made public. Yes it is the Wardrobe Wizard you know and love, fully integrated into Poser 8 incorporating wxPython.
Can you say this much, if I may ask, the WW that comes with P8 is the the same as WW2 or is it an updated version for P8?
Another Question Phil if you don't mind, if it is an update will current WW2 user get this update if they don't purchase P8?
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wolf359 posted Thu, 23 July 2009 at 10:09 AM
Yes true GI is a good addition.
Although I have no personal need for any version of poser
beyond version 6
I still think this may be the best update to the program
in years for those who still use poser as their primary program.
Cheers
Cheers
MistyLaraCarrara posted Thu, 23 July 2009 at 10:22 AM
I'd like to see demo renders without the helmet. Booboos could be hiding under it. :blink:
I'd like to see a dynamic hair render. Did they fix the calculation clumpies?
Does dynamic clothes save to the library with the simulation settings intact?
I've sent an email to SM to ask about a possible trial version.
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JenX posted Thu, 23 July 2009 at 10:34 AM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2774766&page=25
bagginsbill has a full render using V4 (GND4) on this page in the attached thread (it's a little way down). I'm not sure I understand what you mean by "booboos", though.Sitemail | Freestuff | Craftythings | Youtube|
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into a fruit salad.
bagginsbill posted Thu, 23 July 2009 at 10:58 AM
I think she means booboos on Alyson - I didn't show you her face.
You want to see her face? If you'll forgive me for bald renders (I don't have time to wait for hair) I can do her 4 faces at 1.0. Keep in mind, though that she has a frigging crapload of excellent morphs, so I have no hope of showing you all the possible faces.
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JenX posted Thu, 23 July 2009 at 11:08 AM
ah, gotcha ;)
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Darboshanski posted Thu, 23 July 2009 at 11:17 AM
Quote - I think she means booboos on Alyson - I didn't show you her face.
You want to see her face? If you'll forgive me for bald renders (I don't have time to wait for hair) I can do her 4 faces at 1.0. Keep in mind, though that she has a frigging crapload of excellent morphs, so I have no hope of showing you all the possible faces.
Bald chicks are hot! I mean look at Persis Khambatta the bald Lt. llia from "Star Trek: The motion picture" back in 79...hehehehehe.
Lucifer_The_Dark posted Thu, 23 July 2009 at 11:26 AM
booboo = error/mistake. ;)
Windows 7 64Bit
Poser Pro 2010 SR1
bagginsbill posted Thu, 23 July 2009 at 11:56 AM
In each case, I simply loaded the "basic" textures and applied VSS. I would normally do some tweaking to adjust colors and bumps and so on, especially for the various different colors of eyewhites. I did not take advantage of bump maps, specular maps, etc. - just using the basic color maps and procedural bump that comes with VSS. So please, if you see a little bit of imperfection, don't blame the product! It's me being lazy. Each of these renders took only seconds to set up, and render time was about 25 seconds.
After the product is released, I'll give away some tuned VSS shaders for each figure and some lighting. That way, everybody will have a head start on getting nice renders, with fast render times.
This is Alyson.
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bagginsbill posted Thu, 23 July 2009 at 11:56 AM
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bagginsbill posted Thu, 23 July 2009 at 11:56 AM
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bagginsbill posted Thu, 23 July 2009 at 11:56 AM
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Penguinisto posted Thu, 23 July 2009 at 12:11 PM
Finally! They're doing something about the UI!
Looks a whole lot like an early D|S though (right down to the color scheme... WTF?).
Anyrate, will it behave the same way? Will it actually have a decent performance (without relying on Moore's Law, that is?)
bagginsbill posted Thu, 23 July 2009 at 1:22 PM
I think the hair included in Poser 8 is much better than any included hair from previous releases.
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ice-boy posted Thu, 23 July 2009 at 1:59 PM
Quote - I'd like to see demo renders without the helmet. Booboos could be hiding under it. :blink:
I'd like to see a dynamic hair render. Did they fix the calculation clumpies?
Does dynamic clothes save to the library with the simulation settings intact?
