Forum: Poser - OFFICIAL


Subject: Poser 8 Base Figures?

momodot opened this issue on Aug 04, 2009 · 84 posts


momodot posted Tue, 04 August 2009 at 10:53 AM

I don't know when/if I can upgrade but I am curious about the new figures that come with Poser 8. Would someone post renders of them in default? Do they work in Face Room? IMO Face Room worked better with the P5 figures than P6 or P7 or the sold-separately EF figures. Basically though I am just interested in the evolution of the Poser "native" figures P1 through P8 :) Thanks!



Lucifer_The_Dark posted Tue, 04 August 2009 at 11:08 AM

According to the SmithMicro site all the new figures are Face Room compatible , how well they work is something we'll have to wait for a Poser8 user to say.

ps While we're asking about Faceroom compatibility does anyone know if Apollo is still supported?

Windows 7 64Bit
Poser Pro 2010 SR1


SAMS3D posted Tue, 04 August 2009 at 11:22 AM

They are pretty cool.....still playing.  Will render something soon.  Sharen


thefixer posted Tue, 04 August 2009 at 12:14 PM

There are a number of Creech renders in my gallery here, he is one of the Poser 8 figures;  I take it though that you prolly mean the Human figures, I don't have renders of those yet, sorry!

Injustice will be avenged.
Cofiwch Dryweryn.


momodot posted Tue, 04 August 2009 at 12:22 PM

Cool, thanks... IMHO P5s were terrific (extremely realistic) though the default face on Judy was needlessly ugly given the Face Room default was pretty... P6 James was sexy but not morphable (much better with pitklads eyelid fix) and P6 Jessie looked like the Alien Hive Queen (very strange insectile body)... P7 dude was very toonish in the face and not adaptable but the P7 female was more realistic again but too mesh dense and not so adaptable. The G2 Miki is okay aside from being hi-poly but the other G2s are not as good as thier P6 counterparts in attractivness (e.g. James P6 and Koji 1 are nicer than G2 James and G2 Koji). Judy has a great realistic North American body but I never got the morphs from the Physical CD Poser 5 and my attempts at body morphs were thwarted by how the chest/shoulders are cut. I found face room was best implemented on the Poser 5 figures though not so bad on Miki and the sold-seperatly G2s. All that said... I like the Poser 4 figures still... just needed maybe some smoothing (better breasts on Posette) and maybe 30% more mesh density though with FireFly object smoothing I don't really mind the mesh as-is. Some simple mods to Posette such as Stahratte's face smoothing and the "cute belly" morph make Posette look good... the problem with the Poser 4 figures wasn't mesh density... it was that just a little more refined sculpting was needed. All just IMHO blather.



dphoadley posted Tue, 04 August 2009 at 12:28 PM

*"the problem with the Poser 4 figures wasn't mesh density... it was that just a little more refined sculpting was needed."

And better mapping than that done in default!
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


pakled posted Tue, 04 August 2009 at 12:44 PM

Well, I have to admit you guys are handling the immanent release of P8 better than P5 (no death threats, no all-caps postings, etc...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


pjz99 posted Tue, 04 August 2009 at 12:51 PM

Oh, you must have missed some of my posts today, several are in all caps.

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momodot posted Tue, 04 August 2009 at 1:18 PM

IT LOOKS REALLY GOOD!

:o)

I like the look of the new interface and the new Morph Brush sounds GREAT. Upgrade price is very fair too. faster renders on top of that? COOL.



Boni posted Tue, 04 August 2009 at 1:28 PM

Could someone please list the NEW figures?  Not just the human, but animal, non-human, props, vehicles.environments,archetecture  and misc. that I don''t have a category for?  Somewhere there ws a rumar that the horse and other anmials were all new ... that would be nice.
Boni

Boni



"Be Hero to Yourself" -- Peter Tork


Lucifer_The_Dark posted Tue, 04 August 2009 at 2:27 PM

There's no One-Armed Irishman in a rowing boat delivering them this time. ;)

Windows 7 64Bit
Poser Pro 2010 SR1


Little_Dragon posted Tue, 04 August 2009 at 2:50 PM

Has anyone tried the new rigging in DAZ|Studio yet?  I'm curious to hear whether Studio throws a wobbler, or simply ignores the additional data.

I'd also like to know what happens when said figures are loaded into earlier versions of Poser, beyond the "newer verson number than expected" message.



