mouser opened this issue on Jul 29, 2009 · 9 posts
mouser posted Wed, 29 July 2009 at 2:00 AM
Are there any programs for converting 3pt polys into 4 pt?
I'm considering getting a scanner but the scans all output polygons as 3pt I believe.
Looking for laziest solution.
EnglishBob posted Wed, 29 July 2009 at 3:19 AM
Attached Link: http://www.buckrogers.demon.co.uk/3d/3d.htm
The laziest solution I know would be Anthony Appleyard's Detriang - but you have to expect a lot of oddly-shaped quads in its output compared to a manual approach.dadt posted Wed, 29 July 2009 at 4:34 AM
Wings 3D includes a de-triangulate function with 3 different strengths of the algorithm to choose from. It does a pretty good job.
FrankT posted Wed, 29 July 2009 at 3:16 PM
I think Blender has a Tris to Quads function somewhere
BlackHarmo posted Wed, 29 July 2009 at 5:11 PM
Yep, Wings does a good job at this.
mouser posted Fri, 31 July 2009 at 1:46 AM
Well I always did like the Wings interface.
Thanks everyone for the advise.
Daidalos posted Wed, 05 August 2009 at 11:49 PM
Hey I'm in good company! I prefer the wings interface over that of say hexagon for example myself!
For a good while now, thought I was the only one who did. Nice to know I'm not all alone. :lol:
"The Blood
is the life!"
markschum posted Thu, 06 August 2009 at 12:08 AM
tris to quads works best when its repairing a mesh that was either exported as 3ds (all tris) or tripled. Its a good way to get huge numbers of non-planar quads or odd shaped quads which Poser in particular hates.
BlackHarmo posted Thu, 06 August 2009 at 1:33 AM
Granted, but that's depend of what software/algo you are using. an efficient "untriangulate" or a basic "tri-to-quad" conversion.