I've sent an email to SM to ask about a possible trial version.
it would be great if we could save the dynmic clothes. bu i thinks thats impossible to ask from them.
ice-boy posted Thu, 23 July 2009 at 2:06 PM
Quote - Quick (DM shadow only,and no GI) render to show you Alyson (as Maria) with hair. (Click for full size)
I think the hair included in Poser 8 is much better than any included hair from previous releases.
i agree. i think this is oen of the best trans-mapped hair that i saw from poser.
is there also any new hair for men?
ice-boy posted Thu, 23 July 2009 at 2:11 PM
Quote -
now imagine if we could setup seperate shadows for seperate objects. we would use raytraced shadows for the body and DM shadows for hair. as we cansee we dont see bad shadows from hair. so they are good enough for hair. for the face we could use RT shadows.
if this is nto hard to do it should be in poser 9. it would look more realisc and woube faster.
ice-boy posted Thu, 23 July 2009 at 2:16 PM
are there any better options to render out in passes?
TZORG posted Thu, 23 July 2009 at 2:52 PM
Maria is the winner I think.
It's not the tool used, it's the tool using it
DCArt posted Thu, 23 July 2009 at 2:53 PM
bagginsbill posted Thu, 23 July 2009 at 3:08 PM
There's lots of hair and so many different color maps for them. I haven't really sorted it all out yet, but it seems the various hairs share UV mapping, so a texture for one works for many. So for people wanting to make add-on hair textures, this is a very good set.
My pre-release content has some mis-named textures here and there - I'm not really one of the content testers so I don't have all the updates.
Here's one for Ryan.
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ice-boy posted Thu, 23 July 2009 at 3:15 PM
the hair is not bad. i like it
MikeJ posted Thu, 23 July 2009 at 4:16 PM
Quote -
Actually, it is a big leap in realism, at the push of a button. Did you not notice all the demo renders I did using only one light? Without tone mapping and GI, that one light scenario doesn't look real at all. Now it looks like a Vue render.
Demo renders? I saw one there that I noticed had your name on it. I think it was the one at the top of the circulation. I saw at least one GI render labeled as such, but I don't remember seeing your name on it. Not to say it's not there, but rather I wasn't paying real close attention. ;-)
Why, do you have more somewhere?
But I have to say, GI isn't an important thing to me in Poser. Sure, if it's fast like Mental Ray or Lightwave, but I'm somehow doubting that. Unless you say it is, though, in which case I'd believe you.
So.... how fast is Poser's new GI?
I was hoping for things more like area lights and an overall faster and better render engine. Because I don't use Poser as a final solution, but rather for pre-viz. This means that if Poser's lights overall get better and the render gets faster (and they do away with annoying crap like it taking forever to load textures), then I can get better results, quicker.
While the Poser 8 features seem fine and even something liek the next logical step in its evolution, it has very little to offer for what I do.
I imagine though I'll still buy it, just as I've done with every new release...
Earns me the right to bitch about it. ;-)
EDIT-
I have to say, those figures all look pretty much about the same.
PapaBlueMarlin posted Thu, 23 July 2009 at 4:23 PM
Is there any dynamic hair?
Are there any morphs for in/out for the ears?
bagginsbill posted Thu, 23 July 2009 at 5:54 PM
Quote - Why, do you have more somewhere?
There are quite a few in this thread, starting on page 17.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2774766&page=17
Many of the images I first posted in that thread are now on the SM web site. There are other images on the web site that do not say Bagginsbill - they say my real name.
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bagginsbill posted Thu, 23 July 2009 at 6:06 PM
I haven't seen any dynamic hair, but I don't have all the content, nor have I looked at all I have. There is a TON of content.
There are many ear morphs - in/out demoed above.
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MikeJ posted Thu, 23 July 2009 at 6:08 PM
Ah OK thanks.
I never even saw that thread here before. That at least explains what I thought was a relatively small turnout in this thread. Lots of pages there...
bagginsbill posted Thu, 23 July 2009 at 6:13 PM
Quote - Ah OK thanks.
I never even saw that thread here before. That at least explains what I thought was a relatively small turnout in this thread. Lots of pages there...
Mike,
I figured you missed it, and would be interested.
One thing I've learned about this forum - certain threads become highly active. If you have your forum listing set to sort by post date, then long-running, interesting threads drop off and you lose track of them.