TrekkieGrrrl posted Tue, 04 August 2009 at 3:49 PM

Quote - IT LOOKS REALLY GOOD!

:o)

I like the look of the new interface and the new Morph Brush sounds GREAT. Upgrade price is very fair too. faster renders on top of that? COOL.

Is the morph brush different from what was in Poser 7? I never used it much so I haven't looked at its P8 counterpart yet (and I'm rendering right now so I can't...)

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Little_Dragon posted Tue, 04 August 2009 at 4:10 PM

The P8 morph brush allows you to brush across actor boundaries, which should make the creation of full-body morphs a bit easier.



Disciple3d posted Tue, 04 August 2009 at 5:00 PM

Here are a few renders of some of the new content. Apart from the Kraxus figure in the foregrounf, all of this image is created by included P8 Content.
http://www.renderosity.com/mod/gallery/index.php?image_id=1926778

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TrekkieGrrrl posted Tue, 04 August 2009 at 5:02 PM

Quote - The P8 morph brush allows you to brush across actor boundaries, which should make the creation of full-body morphs a bit easier.

Ooh neat! Perhaps I should give it a try then! ^_^

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Disciple3d posted Tue, 04 August 2009 at 5:34 PM

Attached Link: Creech Render

This one features Creech and a bunch of other Poser 8 content. The are a few Trekkie Girl props in this one as well. :)

If you want to up your content game, get schooled to be a pro with Sixus1 Mentoring today!


ClawShrimp posted Tue, 04 August 2009 at 8:34 PM

From what I’ve seen, the new human figures are all incredibly ugly out of the box; but until I get my hands on them and their purported plethora of included morphs, I won't dismiss them. I can’t understand why there are 8 human figures though. Why not just 2 figures (1 male, 1 female) with flexible morph/scaling options and a number of texture variants?

 

In my opinion, P6 James was by far the most attractive eFrontier out-of-the-box figure, although was for all intents and purposes un-morphable (without custom morphs that is). P7 Simon was horrendously ugly AND un-morphable, so I simply never used him.
 

If these new Poser figures can come even close to Anton’s Apollo in terms of visual flexibility, I’m sold.

 

Actually…I’m sold anyway! I’ll be downloading Poser 8 over the weekend :P

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


bagginsbill posted Tue, 04 August 2009 at 9:16 PM

I think the 8 human figures was a typo or something. There are 2, Ryan and Alyson, with 4 ethnic face morphs each, and four ethnic texture sets each, just as you suggest.

There are also low res and high res versions of each.

There are other new figures, such as Battle Bob, a dog, Creech and the Mecha, but they're not human.


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bagginsbill posted Tue, 04 August 2009 at 9:21 PM

I posted renders of the 4 Ryan variants here:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2774766&page=28

Two are at the bottom of that page, and the next two are on page 29.

The 4 Alyson variants are here:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2777070&page=3

 


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DCArt posted Tue, 04 August 2009 at 9:35 PM

There are actually 8 different figure CR2s in the library, so that you can load each individual male or female character with the associated morphs and textures straight off the bat. But they are all based off the same geometry and can use the same morphs and clothing.  



DarkEdge posted Tue, 04 August 2009 at 9:45 PM

Some Alyson adjustments done in Zbrush. Work done on ears, nose, nostrils, lips, cheeks, chin, and jawline.

Comitted to excellence through art.


bagginsbill posted Tue, 04 August 2009 at 9:54 PM

Quote - There are actually 8 different figure CR2s in the library, so that you can load each individual male or female character with the associated morphs and textures straight off the bat. But they are all based off the same geometry and can use the same morphs and clothing.  

I didn't know that - thanks DC!

I only have the Beta content, which was different. We developers do not get the final product. LOL

Even Stefan did a render last night with his Beta copy, which is missing some rendering improvements THAT HE WROTE. LOL


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ClawShrimp posted Tue, 04 August 2009 at 10:36 PM

Thank you all for the clarification. And thank you BB for the renders.

 

Alyson looks like a good starting pointing to work from; but Ryan, as I said previously…ugly.

 

His face is really quite horrific, and that chest! What happened?! I’m hoping when I get my hands on him I’ll be able to make something worth while, but it looks like it'll very much be polishing the proverbial turd.

