alpha117 opened this issue on Aug 05, 2009 · 16 posts
alpha117 posted Wed, 05 August 2009 at 12:16 PM
Just wondering what is the better file type to import 3ds or obj?? Or does it not really matter
Regards
melikia posted Wed, 05 August 2009 at 12:18 PM
If i can manage to get something in both .3ds and .obj, i tend to try both. Whichever one loads better is the one I'll keep using.
Sometimes things work better in .3ds, and others seem to do better in .obj...
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Mazak posted Wed, 05 August 2009 at 12:21 PM
Rutra posted Wed, 05 August 2009 at 12:28 PM
My favorite type is LWO. From all the imports I made, LWO is the most trouble-free. If LWO is not available, OBJ is my second choice. I try to avoid 3DS, it fails on me 90% of the times.
alpha117 posted Wed, 05 August 2009 at 12:30 PM
Thanks All.
Are the textures imported along with the file? I waas thinkin along the lines of car models, why I don't know, but there we go. Have idea about cars and car adverts I have seen on TV :unsure:
Would you have to change things like glass, paint etc
Mazak posted Wed, 05 August 2009 at 12:41 PM
Lightwave format can cause trouble with n-gons and Vue stop import. And 3ds has limitation of 65535 polygons in file and is not capable of storing texture filenames that exceed the 8.3 DOS character limit. Texture maps imported with file is a unique feature of vue (maybe I am wrong here)
Mazak
alpha117 posted Wed, 05 August 2009 at 12:48 PM
:ohmy:
Hmmm can't import .max files??
Rutra posted Wed, 05 August 2009 at 1:07 PM
Mazak, you may be right about LWO but fact is that this is the format that brought me less troubles till now, much less than OBJ.
Alpha, max files can't be imported directly. If you have access to 3DS Max you can open them there and use it to convert the object to some other format.
Mazak posted Wed, 05 August 2009 at 1:12 PM
A more and more supported format is collada! From PoserPro you can import it with animation embedded.
Mazak
Rutra posted Wed, 05 August 2009 at 1:15 PM
Yes, from all I read, collada seems like the future.
ShawnDriscoll posted Wed, 05 August 2009 at 7:55 PM
Collada will have many versions just like OBJ and 3DS do. It's the nature of the beast.
alpha117 posted Thu, 06 August 2009 at 6:14 AM
Attached Link: http://www.impworks.co.uk/vue/vue-python-scripts/mass-convert/
Found this, converts files to vobThansk to impworks
Crowning posted Thu, 06 August 2009 at 7:03 AM
Quote - Yes, from all I read, collada seems like the future.
Maybe :-)
When I export from DAZ and import into Vue 7.5 there's always some textures missing, and the well know hair/eyelashes problem.
silverblade33 posted Thu, 06 August 2009 at 7:55 AM
by the way I've had a lot of obthe rimporting my huge ship models into Vue as a single obj
so I split it and import in pieces, don't touch anything until all imported, then group and save as vob, THEN work on moving it, mateirals etc :)
I suspect as said before, Vue will choke hard on models that have too many N-gons and quads.
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ShawnDriscoll posted Sun, 09 August 2009 at 8:12 PM
I made a model in Hexagon and exported it as OBJ into Vue and Vue took it but didn't display it in the Main camera view even if I selected it in the object list.
So I exported the model again (this time with "export normals" un-checked) and the model displayed in Vue. I then went to the object editor and un-checked "double-sided" so that the normals I had inverted in Hexagon would display inverted in Vue also.
Mazak posted Mon, 10 August 2009 at 7:00 AM
Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2758989
With my cinema models I learn that is important to align normals. Wrong alignment gives a distort look of the model in Vue. Some model creators dont care the normals alignment. I see this problem often on 3ds objects.Mazak