I prefer to keep the forum sorted by last reply. Then I see where talk is happening big time, since the highly active threads keep popping back to the top.
Alternatively, you might want to subscribe to interesting threads even if you don't post. Just hit the subscribe button. For a long time, I did not post in that thread, but I was watching it every day.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
MikeJ posted Thu, 23 July 2009 at 6:17 PM
Alright, I appreciate the advice. I'll give it a try. Seems to me I did that once for another forum here and ever since, only recent posts show up and I have to manually change it to "all", every time.
I missed that thread because I was doing other things. You can tell when I'm using Poser more when I'm posting here more. When I'm not using Poser, I generally don't even log on here, sometimes for weeks.
Believable3D posted Thu, 23 July 2009 at 6:55 PM
Those characters look really good. Well, frankly, except for Izumi. I'm not impressed by that default (I assume it's default). Perhaps dialing will help... and it's always interesting to see how well new figures sculpt in e.g. Argile.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
wolf359 posted Thu, 23 July 2009 at 8:40 PM
Quote -
I was hoping for things more like area lights and an overall faster and better render engine. Because I don't use Poser as a final solution, but rather for pre-viz. This means that if Poser's lights overall get better and the render gets faster (and they do away with annoying crap like it taking forever to load textures), then I can get better results, quicker.
The same here which is why every version of poser after P6 including its Default content, is Moot to me as I use Cinema4D R11 Studioand access my runtime directly from within Cinema4D Via IPP. But overall this looks like a good release for those who only have poser as their render engine.
Cheers
Cybomanx posted Thu, 23 July 2009 at 9:58 PM
I don't like the faces on the poser 8 Figures, the proportions are off and the eyes look unnatural, am I the only one who sees it?
EClark1894 posted Thu, 23 July 2009 at 10:30 PM
Quote - I don't like the faces on the poser 8 Figures, the proportions are off and the eyes look unnatural, am I the only one who sees it?
So morph them. What difference does it make? A lot of people don't like V4's default face and she's the most popular model around.
dphoadley posted Thu, 23 July 2009 at 11:08 PM
operaguy posted Thu, 23 July 2009 at 11:21 PM
no softbody collision/physics. did not expect it.
Anyone have a scheme to fake this in Poser for animation?
bagginsbill posted Thu, 23 July 2009 at 11:26 PM
Quote - My big question: Are the figures anatomically correct????
Huh? Huh? ;=D
DPH
Ryan has quite a "package" should you need it. I didn't peek at Alyson's naughty bits.
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dphoadley posted Thu, 23 July 2009 at 11:37 PM
Next question: Since my main figures of choice are my remapped Posette and Dork, are there any features here that'll help in posing them and/or fitting their default clothes better?
DPH
SAMS3D posted Fri, 24 July 2009 at 3:48 AM
...so when do you think this will be out? Sharen
Lucifer_The_Dark posted Fri, 24 July 2009 at 4:09 AM
Going from past releases I'd say no earlier than September, but SM are new so they might go off early.
Windows 7 64Bit
Poser Pro 2010 SR1
bagginsbill posted Fri, 24 July 2009 at 6:56 AM
@dph: I don't know.
@Sharen: I don't know and would not be allowed to say if I did.
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PhilC posted Fri, 24 July 2009 at 7:11 AM
Following an email I have received from SM I am happy to be able to let you know that your existing WW2 support files will work in WW P8. You will also be able to transfer your DAT and MOR files over if required. Support for new P8 Ryan and Alyson figures is included in the Poser 8 installer.
Existing WW2 users will not require any update, the version in Poser 8 is essentially the same just configured to work in Poser 8 and wxPython.
nyguy posted Fri, 24 July 2009 at 7:43 AM
Quote - Following an email I have received from SM I am happy to be able to let you know that your existing WW2 support files will work in WW P8. You will also be able to transfer your DAT and MOR files over if required. Support for new P8 Ryan and Alyson figures is included in the Poser 8 installer.
Existing WW2 users will not require any update, the version in Poser 8 is essentially the same just configured to work in Poser 8 and wxPython.
What about going from P8 to the Stand Alone?