If it doesn't work out, there’s always Apollo. :)

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


basicwiz posted Wed, 05 August 2009 at 12:20 AM

 Poser has upheld their long and proud tradition of creating the uglist characters possible with their system. But then, who in the group actually bought Poser for the characters? ROFL.

DR


Believable3D posted Wed, 05 August 2009 at 12:44 AM

Sigh. How many supermodels do you think we need, really?

The basic questions for me are: (1) Are they realistic; and (2) are they readily sculptable?

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ClawShrimp posted Wed, 05 August 2009 at 1:22 AM

I'm not after super models; far from it in fact (a glance at my gallery will give you a clue as to what I'm about). Realism and flexibility is what I'm interested in.

I can't imagine that anywhere in the world there's a man out there that looks like Ryan; unless of course he was the victim of a tragic pectoral implant accident.

People haven't traditionally bought Poser with the figures in mind; but that's only because the figures haven't been good enough to be considered a selling point. (I'm talking Poser 6 onwards of course, as that's where I cut my teeth. Don't want to upset those P4/5 figure lovers out there).

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


basicwiz posted Wed, 05 August 2009 at 1:31 AM

 Believable...

The Poser 8 characters lose on your tests. I agree with Claw... Ryan is a disaster and the girl is... so "adequate." I'll stick with the Daz crew, thank you.


pjz99 posted Wed, 05 August 2009 at 1:57 AM

They're not terribly realistic out of the box, and imo the included morphs are not bad, but not up to what you'd expect out of any DAZ figure - on the other hand, you get them for "no added cost".  All things considered, I think they're actually a bit of a step backwards from Sydney/Simon.

ps the unasked question: Alyson's junk is appropriate maybe for someone 5 minutes after they gave birth, otherwise - "very very unusual".

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Believable3D posted Wed, 05 August 2009 at 2:03 AM

Well, that's all fine, but then don't say over and over that they're "ugly" if that's not the real problem. That's all I'm saying.

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ClawShrimp posted Wed, 05 August 2009 at 8:02 AM

Even though I haven't had the opportunity to play with the figures yet, I agree with you pjz99. The fact these figures are included, and have a number of morphs, is a step in the right direction.

I'm not here to argue with you Believable3D; I apologise if what I said came across that way. I'm merely trying to explain my opinion more thoughtfully. I've used the term 'ugly' in a less literal sense. Although one would have thought there was a sizeable area of exploration between ugly and super-model looks, no? That area is precisely what I'm seeking.

This is the very reason I've stayed away from the R'osity forum for so long. What starts as an open discussion inevitably decends into an argument.

Ridiculous.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


Believable3D posted Wed, 05 August 2009 at 8:37 AM

Can I argue that we weren't arguing? :biggrin:

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ClawShrimp posted Wed, 05 August 2009 at 8:51 AM

No. Because that's my argument! :)

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


DCArt posted Wed, 05 August 2009 at 8:53 AM

Attached Link: Argument

Here you go 



seachnasaigh posted Wed, 05 August 2009 at 9:19 AM

I think the P8 dolls look believable as is, and for the first time the included Poser characters have built-in morphability to make them easier to adjust, if desired.

If comparing stock, out-of-the-box dolls, I think V4 looks like one of the supporting cast of Resident Evil.

What is new is that the Poser dolls have a wider reach of potential.

Poser 12, in feet.  

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momodot posted Wed, 05 August 2009 at 10:03 AM

I don't look for pretty or ugly or even regular or average in a figure... what I want is "plausible"... a figure you could remotely /imagine/ as representing a real world person... seems that Poser 8 fails in that but I have given up on Poser in regards to figures so it doesn't really matter.

Strange though... I have seen incredibly plausible figures created by individual hobiests (e.g. Antonia by odf) so I am ver puzzled that such work seems to be beyond the ability of a professional development team...

Honestly, you can take ANY image set from Peter Levius and make a figure based on it but these P6/P7/P8 seem produced completely without reference to a human model or photo reference...

I don't get it... at least ten or twenty percent of art students can sculpt or draw plausible human figures, probably ten or fifteen percent of physicians/surgeons untrained in art  in my experience can too. I would imagine half of talented draftspersons would be able to also. Strange.

Still, I was hoping for a P4/P5 quality figure in P8 but ultimatly it doesn't matter. I guess the field is sceded to DAZ.



