jartz opened this issue on Jul 28, 2009 · 7 posts
jartz posted Tue, 28 July 2009 at 3:03 PM
It seems that no matter what I do, morphing figures from Poser, export to a 3d application, and export back to Poser, it's a real PITA...
I wanted to retouch a crease or bulge from V4's head/neck, so I exported from Poser to Blender (before that, I made a custom morph head in Hex2.5), cleaned up the creases, and exported from Blender back to Poser, used SVDL's python plug-in, and BAM, my Full Body Morphs, including my finished Head morph shattered. I think I went through a similar situation when I was doing a head morph from Hex.
I been thinking, should it be a wise thought if I wanted to retouch a custom body/head morph to be sent to a 3d application, should I do a zero pose?
I'm at the point to just try the P7 morph brush to fix the crease - I'm out of options.
Anyone having problems like this?
JB
____________________________________________________________________________________________________________________________
Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x