Poserverse The New Home
for NYGUY's Freebies
PhilC posted Fri, 24 July 2009 at 8:21 AM
Same deal.
A_Sunbeam posted Fri, 24 July 2009 at 12:51 PM
Plenty of details now - but no word about system requirements - or price ...
aella posted Fri, 24 July 2009 at 2:22 PM
I did not make the upgrade to poser 7 from p6 but p8 is looking mighty tempting. The changes to the library that should save me so much
nruddock posted Fri, 24 July 2009 at 2:25 PM
Quote - ... but no word about system requirements ...
I doubt there'll be much change apart from variation in the supported OSs (I'd guess (and hope) that XP will be the minimum supported).
For Macs it's difficult to speculate what will be supported probably nothing to old (for some value of old).
Quote - ... or price ...
I don't anticipate a price increase, but I guess for most people are only interested in the upgrade price and what (if any) pre-order deals there may be.
I wouldn't be that surprised if they give some indication at (or just after) SigGraph.
jartz posted Fri, 24 July 2009 at 2:26 PM
Of what I seen so far, it all looks good.
____________________________________________________________________________________________________________________________
Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Dead_Reckoning posted Fri, 24 July 2009 at 2:46 PM
Quote - > Quote - My big question: Are the figures anatomically correct????
Huh? Huh? ;=D
DPHRyan has quite a "package" should you need it. I didn't peek at Alyson's naughty bits.
Ther are several Morphs for Alyson.
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
Little_Dragon posted Fri, 24 July 2009 at 3:04 PM
Quote - Support for new P8 Ryan and Alyson figures is included in the Poser 8 installer.
Are you permitted to say whether the support files for any other figures (Posette, James G2, etc.) are included?
wolf359 posted Fri, 24 July 2009 at 3:24 PM
Quote - no softbody collision/physics. did not expect it.
Anyone have a scheme to fake this in Poser for animation?
Your only option to "fake it" on figure bodies is by manually animating the morphs
Poser Physics will handle hard body, prop collision stuff of course.
Cheers
operaguy posted Fri, 24 July 2009 at 3:30 PM
Yep. Hi Wolf. I am beginning to circle back to the animation world. Not Cinema or DazStudio, though....first I am trying Lightwave.
::::: Opera :::::
wolf359 posted Fri, 24 July 2009 at 3:38 PM
Quote - Yep. Hi Wolf. I am beginning to circle back to the animation world. Not Cinema or DazStudio, though....first I am trying Lightwave.
::::: Opera :::::
Hi John Welcome "back"
I remember Lightwave having a very decent soft body deformers for characters way back when I was a LW user( Version 7.5)
I imagine its pretty good these days.
Cheers
operaguy posted Fri, 24 July 2009 at 3:48 PM
oh yes that aspect is dandy! i am curius about HairFX, however, as I've heard a few negatives about it. I'm in trial now.
adh3d posted Fri, 24 July 2009 at 4:11 PM
Interesting, but I expect any improvement in cloth room and especially in the hair room. About the interface changes, I need more information .
PhilC posted Fri, 24 July 2009 at 4:38 PM
On the current Wardrobe Wizard page you'll see "The Poser "families" ............. Always free with WW2 " So yes the legacy Poser figures are included plus the new P8 Alyson and Ryan.
Khai-J-Bach posted Fri, 24 July 2009 at 5:29 PM
can one add the support files for figures other than the poser ones? (just checking!)
PhilC posted Fri, 24 July 2009 at 6:26 PM
The current full list of supported figures is available at http://www.philc.net/store_WW_Extra_Figs.php
Khai-J-Bach posted Fri, 24 July 2009 at 6:52 PM
Sold!
MikeJ posted Fri, 24 July 2009 at 9:14 PM
Quote -
I remember Lightwave having a very decent soft body deformers for characters way back when I was a LW user( Version 7.5)
I imagine its pretty good these days.Cheers
It's funny, really - with all the improvements in the world of 3D, the competition, so to speak, a lot of what used to seem pretty strong in Lightwave now seems comparatively weak.
And the natives are restless, demanding more..more.. and better.
There really hasn't been much improvement on the CA or dynamics side of L-wave in several years. People like RebelHill have taken CA in Lightwave way beyond what seems possible, but out-of-the-box LW 9.6 is no contender to Maya for character animation.