-Timberwolf- posted Wed, 05 August 2009 at 10:35 AM

P4 people: ugly, awful joint bending and not quite realistic . P5 people:ugly, also awful joints ,some mesh issues  but quite realistic by default.P6 people: James quite okay ,but Jessie is a toon.P7 people:The best poser default people till that time.Miki 2 is not a poser base figure but uses G2 technolegie.Miki is built with a real human reference.Compare Body proportions to czech model Anita Keys.P8 people? I don't know .I havn't seen any full body shots of Allison . The promo shots hide more than they show.


vilters posted Wed, 05 August 2009 at 11:20 AM

Well, I for one thank the man for the Lo Res figures.

Well done, and easy to work with.

Just had some adjustments made and this is a third test render.
Click for full size.

As Usual, I had to lower her "assets" to a more acceptable level. LOL.

“Well, by Poser 11 they will hang on her chin. LOL.”

 

I never understood it;

So many morphs, but so difficult to make some decent breasts.

 

A lot of build in morphs , well done.

They will get a lot of use.

 

The render is “as is” from P8 saved in 80 quality jpg.

Light AO was “ON”.

Raytrace bounces at 6

Indirect light at 6       

Pixel samples at 6

Min shading at 0.1

 

The dress went well in the cloth room, but the wave 1000 1000 in the transparency was not a good idea.

Just gor some fantastic errors in the faceroom.
lay-out is a lot better, but. . . 
I"l test on, and report back.
 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


momodot posted Wed, 05 August 2009 at 3:12 PM

Body looks nice... maybe someone will make the face look good soon... I was surprised how good V4 got looking once people set to work with it.



bagginsbill posted Wed, 05 August 2009 at 3:24 PM

vilters,

In render settings, turn on HSV Exponential Tone Mapping and set Exposure to 2.2.

By the way, AO has no effect when using IDL and is ignored automatically if IDL is enabled. IDL does a much better job than AO.

Do not use material AO with IDL - you'll ruin the realism.
 


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vilters posted Wed, 05 August 2009 at 3:34 PM

Allison's body is very nice, and the face is very flexible.
But she will go down.
Reason?

The breasts.
Same as poor old P7 girl.

  1. The shape of those breasts is not correct. Come on - - -
  2. They are about 2 to 3" too high on the chest.
    There are a lot of morphs for them, but not for these 2 problems.

Also, the texture map is too saturated. Too brown, to dark.
That is not a real skin color.
But overall, for those willing to do the work, it IS a good posing, flexible figure.

Sorry, I did not yet work on her face ;-)
But looking at all the available morphs, this should not be a problem.

Fixing breast shape and "altitude" could make her a winner.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


bagginsbill posted Wed, 05 August 2009 at 3:43 PM

Vilters, did you try the other shaders? There are many in the Materials category.

Try Alyson Shiny.


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vilters posted Wed, 05 August 2009 at 3:45 PM

bagginsbill,
thanks for the tip, i'll try that.
And change the face
and the map on the dress
and
and

Well, so far it's been a valuable upgrade.
love the new interface layout.

Pretty stable " IF YOU DO NOT TOUCH THE FACEROOM !

had 3 things happening;

  1. the head detached from the neck once. Just once, but had to start all over.
  2. When the faceroom closes, when you push apply, after making a head from a foto, it wants to reload the foto ? ? and then sometimes crashes.
  3. it does not always ask to adjust the color tone between body and face map.

Cloth room seems OK, did not yet go to the hair room.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Silke posted Wed, 05 August 2009 at 3:54 PM

Here is the (unmorphed) Ryan with the Ultra Skin and the Poser 8 hair (one of them. I like this one.) Cargo pants from the prop folder. The dog is the new Poser dog. Default lights, default everything, not a particularly high render setting either (the default, in fact.)

Silke


bagginsbill posted Wed, 05 August 2009 at 4:00 PM

Quote - Here is the (unmorphed) Ryan with the Ultra Skin and the Poser 8 hair (one of them. I like this one.) Cargo pants from the prop folder. The dog is the new Poser dog.
Default lights, default everything, not a particularly high render setting either (the default, in fact.)

It's a nice dog, don't you think?

I hate the Ultra Skin shader. I think it sucks. I like the Shiny one better. Of course, the best is to use VSS.

Default lights and render settings - looks like Poser 4.

Try some of the other light sets - there are a ton included. Try IDL. Try HSV Exponential with Exposure = 2.2.


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Rhiannon posted Wed, 05 August 2009 at 4:04 PM

Attached Link: Maria

I just  posted a portrait of Alyson in the gallery, with Maria's morph and textures.  Nothing fancy with the lights ... 1 point light, 1 infinite, and IDL set pretty low, 20 I believe ... basic texture with a bump.  And nope, that's not 3D hair, it's photo composited.  :-)

I think Maria is probably my favorite of Alyson's alter egos.  :-)

I'll try to do some full body renders tonight. 


Rhiannon posted Wed, 05 August 2009 at 4:06 PM

BB, didn't I see you post somewhere that you had a light set you had done for Poser 8?  Can I have it, huh, huh, pretty please?  You're so good with lights. 


ice-boy posted Wed, 05 August 2009 at 4:08 PM

people please stop using the default lights. please.


ice-boy posted Wed, 05 August 2009 at 4:09 PM

Quote - I just  posted a portrait of Alyson in the gallery, with Maria's morph and textures.  Nothing fancy with the lights ... 1 point light, 1 infinite, and IDL set pretty low, 20 I believe ... basic texture with a bump.  And nope, that's not 3D hair, it's photo composited.  :-)
 

this doesnt look like a IL render.

and where are the shadows? its 2009


Rhiannon posted Wed, 05 August 2009 at 4:23 PM

Quote - > Quote - I just  posted a portrait of Alyson in the gallery, with Maria's morph and textures.  Nothing fancy with the lights ... 1 point light, 1 infinite, and IDL set pretty low, 20 I believe ... basic texture with a bump.  And nope, that's not 3D hair, it's photo composited.  :-)

 

this doesnt look like a IL render.

and where are the shadows? its 2009

Well, iceboy, whether it looks like an IL render or not, is irrelevant ... I did this image for my own enjoyment and merely wished to share it in case someone wanted to see one of the other Alyson morphs in something other than a stark, blank setting.  Excuse the hell outta' me for sharing ... whether my render skills are up to your standards or not, there's no reason to be rude ... I know what year it is.


santicor posted Wed, 05 August 2009 at 4:55 PM

anyone who has P8 am  am  very  very  really curious  if the P8 figures  have built in morphs  on  the  individual  body part level  that  can be adjusted and stay simpatico  with adjoining body parts.

what  I mean  is -

for instance Daz V4 - you  can  adjust  trans, scale and  the ":mesomprpoh/ endomorph" type of morphs  on  a singular bpody part,   and the contiguous body parts edges stay unbroken

you cannot do  that on  any of the recent poser figures

I gues DAZ took the time to start scaling down the variance of the verticies as you  approach  the body part edge on  a built in  morph -

 SO
any chance that  alyson  or anyone else is more robust  in its  morphability???




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santicor posted Wed, 05 August 2009 at 4:58 PM

oh i  just  read vilters  last post,  you  and I need to talk!




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vilters posted Wed, 05 August 2009 at 6:11 PM

Well, her an update on the low res lady.

You see that i changed her assets a little.

If one wants to contact me feel free
tony.vilters@pandora.be

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


bagginsbill posted Wed, 05 August 2009 at 6:16 PM

That's excellent work, vilters.


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vilters posted Wed, 05 August 2009 at 6:33 PM

Thanks, coming from you, that means something to me.

I do this just as a hobby, from time to time, and only recreational.
PPS: Pure Personal Satisfaction.
Can i do it?  Hey, lets try.
Morphs are made in Anim8or, BTW, a free 3d proggie. but works great.

And may I thank you for all your hard work,  information and support.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Silke posted Thu, 06 August 2009 at 3:16 AM

Quote - people please stop using the default lights. please.

For showing a figure in it's "Natural" environment anyone with the app can reproduce... yes, I will use the default lights any day.
If I want to make it look good... I use the lights properly.

With default lights there is no question of "Does it only look like this because the lights are the way they are / VSS is used / GC is done..." etc.
It's exactly what you get in the box, with no fiddly bits and anyone can reproduce it. :)

And BB -- Yeah, I kinda like the doggy. :)
He's better looking than his owner (Ryan) :P

Silke


nyguy posted Thu, 06 August 2009 at 8:08 AM

I want to know about this "new" rigging for the P8 figures. How is the bone structure different from say.... G2 figures or any Mil4 figures?

Poserverse The New Home for NYGUY's Freebies


DCArt posted Thu, 06 August 2009 at 8:19 AM

Notable differences:

-- Extra joints in the fingers and toes
-- Some joints use multiple falloff zones and/or the new capsule-shaped zone (for an example of multiple falloffs and capsule zone, see Shoulder front-back or buttocks side-side



pjz99 posted Thu, 06 August 2009 at 8:19 AM

The basic bone structure is pretty much the same as the G2 figures.  The grouping is a little different - they went back to having the breasts as part of the collar, for the female figure, instead of having them on the chest bone.

The joints themselves are very different, the new figures make heavy use of the new extensions to Poser's rigging system.  Many bones have multiple deformers, some up to 4.  The new rig has MANY MANY MORE magnets built into it than Sydney's did, so along with the new extra multiple deformers thing, good luck getting these figures exported into any other app.

My Freebies


pjz99 posted Thu, 06 August 2009 at 8:24 AM

Incidentally they can't have been modeled by the same person - most notably the feet and face are just miles apart in a technical and anatomical sense (sydney wins hands down).

edit: tbh Sydney is rigged much better in a lot of areas, particularly the collars

My Freebies


nyguy posted Thu, 06 August 2009 at 9:36 AM

Quote - Notable differences:

-- Extra joints in the fingers and toes
-- Some joints use multiple falloff zones and/or the new capsule-shaped zone (for an example of multiple falloffs and capsule zone, see Shoulder front-back or buttocks side-side

Interesting... multiple falloffs. I wonder if this could be accomplished in Poser 7?

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nyguy posted Thu, 06 August 2009 at 9:39 AM

Quote - The basic bone structure is pretty much the same as the G2 figures.  The grouping is a little different - they went back to having the breasts as part of the collar, for the female figure, instead of having them on the chest bone.

The joints themselves are very different, the new figures make heavy use of the new extensions to Poser's rigging system.  Many bones have multiple deformers, some up to 4.  The new rig has MANY MANY MORE magnets built into it than Sydney's did, so along with the new extra multiple deformers thing, good luck getting these figures exported into any other app.

I think this could be an issue with creating new clothing using some of the tools I normally use.  A few vendors I am going to need to contact about this and see what they have to say.

has anyone tried the hair room?

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pjz99 posted Thu, 06 August 2009 at 9:53 AM

You can take it for granted that Phil Cooke's WW2 that is integrated with Poser 8 will produce correct rigs for the new figures, if you use that. 

For Morphing Clothes in particular, I do not expect that any change will be required as it does not examine the details of a figure's rig, it just converts morphs.  I've tested several conformers that I did for V4 and they work well, from what I've seen so far.  In rigging clothing for Alyson I think it's unlikely to be any different, although I'm sure Ralf is on top of things there.

For any prior figures and conformers for same, as far as I can tell they work just the same - actually significantly better, in the case of "superconforming" ERC morphs and stuff, because you are now shown the value of the master dial as well as the "slave" dial.

Haven't touched the hair room although Operaguy said it seems to work well and is much faster.

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pjz99 posted Thu, 06 August 2009 at 10:32 AM

Quote - Interesting... multiple falloffs. I wonder if this could be accomplished in Poser 7?

Oops, I meant to reply to this: multiple falloff zones is a key new feature in Poser 8, and on paper it is quite cool.  It should make many aspects of joint bending that are corrected with joint-controlled morphs (JCM) obsolete.  It cannot be duplicated in older versions of Poser and as you were thinking, some external rigging tools will probably not work with it.  I guess DAZ will have to be on the ball to reverse engineer it for DAZ|Studio, or maybe they will be able to obtain an SDK for it.

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pjz99 posted Thu, 06 August 2009 at 10:38 AM

There is also an alternate type of falloff zone in the new version, the Capsule:

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nyguy posted Thu, 06 August 2009 at 10:55 AM

I wonder if  we can update some figures with this new rigging. Can't get P8 till the 14th of this month due to that is pay day (maybe my last at this job :crying: )

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jberdy posted Thu, 06 August 2009 at 11:11 AM

Since the Poser 8 characters have these new joints and joint setups, does this mean that universal poses from Poser 7 (or other poses) will work well with them...or not? 


-Timberwolf- posted Thu, 06 August 2009 at 11:11 AM

Quote - I wonder if  we can update some figures with this new rigging. (:::)

To me one of the most important questions.


pjz99 posted Thu, 06 August 2009 at 11:29 AM

Yes, it appears that you can add extra deformers to existing rigs, although I haven't actually done this.  I also don't know if re-writing the CR2 will bork up any existing ERC dials and controls (by extension, JCMs) but since ERC is now pretty much an embraced feature, I think it should have a happy ending there.

Be aware that Poser 8 still has the falloff zone symmetry bug, and more falloff zones appears to make it appear more often (at least eleven occurrences in the Alyson figure).  Steve Cooper assured me he wants to get this resolved, I sure look forward to that.  I haven't spent any time adjusting falloff zones, I don't know if the tumbling falloff zone bug is resolved (hope so).

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pjz99 posted Thu, 06 August 2009 at 11:33 AM

Quote - Since the Poser 8 characters have these new joints and joint setups, does this mean that universal poses from Poser 7 (or other poses) will work well with them...or not? 

Since pose files do not "care" about falloff zones when they are saved or loaded, I don't see why they would work differently for the new figures.  I tried 20 or so and they appear to be fine.

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lkendall posted Thu, 06 August 2009 at 2:08 PM

"Since the Poser 8 characters have these new joints and joint setups, does this mean that universal poses from Poser 7 (or other poses) will work well with them...or not?"

There are a lot of "Universal" poses in Pose 8. I tried some of them on Ryan. The results were disappointing.

LMK

Probably edited for spelling, grammer, punctuation, or typos.


flibbits posted Thu, 06 August 2009 at 8:20 PM

I'll say it, from what I see those figures aren't only ugly, they're hideous.  They look like the result of a failed plastic surgery performed by a blind doctor wearing boxing gloves.

They don't look like human people.



pjz99 posted Thu, 06 August 2009 at 8:40 PM

There are some fairly glaring anatomy problems, yeah.

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Markus_2000 posted Thu, 06 August 2009 at 8:47 PM

What about render engine performance?
Same engine or better?




EClark1894 posted Thu, 06 August 2009 at 9:31 PM

Quote - I'll say it, from what I see those figures aren't only ugly, they're hideous.  They look like the result of a failed plastic surgery performed by a blind doctor wearing boxing gloves.

They don't look like human people.

I don't understand why everyone's fixating on how these figures look. Most people are going to change them in the face room or with the morph brush anyway. I know people who can't stand the way V4 or V3 look either but you when you see them usually it's a character someone's created anyway.




momodot posted Thu, 06 August 2009 at 10:02 PM

Hey! It is an honored tradition to bash new figures!! Have some respect!



bagginsbill posted Thu, 06 August 2009 at 10:09 PM

I'm changing mine already. *grin*

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momodot posted Thu, 06 August 2009 at 10:15 PM

Might make a good Lt. Ellen Ripley from the Alien movies.



bagginsbill posted Thu, 06 August 2009 at 10:17 PM

With hair. It's always tough to judge "pretty" on a bald figure.

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Believable3D posted Thu, 06 August 2009 at 11:08 PM

I dunno. That neck/collar area just doesn't look at all believable to me. I suspect that's not very easy to fix via her morphs? Maybe a sculpt would do it.

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bagginsbill posted Thu, 06 August 2009 at 11:11 PM

No doubt the collar is wrong, but I'm only dealing with the face at the moment. Mostly the chin and nose.


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pjz99 posted Thu, 06 August 2009 at 11:17 PM

Pretty hard to change the shape of the nostrils all that much with the built in morphs, although I don't think you actually started with the Alyson morph did you.

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bagginsbill posted Thu, 06 August 2009 at 11:26 PM

I did start with Alyson - no morphs, not any of the other variants.

Then I did as much as I could using existing morphs, but not any of the character ones. Then started working with the morph tool and push/pull/smooth.


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pjz99 posted Fri, 07 August 2009 at 12:13 AM

I put in a feature request about the morph tool asking for an option to restrict the influence of the brush to a radius of verts on the surface under the brush, instead of a sphere.  The tool is pretty hard to use on a character's face in its current form, imo.  You can create groups and set the brush to only affect that group but you still have the problem of what happens when you hit the border of that group, it mangles the mesh.

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