Its strengths are in its VFX capabilities and, of course, its amazing render engine, but even its dynamics are starting to feel really dated and awkward.
wolf359 posted Fri, 24 July 2009 at 9:31 PM
Quote -
It's funny, really - with all the improvements in the world of 3D, the competition, so to speak, a lot of what used to seem pretty strong in Lightwave now seems comparatively weak.
And the natives are restless, demanding more..more.. and better.There really hasn't been much improvement on the CA or dynamics side of L-wave in several years. People like RebelHill have taken CA in Lightwave way beyond what seems possible, but out-of-the-box LW 9.6 is no contender to Maya for character animation.
Its strengths are in its VFX capabilities and, of course, its amazing render engine, but even its dynamics are starting to feel really dated and awkward.
Well they do seem to be attempting a total reboot of the Aging Lightwave
Not relevent to me as I am a C4D user enjoying Full poser support Sans poser Shader of course which i dont care about anyway
Cheers
http://www.newtek.com/lightwave/core/
operaguy posted Fri, 24 July 2009 at 10:46 PM
MikeJ, without knowing if you are right or not....for someone moving from Poser to a more powerful app for character animation with expressions, dynamic cloth and hair and brilliant rendering, I believe I am finding LW not oldish-feeling at all.
And at $800 for unlimited nodes, 64-bit, Please....It is up to Maya to explain how it is worth $5000. And....what is the cost of the Maya learning curve and discovering what you "Dont' Need To Know" from within the Maya universe?
I'm into it:
http://www.youtube.com/watch?v=wKH9T1tpt4s&feature=related
http://www.youtube.com/watch?v=lO4Ev6LGctE&NR=1
**
**
MikeJ posted Fri, 24 July 2009 at 11:15 PM
Oh no, you got me all wrong.
I get into trouble all the time here for mentioning Lightwave in a Poser forum. ;-)
No, I love it, not complaining about it at all. If there's anything that bugs me though it's that they're going to Core this year, so it will be a few more years before we have another complete Lightwave release.
I would have liked to have seen one more major release before Core, with some updates, especially in the dynamics department.
Don't get me wrong, Lightwave has excellent dynamics.... once you have it figured out thoroughly. Which I don't. ;-)
I've asked how to do certain things and gotten answers I never would have thought of or expected, and as it turns out, one way or another, everything is possible in LW, if you know your way around it.
No, I'm not complaining, I love LW, been using it since version 7.0.
BTW, I thought you used 3ds max?
operaguy posted Fri, 24 July 2009 at 11:43 PM
i have been on hiatus from 3d for half a year and in the meantime two of my major reasons for being in 3DSMax disappeared.
wolf359 posted Sat, 25 July 2009 at 3:28 AM
[quote
I'm into it:
http://www.youtube.com/watch?v=wKH9T1tpt4s&feature=related
http://www.youtube.com/watch?v=lO4Ev6LGctE&NR=1
**
**
I Love a good dynamics system!!
there are some good Ik examples on the same guys Youtube page also
Cheers
albertdelfosse posted Sun, 26 July 2009 at 11:42 PM
But can it make coffee? lol.
-Timberwolf- posted Mon, 27 July 2009 at 5:43 AM
Quote - But can it make coffee? lol.
You'll need Cinema4D for this. You can even get Mocca and Cappuchino .
FrankT posted Mon, 27 July 2009 at 9:49 AM
Xpresso you mean ?
ahudson posted Mon, 27 July 2009 at 9:51 AM
Quote - I didn't see it but where is it stated that there is not a 64-bit version? If this is true I find it hard to believe all the new stuff looks great in this version but if it's not 64-bit then you are right back to the same memory limits as before which kinda robs, what looks like a great upgrade, power from the application.
Maybe a 64-bit version of PP8???
Vendors never ever leave out significant features from their advertising blurb. If it doesn't say "64 bit" in flashing neon then it ain't 64 bit.
...mores the pity.
Oh, and Poser Pro (no such animal as Poser Pro 7) is a standalone product according to Smith Micro so the new version will be "Poser Pro 2"... does anyone have any idea when it will be out?
EClark1894 posted Mon, 27 July 2009 at 10:04 AM
Quote - > Quote - I didn't see it but where is it stated that there is not a 64-bit version? If this is true I find it hard to believe all the new stuff looks great in this version but if it's not 64-bit then you are right back to the same memory limits as before which kinda robs, what looks like a great upgrade, power from the application.
Maybe a 64-bit version of PP8???
Vendors never ever leave out significant features from their advertising blurb. If it doesn't say "64 bit" in flashing neon then it ain't 64 bit.
...mores the pity.
Oh, and Poser Pro (no such animal as Poser Pro 7) is a standalone product according to Smith Micro so the new version will be "Poser Pro 2"... does anyone have any idea when it will be out?
Poser Pro's only been out about a year. You're more likely to see a Service Release at this point rather than a new version.
AnAardvark posted Mon, 27 July 2009 at 1:02 PM
How compatible will the P8 Python be for existing P7 scripts?
Keith posted Mon, 27 July 2009 at 2:44 PM
According to those in the know, it is backwards compatible.
bagginsbill posted Mon, 27 July 2009 at 2:49 PM
I don't think SM buys all the 3rd party add-on Python scripts and tests them. Certainly I didn't. :)
So there's no answer born of experience and actual evidence for the entire body of work that exists. We can only guess.
There is a new version of the core Python interpreter, so there may be small differences having nothing to do with Poser 8, and everything to do with the new version of Python. But, by and large, Python is Python, until you get to Python 3.0. Then most everything breaks. Poser 8 is not using Python 3.0.
There can be changes to the libraries, as for example the Tk changes that broke face_off's scripts. These usually are minor changes to get them to work.
Semidieu and PhilC should really be able to answer this better than I. I haven't yet done any Python scripting specifically in P8. I can tell you that VSS and Matmatic are working as is, no changes. However, my Parmatic utility is very unhappy, waking up far too often, and Paser is bringing the computer to its knees - good thing I never released that one. There seems to be some changes in the event callbacks, or their frequency.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
shedofjoy posted Tue, 28 July 2009 at 4:39 AM
Now i dont know weather i will buy into P8 due to the lack of 64 bit support,and wait till the new version of poser 7 pro. should this have been a feature of P8 after all most processors now are 64bit as standard and P8 will be out for some time, and be getting more dated before its time.....could this lack of support loose them money as maybe afew people will think like me and say "why should i spend money on this when Poser Pro will be out next, i'll wait"
Getting old and still making "art" without soiling myself, now that's success.
pjz99 posted Tue, 28 July 2009 at 4:45 AM
That's not exactly a great bargaining position, since the "Pro" version is certainly going to cost more money than the - ah - "amateur"? version. I'm sure SM accounting people grin every time they read a statement like that.
ahudson posted Tue, 28 July 2009 at 4:52 AM
Quote - That's not exactly a great bargaining position, since the "Pro" version is certainly going to cost more money than the - ah - "amateur"? version. I'm sure SM accounting people grin every time they read a statement like that.
I don't think shadeofjoy is "bargaining" with anyone, just being realistic. If s/he wants 64 bit rendering, as I do, then the only option is to wait for Poser Pro 2.
pjz99 posted Tue, 28 July 2009 at 5:30 AM
Oh, it's not your only option - you can pay for the same software twice, and buy both "amateur" and "pro" versions (sadly, a lot of people will do exactly this).
EClark1894 posted Tue, 28 July 2009 at 7:09 AM
If you're selling a "pro" version of a software, but the "Amatuer version is more advanced AND cheaper, why exactly would you want to buy the "pro" version?"
Would be like DS3 selling the full package for $250, and having the free version with everything in it as well. Which one would you get?
ahudson posted Tue, 28 July 2009 at 8:22 AM
Quote - If you're selling a "pro" version of a software, but the "Amatuer version is more advanced AND cheaper, why exactly would you want to buy the "pro" version?"
Would be like DS3 selling the full package for $250, and having the free version with everything in it as well. Which one would you get?
P8 is only more advanced in some areas. It can't render in background. it can't render in a queue on other machines, it isn't 64 bit. True P8 will have nice things that Pro doesn't have like the library ("Advanced Library for poser" gives you a nice library now for P7 for free) and things like Gobal Illumination but they will no doubt be in Poser Pro 2.
ahudson posted Tue, 28 July 2009 at 8:23 AM
Quote - Oh, it's not your only option - you can pay for the same software twice, and buy both "amateur" and "pro" versions (sadly, a lot of people will do exactly this).
Very true. Some people have more money than sense and then moan they can't afford things...
lkendall posted Tue, 28 July 2009 at 11:08 AM
What makes Poser Pro a "Pro" package is not GC (an approximation of which will be in Poser 8), GI (which is available in Poser 7 and Poser Pro through Python Scripts - some editing required), normal mapping (which is in Poser 8), and I dare say 64-bit rendering. The "Pro" is because of the rendering queue to render on other machines, and the ability to export work to higher-end programs. If one owns one of these high-end applications (don't they all have 64-bit rendering now) and can export work to them, why would one need 64-bit rendering in Poser?
Some people may buy Poser 8 while they wait on an upgrade to Poser Pro. I doubt many people, who already have Poser Pro (1), will downgrade to Poser 8. I don't see myself doing so. I have gotten used to the extra room in 64-bit rendering. I already have Wardrobe Wizard. Before anyone gets too excited about improved rigging and wxPython, remember that normal mapping has been available since Poser Pro (1), and I don't know of a single product or piece of content that uses it.
In the past, the only complaints I have had for soon to be released versions of Poser were too little information, and/or no idea of when they would be released. With Poser 8 I am genuinely disappointed.
lmk
Probably edited for spelling, grammer, punctuation, or typos.
RHaseltine posted Tue, 28 July 2009 at 2:45 PM
Quote - ... remember that normal mapping has been available since Poser Pro (1), and I don't know of a single product or piece of content that uses it....
http://www.daz3d.com/i/3d-models/-/the-streets-of?item=9264&_m=d has nornmal mapped versions for Poser Pro and for DS 3.
ahudson posted Tue, 28 July 2009 at 3:04 PM
Quote - > Quote - ... remember that normal mapping has been available since Poser Pro (1), and I don't know of a single product or piece of content that uses it....
http://www.daz3d.com/i/3d-models/-/the-streets-of?item=9264&_m=d has nornmal mapped versions for Poser Pro and for DS 3.
So there is one item, at least :-)
aeilkema posted Tue, 28 July 2009 at 4:02 PM
Quote - I'm bound by an NDA so I can only confirm those details that have been made public. Yes it is the Wardrobe Wizard you know and love, fully integrated into Poser 8 incorporating wxPython.
What does this mean for current WW2 users that don't plan to upgrade to P8? Will we be left with an abandoned version that doesn't support the newest figures or upgrades for current figures that still lack support? There have been many request for certain figures (like ToonBoy Sam and others), will we not see new plugins for those figures for WW2?
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
aeilkema posted Tue, 28 July 2009 at 4:21 PM
I've asked the question in my previous post (editing time seems to pass very quickly) since I don't see anything in the feature list that will justify it for me to upgrade. New content? Could care less, hardly every use the stuff that came with Poser 2 through Poser Pro. New interface? Please no, I love Poser the way it is now and it never comes in the way of my projects at all. The new interface leaves me very very unimpressed. New content management? Will I still be able to open my old scenes if everything is aranged differently? From the screenshots shown, the library images look really small and cluttered now and all kinds of information I don't need. Way too much focus on test instead of images. More realistic lights settings and rendering to make it look like photos, don't use Poser for realistic at all, I do have a video and photo camera for that purpose. Don't rig, don't use normal mapping, tone mapping or whatever. Dependant parameters, no clue what it is, it will be one of those many features I don't use at all.
I'm interested in the Performance optimizations for posing and rendering improvements on multi‐processor systems, but I doubt it be anything close to justifying the upgrade price.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
nruddock posted Tue, 28 July 2009 at 5:28 PM
Quote - > Quote - I'm bound by an NDA so I can only confirm those details that have been made public. Yes it is the Wardrobe Wizard you know and love, fully integrated into Poser 8 incorporating wxPython.
What does this mean for current WW2 users that don't plan to upgrade to P8? Will we be left with an abandoned version that doesn't support the newest figures or upgrades for current figures that still lack support? There have been many request for certain figures (like ToonBoy Sam and others), will we not see new plugins for those figures for WW2?
PhilC said that the only change to WW2 in P8 is that it uses the new GUI capabilities and therefore all figure expansions and DAT files will be usable and interoperable with WW2 standalone.
aeilkema posted Tue, 28 July 2009 at 6:34 PM
Good to hear, thanks!
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
shedofjoy posted Wed, 29 July 2009 at 5:01 AM
AND the reason for me not buying P8 and the new Pro when it comes out is that im NOT made of money.......as im sure alot of people are not, so it's not a bargaining postition im taking just a money one.....
If it wasn't for the fact that i get married in 6 weeks and im expecting my first child in february i may well get P8... but my money is going elsewhere...lol
Getting old and still making "art" without soiling myself, now that's success.
Lucifer_The_Dark posted Wed, 29 July 2009 at 6:33 AM
Double congratulations shedofjoy :D
Windows 7 64Bit
Poser Pro 2010 SR1
EClark1894 posted Wed, 29 July 2009 at 8:25 AM
Quote - AND the reason for me not buying P8 and the new Pro when it comes out is that im NOT made of money.......as im sure alot of people are not, so it's not a bargaining postition im taking just a money one.....
If it wasn't for the fact that i get married in 6 weeks and im expecting my first child in february i may well get P8... but my money is going elsewhere...lol
My condolenses for both your upcoming loss of freedom and your loss of sleep. 8^)
bagginsbill posted Wed, 29 July 2009 at 8:30 AM
Heheh. Gonna be a lot more than P8 you do without. Congratulations.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
lkendall posted Wed, 29 July 2009 at 9:30 AM
Seeing that SM has not announced pricing yet for upgrades, or the full price for the application, it is possible that many who assume they cannot afford the program will be able to do so. I hope so. I would love to see Poser sale very well, and fund more developement.
I also appreciate SM's allowing their developers and beta-testers to give information about Poser 8. I think it can create effective pre-sale hype, and stimulate interest in the program.
Thanks to BB, and others who have answered qestions as well as they have, and shared screen shots and renders.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
albertdelfosse posted Wed, 29 July 2009 at 6:39 PM
I wonder if poser 8 will have a totally redone manual that can be understood.
TZORG posted Wed, 29 July 2009 at 8:29 PM
That sounds more like a Pro feature. Or even Poser 9.
It's not the tool used, it's the tool using it
Miss Nancy posted Wed, 29 July 2009 at 9:48 PM
congrats, shed!
but seriously, everybody always badmouthin' them manual writers.
it's a difficult job and unfortunately the coders can't do it all. the tech writers hafta do most of it.
but if they spelt everything out in infinite detail, there would be no need for these forums, nor any market for deecey's or shams' book(s) and that. and just look what happened to one of their lead tech writers who useta post msgs here. the trolls attacked him mercilessly IIRC.
Lucifer_The_Dark posted Thu, 30 July 2009 at 2:27 AM
I remember Anthony Hernandez (he who wrote the Poser5 manual) used to post & got seriously mauled after the release of Poser5.
Windows 7 64Bit
Poser Pro 2010 SR1
AnAardvark posted Thu, 30 July 2009 at 8:29 AM
I personally find the P7 manual very easy to use, especially in PDF format. Of course, I come from a UNIX background, where the manual was a reference manual, not an instruction manual...
I think I learned how to use Poser from Practical Poser, or some other book.
shedofjoy posted Fri, 31 July 2009 at 4:22 AM
thankyou all for the congrats.... im sure my poser life will go on a backburner for a while soon but i will still be here keeping an eye on whats going on....
Getting old and still making "art" without soiling myself, now that's success.
JohnDoe641 posted Sat, 08 August 2009 at 10:28 PM
Quote - My big question: Are the figures anatomically correct????
Huh? Huh? ;=D
DPH
Actually, I'd like to know if they're keeping the tradition of making the poser figures totally anatomical like the past two versions. I mean seriously, how are the new Poser figures supposed to go poop if they don't have an anus? D: