Whichway opened this issue on Aug 07, 2009 · 200 posts
Whichway posted Fri, 07 August 2009 at 12:20 AM
Please add a Minimize button to the Render Status window.
I like watching my renders in progress, but the Render Status window sits there with its Cancel button hanging out. One mis-touch of the Enter button and my render is dead. I can minimize the Render Status window from the Windows Task Manager, but it is inconvenient.
[Restart on renders would be nice as well, someday.]
Whichway
RGUS posted Fri, 07 August 2009 at 1:08 AM
Give me back the normal library menu... the new one doesn't yp date quick enough... tooo
gypsyangel posted Fri, 07 August 2009 at 5:22 AM
I second the library motion. The tiny thumbnails are ridiculous and impossible for me to see--- I have to mouse over each and every thumb to see what is what. This completely destroys my ability to 'browse' and compare items to see which one I want to use. I have to have another app open (P3dO) just to see what is in the library---and that means I have to 'follow' the Poser library with another application. That's just ridiculous. It's impossible to see everything at a glance. As it is, as a content creator I've been making large thumbnails so I can actually see what I'm looking at---and they come along and blow that completely out of the water. There's a good possibility it's going to be a deal breaker for me---I don't see very well any more and this has made it worse. I'm going to just stick with Poser 7 Pro. I've been faithful about upgrading. This is the first time I've absolutely hated the upgrade---and it's not just the library, although that and the fact that it can't find most of my textures makes Poser 8 impossible for me to use.
TrekkieGrrrl posted Fri, 07 August 2009 at 5:40 AM
Well Bagginsbill has already promised an enhancement of the library. And I for one would NOT like to go back to the old version. This is so much more convenient. No more swapping between several runtimes and going up and down searching for somthing. Here everything IS on the same list. That alone is a HUGE improvement IMO. Plus the fact that it's faster.
I agree about the thumbnails being too small but I can live with them because I know they'll be addressed in the first SR, if not sooner as a hotfix.
But yes, a minimize on the Render Status would be nice :) - even hitting the spacebar will kill your render, and THAT is placed right where you'd put your hand down >_< - not to mention the fact that cats have an unerring ability to always put their paws on the ONE button on a keyboard that Should Not Be Touched G
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
vilters posted Fri, 07 August 2009 at 9:32 AM
feature request ;
In Parameters Palette;
When in a parameter folder, say the head, you right click, and push restore; it restores the whole figure. Not only the changed head parameters.
You work on the arms, legs, breasts, and finally you want to make a head but screw up.
it would be nice to only restore the head parameters back to 0.000, but maintain the other adjustments made before in the other folders, like arms and legs.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
nyguy posted Fri, 07 August 2009 at 9:34 AM
I have not yet really played with P8 (except of a quick look) since it took almost 2 hours to download the core program. I would like to some refinement in the library also. I do like the search option but it took close to 5 minutes to pull up my P6 runtime and almost as long to pull up my freebie runtime.
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vilters posted Fri, 07 August 2009 at 9:35 AM
If a parameter is NOT 0.000 to automatically change its color.
Example in attach jpg.
The new models come with a lot of morphs and that is great but one could quickly loose track of all the adjustments.
had this idea already from P7.
So proposal:
If parameter is not 0.000 it should automatically change color.
(as the conditional formatting option in EXEL)
This gives a quick way to follow, and find the changed parameters.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
DCArt posted Fri, 07 August 2009 at 9:39 AM
feature request ;
In Parameters Palette;
When in a parameter folder, say the head, you right click, and push restore; it restores the whole figure. Not only the changed head parameters.
You work on the arms, legs, breasts, and finally you want to make a head but screw up.
it would be nice to only restore the head parameters back to 0.000, but maintain the other adjustments made before in the other folders, like arms and legs. <<
If I'm reading you right, all you have to do is select the head, and then choose Edit > Restore > Element.
vilters posted Fri, 07 August 2009 at 10:15 AM
that is indeed another way, so the possiblity is build in.
It could be implemented from a selection in the parameters palette also.
This would give you more options.
To only restore the parameters from that folder. Without touching the changes done with the full body morphs that could affect the same element.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
gypsyangel posted Fri, 07 August 2009 at 10:24 AM
And now for something purely cosmetic---can we have a way to change that hideous UI color? It's just awful. I've changed my UI background ever since I had to hack it in Poser 5. It would be nice to have that option again. I personally prefer a nice steel blue-grey or deep forest green. :laugh:
rty posted Fri, 07 August 2009 at 11:35 AM
Quote - Proposal:
If a parameter is NOT 0.000 to automatically change its color.
That would be really nice indeed!
Or, if not the dial color (that might be hard to code), at least the value (like having "0.00" written in a subdued color and any other values in normal color).
bagginsbill posted Fri, 07 August 2009 at 11:42 AM
Quote - Give me back the normal library menu... the new one doesn't yp date quick enough... tooo
Hmm. Could you be more specific about what you mean by update quick enough?
I'm asking because the key thing about this library (despite whatever else is wrong) is that is opens and is ready to work even with 500 GB runtimes.
Is it drawing slowly?
Is it opening folders slowly?
Is it populating thumbnails slowly?
Are the item counts on folders filling slowly?
The library is now incredibly multi-threaded. It is often doing over 40 things at once scanning and populating things in the background. Months of work went into making sure it is the fastest library anybody has every seen. Compared to P7, this GUI loads instantly with 100GB runtimes, versus 5 minutes. Compared to P7, this GUI can handle 1000 GB runtimes, while P7 would just immediately crash.
The #1, by FAR, request from the user community was to deal with gigantic runtimes, find and show content FAST, navigate FAST. Almost everybody using it says it is fast.
I really would like to know which of the above is happening. And you should open a ticket with SM. There are many people with corrupted Flash players, out of date Flash players, etc. Maybe this is the problem.
The thumbs will be bigger, and there will be more options coming.
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bagginsbill posted Fri, 07 August 2009 at 11:44 AM
Quote - > Quote - Proposal:
If a parameter is NOT 0.000 to automatically change its color.
That would be really nice indeed!
Or, if not the dial color (that might be hard to code), at least the value (like having "0.00" written in a subdued color and any other values in normal color).
Even better, in addition, a button you push to hide all the ones at zero would be something I want. Once I've decided which to use, I dont' need to see the rest.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
rty posted Fri, 07 August 2009 at 12:27 PM
Yes, that would be the radical solution; But a highlight would already be nice, just for quick checking if there isn't a leftover morph hiding somewhere (not that you couldn't check by hiding of course).
Tguyus posted Fri, 07 August 2009 at 1:00 PM
Request for SP1: allow linking of runtime folders which are named something other than "runtime."
My Poser 6 runtime is set up on a separate drive, in a directory named "P6 Runtime." When I try to link to that runtime in Poser 8, it returns an error saying "That folder doesn't seem to be a runtime folder. Choose a new runtime folder to add."
When I change the directory name from "P6 Runtime" to just "Runtime" it allows the link. The problem is that I have tons of texture references and other absolute links which depend on the directory being named "P6 Runtime." Now when I load a figure or prop with an absolute reference it says it can't find the texture.
I can change the name to "Runtime" and then run CorrectReferencePro II to change all the references, but it doesn't seem like I should have to.
Magic_Man posted Fri, 07 August 2009 at 1:04 PM
Any chance we could rotate the parameter dials with the mouse wheel (would have to click to select first)...?
rty posted Fri, 07 August 2009 at 1:07 PM
Quote - Request for SP1: allow linking of runtime folders which are named something other than "runtime."
Did you try to make a shortcut of "P6 runtime", named just "runtime", and mount this shortcut in P8?
vilters posted Fri, 07 August 2009 at 1:15 PM
Glad you guys like the idea.
Indeed, to color the dial is optional.
But I would go to the first master subfolder, as shown in the pic.
The change of color "or another highlight"; would be a welcome inovation.
The hide button, is a good alternative, but you loose the overview af the other possibilities.
And I like to keep all my options open ;-) ; Open minded hé ;-)
Hope SM reads this one ( so they know I am not alone here)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Kenmac posted Fri, 07 August 2009 at 1:25 PM Online Now!
Quote - And now for something purely cosmetic---can we have a way to change that hideous UI color? It's just awful. I've changed my UI background ever since I had to hack it in Poser 5. It would be nice to have that option again. I personally prefer a nice steel blue-grey or deep forest green. :laugh:
Hi, it's Ken from the Poser newsgroup. I asked this question on your behalf here: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2778338&page=11
According to pjz99 you have to recolour the PSD files.
Magic_Man posted Fri, 07 August 2009 at 1:57 PM
Bit late I guess now but the figure drop down list could do with some work. Would be much better if you could group and sort it and, instead of being one huge list, it was a conventional scroll box.
Also, take the cameras and lights off the other drop down and put them on their own lists and put the selected camera view on the bar as well.
Tguyus posted Fri, 07 August 2009 at 2:08 PM
Quote - > Quote - Request for SP1: allow linking of runtime folders which are named something other than "runtime."
Did you try to make a shortcut of "P6 runtime", named just "runtime", and mount this shortcut in P8?
Thanks for the suggestion. I'm afraid I don't see a way to make that work though. Poser wants to link to a folder. It doesn't recognize shortcuts.
It just seems really odd that the acceptability of a runtime link would be dependent on the name of the folder.
ZigZag321 posted Fri, 07 August 2009 at 2:26 PM
Request :
Makeup palette with head texture in material room for applying makeup directly inside Poser.
Thank you.
Dizzi posted Fri, 07 August 2009 at 3:01 PM
Quote - Bit late I guess now but the figure drop down list could do with some work. Would be much better if you could group and sort it and, instead of being one huge list, it was a conventional scroll box.
Also, take the cameras and lights off the other drop down and put them on their own lists and put the selected camera view on the bar as well.
How about using the hierarchy editor? ;-)
Should also be doable with python scripts now that they integrate nicely into the UI.
lkendall posted Fri, 07 August 2009 at 3:04 PM
I would like a node for the material room with a variable number of input and output channels where one could program the node with Python scripts.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
Dizzi posted Fri, 07 August 2009 at 3:06 PM
Quote - > Quote - > Quote - Request for SP1: allow linking of runtime folders which are named something other than "runtime."
It just seems really odd that the acceptability of a runtime link would be dependent on the name of the folder.
No, it's logical to do that. Nearly all Poser content has relative references starting with ":runtime:" and Poser will have a hard time finding the right file if you don't have a "runtime" folder, because all references are wrong then...
TrekkieGrrrl posted Fri, 07 August 2009 at 3:07 PM
Make DeltaAddDelta work again PLEASE :crying:
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Tyger_purr posted Fri, 07 August 2009 at 3:23 PM
I would like to have the option of changing the individual folder icons in the library. perhaps something that overlays the folder, so you can tell it is a folder but it has something distinct on it.
or at the very least, a way to change their color.
I would also like a way to "roll" up or minimize (to a bar or button) the library and hierarchy.
This way i could leave them docked in the same column and minimize the one i wasn't using.
In p7 i had the parameters, library and hierarchy stacked so you could always see at least a corner of them, this way i could bring the one i needed to front and save some screens space.... being on a laptop doesn't give much flexibility on space.
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Tyger_purr posted Fri, 07 August 2009 at 3:30 PM
oh, i nearly forgot the one thing i ask for over and over.
I want a button that will "open containing folder"
that is to say it will launch Windows explorer in the folder of the current item so i can manage my files with less time tracing down their location.
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lkendall posted Fri, 07 August 2009 at 4:07 PM
When in the material room using a 2D image node, I would like the option to browse from last location OR from the location of the presently installed image.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
nerd posted Fri, 07 August 2009 at 4:30 PM Forum Moderator
Quote - Make DeltaAddDelta work again PLEASE :crying:
Huh? I have a bazillion things that use deltaAdd. What's not working? Everything I've tested has worked as expected.
The Dependent Parameter editor works with them too even it it's a bit wonky creating new DeltaAdds. You can edit control ratios easily inside Poser now.
Netherworks posted Fri, 07 August 2009 at 5:27 PM
The new poser library is having problems with upper case extensions, such as .PZ2 instead of .pz2. It could appear to not be reading Deltas but in fact is not reading the file at all. It's still a problem regardless. :)
.
EClark1894 posted Fri, 07 August 2009 at 5:33 PM
Well, as long as we're wishing... I wish someone would stop that silly Parameters dials from switching from "Parameters" to "Properties" when you turn the IK off. What the hell is that for, anyway?
Whichway posted Fri, 07 August 2009 at 6:07 PM
Netherworks - Just to note, that is usually an OS issue. Windows has always been Preserve Case/Ignore Case. Linux and Mac, I suppose since it's really Linux, Preserve Case/Respect Case. That means that on Windows, when Poser asks for a file, any combination of caps will match, while on the other two, the match must be exact. Windows out votes the other two put together, I'm afraid, by which I mean that if most developers use Windows, they won't see the problem.
Whichway
rty posted Fri, 07 August 2009 at 7:15 PM
Is there a shortcut editor in P8, or any way to edit those?
I'd like to put a shortcut to the Aux camera, a long-time wish...
bagginsbill posted Fri, 07 August 2009 at 7:34 PM
Quote - > Quote - > Quote - Request for SP1: allow linking of runtime folders which are named something other than "runtime."
Did you try to make a shortcut of "P6 runtime", named just "runtime", and mount this shortcut in P8?
Thanks for the suggestion. I'm afraid I don't see a way to make that work though. Poser wants to link to a folder. It doesn't recognize shortcuts.
It just seems really odd that the acceptability of a runtime link would be dependent on the name of the folder.
You don't select the "Runtime" you select the folder that contains it. I'm confused by what you're saying. For example, to attach all the content in
c:FooBarRuntime...
You select c:FooBar and the GUI says this is Bar. If you're saying you have:
...P6 RuntimeRuntime
and you're choosing to add P6 Runtime, then it should work. However, if P6 Runtime does not contain a RuntimeLibraries folder it should not work.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Whichway posted Sat, 08 August 2009 at 9:24 AM
An Area Render cursor that is not the same as the default Arrow. When trying to pick up to the edge of the frame, I keep undocking the preview window instead of selecting the render area. Thanks.
Whichway
ziggie posted Sat, 08 August 2009 at 11:16 AM
Please... please... please... add the abilty to use the mouse scroll wheel to ALL menus..!!!
I know it works in the Hierarchy panel, etc. But there are many menus where it it doesn't work and never worked in previous versions.
Such menus as.... Body Parts list and Materials list which are always really long lists. It is a pain having to click on the little arrow at the bottom and top of the list all the time to find what you need in the menu. it would be so much easier with the mousies scroll wheel and keep it consistant with those menus and lists that do work.
"You don't have to be mad to use Poser... but it helps"
ziggie posted Sat, 08 August 2009 at 11:20 AM
Quote - An Area Render cursor that is not the same as the default Arrow. When trying to pick up to the edge of the frame, I keep undocking the preview window instead of selecting the render area. Thanks.
Whichway
Vaild suggestion, but in the meantime have you tried unselecting Drag-Docking Enabled.. for your Preview window..?
"You don't have to be mad to use Poser... but it helps"
rebelmommy posted Sat, 08 August 2009 at 11:24 AM
Quote - > Quote - Give me back the normal library menu... the new one doesn't yp date quick enough... tooo
Hmm. Could you be more specific about what you mean by update quick enough?
I'm asking because the key thing about this library (despite whatever else is wrong) is that is opens and is ready to work even with 500 GB runtimes.
Is it drawing slowly?
Is it opening folders slowly?
Is it populating thumbnails slowly?
Are the item counts on folders filling slowly?
My personal experience with this is thet the library count fills very very slowly.. so that I have to walk away and fill my tea cup in order to have all the items appear, that being said.. once it does find all of the items I find it browses much fast, loads much faster and other then the fact that I had to manually change ALOT of pose files to the lowercase pz2 extension to have them read I love it!
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ziggie posted Sat, 08 August 2009 at 11:32 AM
**
Pleeeease** make the small (very small) square options button on the UI pallettes for docking, undocking, etc., a little larger... or the area of sensitivity around them larger.
Personally... I find them very difficult to select. It takes ages to find the exact spot to open the options.
"You don't have to be mad to use Poser... but it helps"
Tyger_purr posted Sat, 08 August 2009 at 11:48 AM
Quote - Is there a shortcut editor in P8, or any way to edit those?
I'd like to put a shortcut to the Aux camera, a long-time wish...
you can edit your Poser 8RuntimeuiPoser.xrc just like in P7
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Little_Dragon posted Sat, 08 August 2009 at 12:45 PM
Quote - you can edit your Poser 8RuntimeuiPoser.xrc just like in P7
I set up my Aux camera to use Ctrl-(period), since that particular combo seems to be unclaimed.
rty posted Sat, 08 August 2009 at 8:05 PM
Quote - My personal experience with this is thet the library count fills very very slowly.. so that I have to walk away and fill my tea cup in order to have all the items appear
That's not normal. Integrating a 70 GB runtime takes on mine (old Athlon XP 4000) a couple seconds. Time to take a sip of tea, but not much more.
rty posted Sat, 08 August 2009 at 8:07 PM
Quote - > Quote - Is there a shortcut editor in P8, or any way to edit those?
I'd like to put a shortcut to the Aux camera, a long-time wish...
you can edit your Poser 8RuntimeuiPoser.xrc just like in P7
See, I learned yet another thing today! Thanks a lot!
rty posted Sat, 08 August 2009 at 8:09 PM
Quote - I set up my Aux camera to use Ctrl-(period), since that particular combo seems to be unclaimed.
I plan to reclaim the shortcut given to that useless fly-around camera. I really wonder who uses it often enough to need a specific shortcut...
Believable3D posted Sat, 08 August 2009 at 10:37 PM
I said this in another thread, but:
The ability for Poser's memory to distinguish between import image folders (i.e. for adding/changing textures in the material room) and export image folders (i.e. where you last saved a render). It's a real PITA to export a render to the directory you want, then go in the material room and have to browse away from that folder and find the materials folder in your runtime, and then face the prospect again next time you export.
______________
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Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
bagginsbill posted Sat, 08 August 2009 at 11:59 PM
Quote -
My personal experience with this is thet the library count fills very very slowly.. so that I have to walk away and fill my tea cup in order to have all the items appear, that being said.. once it does find all of the items I find it browses much fast, loads much faster and other then the fact that I had to manually change ALOT of pose files to the lowercase pz2 extension to have them read I love it!
If you have several thousand things in a folder, that would be the OS making it slow. If you have only a few dozen in any given folder, then there could be something needs fixing.
The GUI should be loading items about as fast as it is possible to read your hard disk.
The thing is that if you have external runtimes on network drives, or slow external hard drives, and you have a lot of files, there is no way to read them faster than the OS can read them, period, and maybe they are just slow all by themselves.
For example, when I open one of my longer folders in Windows Explorer, it can take a half a second to show it, even though there are only about 100 files in there, the first time I open it. That delay is the OS going out to actually read my disk. The second time, its instantaneous.
Now suppose you have your main runtime and ten external runtimes. There are 9 categories in each, so that is 90 folders that need scanning, minimum. In addition, if you left any nested folders open, they are also scanned on startup. So typically you have 100 folders that have to be scanned. That could easily take 30 seconds if your disk drive is normal, and 3 minutes if your disk drive is slow. That is what used to keep Poser startup from being quick. At least, now, it happens in the background, and you don't have to wait.
Do you have 10,000 RPM SCSI drives or 7200 RPM SATA drives or 5400 RPM IDE drives? I just went from fast to slow by an order of magnitude listing those technologies. When did you buy your disk drives. If they are external, how are they connected. (If you say USB, well there's your problem.)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
rty posted Sun, 09 August 2009 at 8:07 AM
Two library feature requests:
1.Possibility to hide/show the library easily (like on old Poser), without going through the whole "click tiny little square, select close" - "Window/library" routine. An one-click solution. (Or does that exist already?)
rty posted Sun, 09 August 2009 at 8:07 AM
IsaoShi posted Sun, 09 August 2009 at 8:42 AM
Quote - Two library feature requests:
1.Possibility to hide/show the library easily (like on old Poser), without going through the whole "click tiny little square, select close" - "Window/library" routine. An one-click solution. (Or does that exist already?)
Ctrl-Shift-B / Cmd-Shift-B ?
It really pays to learn the Poser keyboard shortcuts. So much easier than using the menus or finding those small clickable areas with the mouse.
(edit) on my Mac, there is also a tiny Close window button, top left of the Library screen. But only if it is not docked.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
rty posted Sun, 09 August 2009 at 8:55 AM
Quote - Ctrl-Shift-B / Cmd-Shift-B ?
Thanks a lot; I suspected it might be a RTFM issue, but I didn't locate the Quick Reference Card the manual mentions. Where would that be?
The only PDFs I have is the manual, the Python manual and a file named "freeimage-license"... :-(
Quote - (edit) on my Mac, there is also a tiny Close window button, top left of the Library screen. But only if it is not docked.
When it's docked you need to click once, wait for the pop up menu, and there select "close". Too slow/tedious if you do this 5 times a minute...
IsaoShi posted Sun, 09 August 2009 at 9:31 AM
Quote - ... I didn't locate the Quick Reference Card the manual mentions. Where would that be?
I didn't get that either.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
rty posted Sun, 09 August 2009 at 9:36 AM
Okay, so I'm not the only one. Wonder why they didn't include it.
So, to get back to topic, it would be nice to add a PDF version of that Quick Reference card to that SP1...
raven posted Sun, 09 August 2009 at 10:25 AM
The Quick Ref Card should be in the folder you extracted your Poser8Installer file to.
IsaoShi posted Sun, 09 August 2009 at 11:11 AM
Quote - The Quick Ref Card should be in the folder you extracted your Poser8Installer file to.
Well, it was in the original download package, but in a separate Documentation folder. I just extracted the installer itself and then stupidly deleted the download package.
Anyway, I just downloaded again (much faster this time!) and all the documentation is there.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
bagginsbill posted Sun, 09 August 2009 at 3:54 PM
If you open the window menu, all the keystrokes are listed.
I use keyboard to show/hide python buttons, library, heirarchy, and joint editor. If you know how to program extra keys on your keyboard you can make it even easier.
If you have a flight-stick like setup with 2611 buttons on various pods sticking out under all your fingers, you can operate Poser like a fighter jet, no keyboard at all.
I have this:
I need to figure out how to get all those switches to do things in Poser.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Whichway posted Sun, 09 August 2009 at 3:59 PM
Do you realize just how quickly I'd crash a fighter jet?
Whichway
nruddock posted Sun, 09 August 2009 at 5:02 PM
Quote - I need to figure out how to get all those switches to do things in Poser.
If the buttons can be set to return keycodes, you can map those to Poser actions by editing Runtime/ui/Poser.xrc
Dizzi posted Sun, 09 August 2009 at 5:10 PM
And don't forget that you can add keyboard shortcuts to scripts inside the scripts menu, too ;-)
VonCroy posted Sun, 09 August 2009 at 5:33 PM
Formal shoes for Alyson. I know that WW2 comes with P8, but it does not do shoes too well.
rty posted Sun, 09 August 2009 at 6:53 PM
Quote - The Quick Ref Card should be in the folder you extracted your Poser8Installer file to.
Thanks!
grichter posted Sun, 09 August 2009 at 8:14 PM
If and when you quit poser and the restart-relaunch(intel Mac), no matter which runtime you were in it shows the last runtime you where in, in show library, yet it really is in all. Either revert it to all in the show library or have it come in the last library you were in. Because to get the library to work currently you have first have to select all then the library you want. Seems odd
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
sunfirexed posted Sun, 09 August 2009 at 11:44 PM
Quote - > Quote - Give me back the normal library menu... the new one doesn't yp date quick enough... tooo
Hmm. Could you be more specific about what you mean by update quick enough?
I'm asking because the key thing about this library (despite whatever else is wrong) is that is opens and is ready to work even with 500 GB runtimes.
Is it drawing slowly?
Is it opening folders slowly?
Is it populating thumbnails slowly?
Are the item counts on folders filling slowly?
The library is now incredibly multi-threaded. It is often doing over 40 things at once scanning and populating things in the background. Months of work went into making sure it is the fastest library anybody has every seen. Compared to P7, this GUI loads instantly with 100GB runtimes, versus 5 minutes. Compared to P7, this GUI can handle 1000 GB runtimes, while P7 would just immediately crash.
The #1, by FAR, request from the user community was to deal with gigantic runtimes, find and show content FAST, navigate FAST. Almost everybody using it says it is fast.
I really would like to know which of the above is happening. And you should open a ticket with SM. There are many people with corrupted Flash players, out of date Flash players, etc. Maybe this is the problem.
The thumbs will be bigger, and there will be more options coming.
Im having thisproblems
Is it drawing slowly?
Is it opening folders slowly?
Is it populating thumbnails slowly?
Are the item counts on folders filling slowly?
Also folders dissapears and have to update
I have Ati Radeon HD 3800, Vista, 4 GB Ram, AMD Phenom 9500 Quad Core Processor 2.20 GHz, Over 50gb content
sunfirexed posted Sun, 09 August 2009 at 11:49 PM
Another Super Great feature will be right click mouse opens Conform to...
This will be very useful to.
ajsavill posted Mon, 10 August 2009 at 10:44 AM
I would love to have mouse control over camera positioning - scroll-wheel to zoom in and out, right-click and drag to rotate, that sort of thing...
Tyger_purr posted Mon, 10 August 2009 at 10:46 AM
Quote - I would love to have mouse control over camera positioning - scroll-wheel to zoom in and out, right-click and drag to rotate, that sort of thing...
3dconnexion's Space Navigator will give you better control over the camera than anything you could do with a mouse.
http://www.3dconnexion.com/3dmouse/spacenavigator.php
Works in Poser and D|S
My Homepage - Free stuff and Galleries
ajsavill posted Mon, 10 August 2009 at 10:56 AM
Thanks Tyger_purr - you're probably right about Space Navigator. I've used up my current 3D budget on the P8 upgrade, but I'll put this at the top of the list.
(Note to self: Stop wasting money on extra content when you haven't installed everything you've bought...)
Edit to add - only pity with the Navigator is that the list of supported apps drops significantly when you switch the list to Mac OSX. Still Poser at least will work.
Magic_Man posted Tue, 11 August 2009 at 5:58 AM
Any chance that the dimensions of the preview window could be explicitly set even when it is docked (perhaps an option).
As it is, it sizes to fit the available space, which is good, but I'd like the option to set it to a specific resolution but also keep it docked (so that I don't have the window dialogue edges) since it looks nicer.
An option to toggle between specific size and fit to space would be appreciated.
bagginsbill posted Tue, 11 August 2009 at 7:12 AM
Quote - Any chance that the dimensions of the preview window could be explicitly set even when it is docked (perhaps an option).
As it is, it sizes to fit the available space, which is good, but I'd like the option to set it to a specific resolution but also keep it docked (so that I don't have the window dialogue edges) since it looks nicer.
An option to toggle between specific size and fit to space would be appreciated.
That's sort of there already. Press Ctrl-Alt-D and set the render dimensions
The preview will show a highlighted box that is the same aspect ratio, but scaled to fit the preview window size. This way you get the same render no matter the window size/layout, and also you can compose effectively because the area that will be rendered is highlighted.
EDITED: I wrote the wrong keystroke - it is Ctrl-Alt-D not Shift-Alt-D
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Magic_Man posted Wed, 12 August 2009 at 2:21 PM
Ah yes, forgot about the highlight border. Thanks for the reminder...!
Magic_Man posted Wed, 12 August 2009 at 2:50 PM
...no chance of altering the shading difference of the box though is there...? Hard to make out on a dark scene...
bagginsbill posted Wed, 12 August 2009 at 3:29 PM
Quote - ...no chance of altering the shading difference of the box though is there...? Hard to make out on a dark scene...
I'm not aware of any, sorry. Perhaps there is a secret parameter in poser.ini?
Sometimes when working with a dark scene, posing in general is difficult.
I usually add a point light - it lights up everything - just for posing/preview. I turn it off before rendering. Then turn it on again to do more tweaking with good light.
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aleks posted Thu, 13 August 2009 at 5:57 AM
me want my p4 rendering engine back... sniff... it was nice and fast, exactly the right thing for a preview.
A_Sunbeam posted Thu, 13 August 2009 at 11:38 AM
Quote - I second the library motion.
Add my vote to that. I prefer the old library to this new version.
whbos posted Thu, 13 August 2009 at 12:03 PM
That "bug" about the runtime folders being named specifically would be a problem for me. I'm trying to justify upgrading to Poser 8 even though I like the new interface, but all my external runtimes start with Runtime [space] and whatever the content is (Mil3, Mil4, Props, Sets, etc.). I don't want to put them all back into the same runtime again. Too much of a pain for backups even though I use Norton Ghost for drive backups, I still like to do uncompressed backups for smaller runtimes.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
bagginsbill posted Thu, 13 August 2009 at 12:20 PM
Quote - That "bug" about the runtime folders being named specifically would be a problem for me. I'm trying to justify upgrading to Poser 8 even though I like the new interface, but all my external runtimes start with Runtime [space] and whatever the content is (Mil3, Mil4, Props, Sets, etc.). I don't want to put them all back into the same runtime again. Too much of a pain for backups even though I use Norton Ghost for drive backups, I still like to do uncompressed backups for smaller runtimes.
Which "bug" are you referring to? I'm not aware of any naming requirements for the parent folder of a Runtime folder.
XYZ/Runtime/Libraries works for any XYZ.
There's no bug about having the word "Runtime" as part of the name. In fact, the name can be Runtime as in:
Runtime/Runtime/Libraries/...
I made one post where I said that is dangerous, but not becuase Poser has trouble with it. I meant that if you're looking at a folder in explorer called Runtime, and you're trying to install something in your Runtime by dragging-and-dropping a Runtime tree from a ZIP file, it's dangerous because you can get confused about where you're drag-and-dropping. I was concerned about the user being confused, not the software.
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whbos posted Thu, 13 August 2009 at 12:51 PM
Somebody mentioned about their runtimes starting with the name Runtime P6 or P6 Runtime (example) as mine are and that Poser 8 will not accept it. As I said, mine are setup as Runtime and whatever category it is, then underneath that folder is the real folder called runtime and everything that follows according to Poser logic. The original runtime folder is not changed, just the parent folder if that makes any sense.
In Poser versions 5-7, I usually select the individual runtime folders, i.e., Runtime Mil3, Mil4, etc., and Poser doesn't seem to have a problem realizing that a real runtime is beneath it. I like the new interface and that is the number one reason why I would upgrade and the library categorizing looks interesting.
I don't care about all the content because I rarely use any of the Poser figures except for crowd scenes and they're far enough away nobody sees the faces.
Forgot to add: I would never copy anything from a zip file. I always extract to a temporary folder.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
whbos posted Thu, 13 August 2009 at 12:59 PM
Quote - me want my p4 rendering engine back... sniff... it was nice and fast, exactly the right thing for a preview.
You mean they got rid of it? I use it only when I want to render something that doesn't require raytracing or displacement maps. They probably figured that Poser4 was dead and anything connected to it would be gone by this version.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
bagginsbill posted Thu, 13 August 2009 at 1:52 PM
Hmm. If you find this posting, could you let me know? Because either this person is confused, or this person has an unusual system configuration problem and has mistakenly assumed it had something to do with the folder name. Or this person actually said something different - I can't test that theory without seeing the post. Thanks again if you find it for me.
I just renamed a couple of my runtimes and added them in Poser 8 and it works fine. You needn't worry about this. See screen shot.
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aleks posted Thu, 13 August 2009 at 2:05 PM
Quote - > Quote - me want my p4 rendering engine back... sniff... it was nice and fast, exactly the right thing for a preview.
You mean they got rid of it? I use it only when I want to render something that doesn't require raytracing or displacement maps. They probably figured that Poser4 was dead and anything connected to it would be gone by this version.
well, yeah, at least i couldn't find it any more. it was hands down the fastest way to quick-check the scene and shadows before it gets really time consuming. can we have it back, please? pretty please? :)
whbos posted Thu, 13 August 2009 at 2:06 PM
First page about halfway down. My apologies to the original poster for singling your post out. I could be mistaken in what they were saying.
This thread.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
whbos posted Thu, 13 August 2009 at 2:10 PM
I'd also like to find more online screen shots of the interface. SM doesn't seem to eager to give us a complete breakdown of what's new and what's improved. Most of the product page seems to mostly reference the new figures and that isn't a reason for me to upgrade.
It's too bad they don't have a demo even if it's online. The few screen shot images I've seen don't present a full picture for me. Too much emphasis on the new figures and extra content.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
bagginsbill posted Thu, 13 August 2009 at 2:29 PM
Quote - First page about halfway down.
Got it. The post by TGuyus, who said:
Quote - My Poser 6 runtime is set up on a separate drive, in a directory named "P6 Runtime." When I try to link to that runtime in Poser 8, it returns an error saying "That folder doesn't seem to be a runtime folder. Choose a new runtime folder to add."
Looks to me like TGuyus does not understand what you do, when you said:
Quote - mine are setup as Runtime and whatever category it is, then underneath that folder is the real folder called runtime and everything that follows according to Poser logic.
Since Poser 7 SR3, the ability to have a runtime NOT called runtime was dropped.
You can have a parent folder for it, named how you like, but it must CONTAIN a folder called Runtime. This is not a new behavior of Poser 8, but of Poser 7.
The rule is, you need a wrapper folder and it can be called anything you like. In that must be a folder called Runtime. The name of the wrapper will be shown in the GUI. This is Poser 7 SR3 and Poser 8 and Poser Pro behavior.
Your runtimes will work fine, because you have them structured correctly.
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bagginsbill posted Thu, 13 August 2009 at 2:36 PM
Quote - I'd also like to find more online screen shots of the interface. SM doesn't seem to eager to give us a complete breakdown of what's new and what's improved. Most of the product page seems to mostly reference the new figures and that isn't a reason for me to upgrade.
It's too bad they don't have a demo even if it's online. The few screen shot images I've seen don't present a full picture for me. Too much emphasis on the new figures and extra content.
There are quite a few, but they're all over the place. I showed a few when we were discussing the ability to rearrange the panels in many different ways.
There are a couple on this page:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2774766&page=29#message_3484553
(Link takes you to just one by me - scroll up for more once you're there)
Shall we start a new P8 Screenshots thread, so potential buyers can get a good look? I'm sure lots of people would jump in and make it fill up fast.
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Slowhands posted Thu, 13 August 2009 at 2:36 PM
OK, I just got my Poser 8 and installed it. I had been reading other post throughout and it was suggested that you could run other Poser Programs, or at least Poser Pro along with Poser 8.
anyway I get this message.
The application has failed to start because its side-by- side configuration is incorrect. Please see application event log for more details.
I have Smithmicro Poser 7, Poser 8, and Poser Pro installed. they are all installed under Program Files (x86).
What do I do (uninstall Poser 7?) or what?
bagginsbill posted Thu, 13 August 2009 at 2:38 PM
Side-by-side in this case has nothing to do with other copies of poser.
Hang on I'll try to search for the posting about this. I think it's a DLL thing or something.
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bagginsbill posted Thu, 13 August 2009 at 2:40 PM
Here is the side-by-side thread and fix.
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ratscloset posted Thu, 13 August 2009 at 2:46 PM
Quote - Please add a Minimize button to the Render Status window.
I like watching my renders in progress, but the Render Status window sits there with its Cancel button hanging out. One mis-touch of the Enter button and my render is dead. I can minimize the Render Status window from the Windows Task Manager, but it is inconvenient.
[Restart on renders would be nice as well, someday.]
Whichway
I did not see if anyone mentioned this, but just move it over one of the Docked Bars or to the lower corner.. if you are launching to previous state, it will always appear there. I park mine over the lower right corner (Timeline and Parameters)
ratscloset
aka John
whbos posted Thu, 13 August 2009 at 3:37 PM
Quote - mine are setup as Runtime and whatever category it is, then underneath that folder is the real folder called runtime and everything that follows according to Poser logic.
RESPONSE: I originally read it as similar to my situation unless they are saying that their Poser 6 program and runtime are on the external drive. All of my separate runtimes are on an external drive, but Poser7 is on my main system drive (C).
Since Poser 7 SR3, the ability to have a runtime NOT called runtime was dropped.
RESPONSE: I didn't know you could ever change the name from runtime to something else.
You can have a parent folder for it, named how you like, but it must CONTAIN a folder called Runtime. This is not a new behavior of Poser 8, but of Poser 7.
RESPONSE: All of my external runtimes (see image) reside on their own external drive called Runtimes. Underneath that they are laid out specifically as shown in the image.
The rule is, you need a wrapper folder and it can be called anything you like. In that must be a folder called Runtime. The name of the wrapper will be shown in the GUI. This is Poser 7 SR3 and Poser 8 and Poser Pro behavior.
Your runtimes will work fine, because you have them structured correctly.
RESPONSE: I hope so. I spent several years reorganizing them and I'm stlil not completely satisfied. That's why the category thing in P8 sounds intriguing. I always wanted to create a list of what props/items I have and where they're located. I'm always hunting for things and usually not finding them especially when props are included with clothing items and in a different runtime.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
bagginsbill posted Thu, 13 August 2009 at 3:52 PM
If you have even a clue of some part of the name of the item, the Search tab is a big help with finding things.
Here I searched for "mindvision" and it found 3 folders with that name. Opening the folders, I see the BowTie I wanted.
I can now double click it to load it. Or you can add it to your Favorites, possibly creating a new folder for it at the same time.
Also, there is a "Locate" link. If you click that, it will automatically navigate you back to the Library tab, find the item, open all the folders necessary to reach it, and highlight it for you.
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bagginsbill posted Thu, 13 August 2009 at 3:52 PM
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bagginsbill posted Thu, 13 August 2009 at 3:55 PM
Again, I can load, favorite, or locate these now.
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bagginsbill posted Thu, 13 August 2009 at 3:56 PM
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bagginsbill posted Thu, 13 August 2009 at 3:59 PM
These are remembered even after you restart Poser.
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whbos posted Thu, 13 August 2009 at 4:00 PM
I saw your screen shot and I'm impressed. It looks like it has a lot more flexibility. Poser7 and before just had too much clutter and I was always having to move things out of the way. I hope they improved the layout under the Materials tab as well because sometimes I am only interested in the library and the main window to apply textures. The box in the middle (Simple/Advanced) is always in the way and it can't be minimized.
I saw what people are talking about with the library thumbnails being so small. I can work around that until it is updated since the name of the item is more important. I also like you can add other information to them.
I'm going to bite the bullet and purchase this right now. I just hope my crappy old system (meets specs) can handle it.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
Dizzi posted Thu, 13 August 2009 at 4:01 PM
The problem here was, that for years Poser did not create new runtimes correctly, so you could have a folder "New Runtime" that did not have a runtime folder inside it, but a libraries folder. That lead to all kind of trouble, but did work (mainly due to Poser's complicated file seach algorithm).
I've asked for years to have that fixed ;-)
whbos posted Thu, 13 August 2009 at 4:02 PM
Can you categorize them within Poser without having to move them from their current folder? If not, it's still a lot better than searching all over the place.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
IsaoShi posted Thu, 13 August 2009 at 4:04 PM
Quote - I hope they improved the layout under the Materials tab as well because sometimes I am only interested in the library and the main window to apply textures. The box in the middle (Simple/Advanced) is always in the way and it can't be minimized.
One more reason for you to like P8, then: you can see the contents of the Materials folders and apply materials to your objects without leaving the Pose Room!
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
whbos posted Thu, 13 August 2009 at 4:07 PM
Quote - One more reason for you to like P8, then: you can see the contents of the Materials folders and apply materials to your objects without leaving the Pose Room!
That's even better. I always found it a pain to have to keep switching back and forth especially when I found a problem and had to go back to the pose room to correct it, then back to the materials room.
I also wish there were a faster way to convert all those Pose Mat files to just materials so I could clean out my Pose folders.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
Tyger_purr posted Thu, 13 August 2009 at 4:09 PM
Quote - > Quote - > Quote - me want my p4 rendering engine back... sniff... it was nice and fast, exactly the right thing for a preview.
You mean they got rid of it? I use it only when I want to render something that doesn't require raytracing or displacement maps. They probably figured that Poser4 was dead and anything connected to it would be gone by this version.
well, yeah, at least i couldn't find it any more. it was hands down the fastest way to quick-check the scene and shadows before it gets really time consuming. can we have it back, please? pretty please? :)
It was listed in the Readme
it said:
Due to fundamental architectural changes in Poser 8 that have removed legacy code, and improved overall performance in many areas across the application, the old Poser 4 renderer and automatic RSR Library thumbnail conversion to PNG has been discontinued.
so i imagine the chance of getting it back are pretty much nil.
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Dizzi posted Thu, 13 August 2009 at 4:10 PM
It usually works to move the mat pose files to the materials directory and change the extension... but with Poser 8 you don't need to change the extension anymore, it's not hiding files types with extensions that don't match the selected category anymore.
bagginsbill posted Thu, 13 August 2009 at 4:12 PM
Quote - Can you categorize them within Poser without having to move them from their current folder? If not, it's still a lot better than searching all over the place.
You can re-organize them into folder in Favorites without moving them.
There are much more sophisticated things coming in the future - the rebuild of the library was not just a matter of visualization. There is way more coming that will absolutely blow your mind.
I'm serious. It will blow your mind.
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IsaoShi posted Thu, 13 August 2009 at 4:38 PM
Quote - I'm serious. It will blow your mind.
Maybe I'm being naive, but why do we only ever hear things like this as teasing snippets buried deep in these threads (usually from you, bb!). Is the Renderosity Poser forum SM's de facto publicity platform for the product line?
If SM have 'mind-blowing' innovations planned for Poser, whether it's in the render engine, the lighting models, the library, the material room, or wherever, why can't they tell us at least something about what they have in mind? Why does it all have to be so hush-hush almost until release time?
Actually, it really doesn't bother me that much. I'm just curious why SM don't make the most of the fact that they do have a strategy for the Poser product line, which existing and potential users would be very interested in.
Competitors too, I suppose... is that the issue?
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
aeilkema posted Thu, 13 August 2009 at 5:00 PM
I like the old library system back please.... or at least have the option to choose between old or new.
BUT.... I rather see SR2 for Poser Pro 2008 which adds the same rendering improvements as are in Poser 8 right now. I know Poser Pro 2010 will come, but I prefer having Poser Pro 2008 with rendering improvements. It's a lot less buggy for me then P8 is.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
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Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
IsaoShi posted Thu, 13 August 2009 at 6:01 PM
Yeah, I agree that pro SR2 would have been nice. But there's no business case for doing it, as far as I can see.
Retro-fitting new (Poser 8) features to an old (Poser 7-based) product and releasing it as an SR2 would, I imagine, be a major headache, generate zero new revenue, and delay the development of the new things in the pipeline that will, we are told, 'blow our minds'!
So SM will undoubtedly concentrate on stabilising and improving Poser 8, and building the next Pro product upon that new foundation. I'm okay with that approach.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
aeilkema posted Thu, 13 August 2009 at 6:09 PM
I doubt they will do it also, but one can always suggest. Unfortunally Poser Pro 2010 will most likely have the new library system also, that's why I suggested it.
SR2 would be very valid though, since technically Poser Pro isn't functioning correctly at all. It doesn't make use of the full CPU capacities, that should be fixed.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Lucifer_The_Dark posted Thu, 13 August 2009 at 6:12 PM
I'll add my vote for vilters coloured dial request, sheer genius! & I would love to have it, if it's possible.
Windows 7 64Bit
Poser Pro 2010 SR1
Slowhands posted Thu, 13 August 2009 at 6:21 PM
I got poser 8 working now.
While Putting Poser8 through it's paces, I can't get my other Runtimes when I run my search. Nothing happens at all. All I get is Poser 8s Runtimes. I search for a figure, and I search for
IsaoShi posted Thu, 13 August 2009 at 6:42 PM
Quote - I got poser 8 working now.
While Putting Poser8 through it's paces, I can't get my other Runtimes when I run my search. Nothing happens at all. All I get is Poser 8s Runtimes. I search for a figure, and I search for
and for a Runtimes. I seached like you have for Rutime V4, Runtime, or efrontier Runtime. Poser 8 just sits there laughing at me. Sayin, Ya big dummy, your pushin where you should be pullin. There is no seaching being done! I can open any of my Poser 8 files, Hair, props and such.
Sorry for possibly a silly question, but have you added your other Runtimes to the Poser 8 Library list?
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
bagginsbill posted Thu, 13 August 2009 at 7:41 PM
I honestly don't know why SM keeps quiet about long-term direction of the product.
History, maybe - bad experiences in the past talking about what will come, and then leave one thing out and they get eaten alive? Just guessing.
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Slowhands posted Thu, 13 August 2009 at 7:55 PM
"Sorry for possibly a silly question, but have you added your other Runtimes to the Poser 8 Library list?"
That's what I was trying to do. I've had no problem with anyother Poser editions. What is the other way of adding Runtimes into Poser8 other than the search method through it's Library way.
bagginsbill posted Thu, 13 August 2009 at 8:06 PM
To add a new library/runtime, click the indicated button.
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bagginsbill posted Thu, 13 August 2009 at 8:07 PM
Also if you already have all your runtimes loaded in an earlier version of Poser, you can import those using a Python script.
Menu Scripts/Partners/ShaderWorks/import_runtimes
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whbos posted Thu, 13 August 2009 at 8:18 PM
I'm still downloading and will be all night. I never should have started downloading the legacy content first. Two hours and it wasn't even half-way done. I killed it and rebooted and a lot faster now. I blame it on Verizon DSL not CP or SM.
Maybe SM doesn't want to say too much about what's coming in case they change their mind and decide to scrap the idea if it becomes a pain in the butt to implement.
Do we still have to put our DAZ Mil4 figures in the runtime under Poser8 or can we just link to our external runtimes? I can't remember if that was a Poser or DAZ limitation. I much prefer not to have to copy all that stuff to the Poser folder.
Also, can I install Poser8 without all the content. I think the new content will be downloading overnight and I really don't care out that or the legacy junk. I have all of that and don't use it, but don't mind keep it as it would contain all the updates I'm sure.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
Tyger_purr posted Thu, 13 August 2009 at 8:48 PM
Quote - Also, can I install Poser8 without all the content. I think the new content will be downloading overnight and I really don't care out that or the legacy junk. I have all of that and don't use it, but don't mind keep it as it would contain all the updates I'm sure.
yes, I did.
My Homepage - Free stuff and Galleries
whbos posted Thu, 13 August 2009 at 9:47 PM
Sorry for all of the typos. I didn't know if the install program needed access to the extra content or if I can just unzip and put them where I want. I may do that as an external runtime even though I rarely use those figures.
Download almost done finally. Then backups, then install. I see the hotfix is included. I assume this is not the SR1.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
Believable3D posted Fri, 14 August 2009 at 1:44 AM
I'm not really looking for a lot of new features in an SR. Certainly not content. What I want is stability and aggravating things cleaned up.
Priorities:
I get horrible artifacts using raytraced shadows. The lip line is unsightly. I don't think others are having that particular problem, but raytracing still has serious artifact issues that need to be cleaned up.
Getting IDL nailed down.
The Material Room needs work. Easier navigation - the left to right horizontal scroll with an uncontrollable slider and wonky responsiveness is just not working. And whenever you remove detached nodes, the organization gets thrown all over the place. There should at least be an option to "rationalize" the nodes - i.e. stack everything in nice rows and kill the leftover space. (I know, easier said than done given how the nodes are interconnected all over the place.)
I'm sure there'll be more as I actually use P8 to build scenes etc; early on I've been doing a lot of rerenders, so my experience is still pretty narrow.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Slowhands posted Fri, 14 August 2009 at 3:07 AM
Thanks BB, I wasn't sure about that +box. I had to go and laydown a bit my eyes didn't want to stay open.
Whichway posted Fri, 14 August 2009 at 2:22 PM
The ability to pause or stop an indirect light render at the end of the red dot phase so we can study the distribution.
Whichway
jugoth posted Fri, 14 August 2009 at 2:38 PM
Before release sr1 make sure you find testers who will do thier job, and find faults and not just ignore them.
bagginsbill posted Fri, 14 August 2009 at 4:39 PM
Quote - Before release sr1 make sure you find testers who will do thier job, and find faults and not just ignore them.
Am I going to have to have this whole discussion again?
Thank you, I will tell SM to find some testers who find faults.
The dozens of testers who found and reported hundreds and hundreds of faults will be fired - they will be forced to give back their Poser licenses and go over to DAZ Studio. I have reviewed the bug tracking system database and I have their names.
The engineers who fixed all those faults that were found before release - I will advise them to be fired as well, including myself.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Khai-J-Bach posted Fri, 14 August 2009 at 4:49 PM
don't bother Bill... he's not listening.
TrekkieGrrrl posted Fri, 14 August 2009 at 5:33 PM
Quote - The ability to pause or stop an indirect light render at the end of the red dot phase so we can study the distribution.
Whichway
Can't you do that already? If you cancel it, isn't it still on the Render tab? (I must admit I haven't tried,but otherwise let it start the VERY first bucket and then I know you can cancel it and see what has (or hasn't) happened :)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Whichway posted Fri, 14 August 2009 at 5:52 PM
Yes, but for renders that depend a lot on IDL, that pass takes the most time. I'd like some opportunity to study the red ant distribution, but not sacrifice all that CPU time.
Restartable renders would be much preferred.
Whichway
whbos posted Fri, 14 August 2009 at 7:05 PM
Okay, I have it installed and did a few things to get it set up and found a few issues. Nothing serious.
2) This is probably my fault, but I selected for the new P8 items to be installed to my external drive. Since this was a download for me, the unzipped file was in a folder with other items that were downloaded. The installation program couldn't find it so it was skipped and I had to do it manually. It asked where I wanted to put it and I selected my external drive where my other runtimes are. When loading Poser, I have the following error messages:
Couldn't find Camera.obj (I couldn't find it either until searched for just Camera and it was a compressed file (obz).
It also couldn't find a stupid toon texture file (toon3.png) I guess for that stick figure and couldn't find the character file for it either--as if I really care about that figure. I like a blank working area when I load Poser. When I found the toon texture and selected it several times, it ignored me and kept asking for it. A possible bug. I had to reboot.
Apparently Poser 8 has to have all of the content loaded in the folder where the program files are.
I like the Library. It's a lot better since I no longer have to keep getting out of one runtime to go into another. Before that was a real time waster. This feature is long overdue.
I haven't done much in it so I hope I don't find any other issues.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
grichter posted Fri, 14 August 2009 at 7:45 PM
Quote - Yes, but for renders that depend a lot on IDL, that pass takes the most time. I'd like some opportunity to study the red ant distribution, but not sacrifice all that CPU time.
Restartable renders would be much preferred.
Whichway
Whichway you are further along in IDL then most. Since the IDL pass takes longer then the actually render, can you think of a reason you would want to store the .icache file created on your harddrive during precalculating for re-use. If you change the lights in anyway not good. If you moved the camera, not good....just thinking out loud with a really wild and dumb thought.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
Whichway posted Fri, 14 August 2009 at 7:49 PM
Not a dumb thought, but the answer is animation; things usually don't change much from one frame to the next, so most of the cache is still good. I think I read that Poser 8 actually does save and update it when doing animation.
Also, the render I currently have underway is the other way around. It has a lot of explicitly reflective detail and was a bear even without IDL in Poser 7.
Restarts would be great for those occasions when, after an hour or so, I'd really like to do something else for a while and resume the first render to run overnight.
Whichway
grichter posted Fri, 14 August 2009 at 9:17 PM
Quote -
Restarts would be great for those occasions when, after an hour or so, I'd really like to do something else for a while and resume the first render to run overnight.
Whichway
PoserPro2010 with background renders and or send to queue will be the ticket to do just that.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
Believable3D posted Fri, 14 August 2009 at 9:20 PM
The queue, however, does not have a pause. It should. But only necessary as an overall system resources issue, as obviously you can still use Poser Pro with both background render and queue render running.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
odf posted Fri, 14 August 2009 at 11:41 PM
Sorry if this has been mentioned already, but I miss the ability to remove a runtime folder from the library.
-- I'm not mad at you, just Westphalian.
Whichway posted Sat, 15 August 2009 at 1:35 AM
Quote - Sorry if this has been mentioned already, but I miss the ability to remove a runtime folder from the library.
?? I think this has been treated elsewhere but I hit it myself. It is possible, but for some reason the documentation comes across as confusing, even though it is accurate.
First, above the library tree there is a drop-down list labeled "Show" and which probably has "
Hope this helps.
Whichway
odf posted Sat, 15 August 2009 at 1:47 AM
Many thanks, Whichway! That seems a bit unintuitive, but now that I know how it's done, I can live with it.
And what do you mean, documentation? What's a documentation? :laugh:
-- I'm not mad at you, just Westphalian.
Slowhands posted Sat, 15 August 2009 at 8:50 AM
I'll have to send a bug report, as I can't Zero the face on V4. It want's to retain the last face expression, especaly the eyebrows.
Also I can't load Mimic files.
I know there is Talk Designer, but I have an 1 1/2 hr movie that I am trying to finish up. I have all the M4 & V4 Mimic files ready made and ready use to go for in these clips. Also I would have to fix up V4 & M4 to be able to use in Talk Designer. I'll just have set up the Mimic files in Poser Pro, then reopen them in Poser 8.
I love the file system with only two complaints. If it could open up with bigger pics. and 1 other thing that would be handier, more than a nessisty. That would be just the Runtime folders either a little larger than the other folders, or a different color.
I do love the lighting system. Using it in Poser 8 making movies, I can't use the more detailed 2 and 3 hour per renders per frame, but I do get a very good hi quality Render at a decent per frame rate.
jugoth posted Sat, 15 August 2009 at 9:45 AM
well bill im sooo sory for the poor testers, the same people who tested p6, p7,p7 pro and p8 and the same faults in each version after 6.
i go by the saying of 1 rusian hacker who joked how on a 3d aplication not poser, but 1 of the other major programs.
he hacked the program wrewrote some code the printed what he had done, sent it via mail so it would arive for them to sign for.
you guesed it they tottaly ignored his fix of the program and was put out for people to buy.
question bill now if people find a simular bug after purchase, how come you testers all missed it.
cut the crap please after 30 years in the computer buisness i have seen it all, and have heard it all before, even to the yank software houses when purchase european houses.
they tell the programers dont compres code we yanks dont like it, over 30 years ago why yanks never compress as they said we can afford big hard drives ect.
it was british and european programers who shone the way in compresion and how to make a program take up less space, that yanks could not do.
a lot of 3d games out thier work much beter when indi programers take it apart and fix it.
whbos posted Sat, 15 August 2009 at 12:08 PM
A few cosmetic changes I'd like to add:
In the library (which takes up a lot of space), vertical scroll bar on the left instead of the right. I have to use the horizontal scroll bar to get to the veritcal. Also a collapsible button like in earlier versions. I know I can close it or undock it, but reopening it is more steps than necessary.
The Memory Dots: take up too much space as well by still being a row of three. Why can't these all be on one line? There are only nine of them.
All that space after the "room" tabs. Why can't we put things up there like the library and other tools that would be available in other rooms? This would be a real space saver!
More flexibility in docking like putting side by side.
Two entirely different questions:
How do I get my old Python scripts into Poser8? I tried copying them over to their respective folders and Poser crashed when I tried to load one (DAZ/Mac's Room Creator Quick Pose, which I find very useful for moving any object).
I already have PhilC's Wardrobe Wizard2. Do I need the one that came with P8? I use the external version anyway because it's faster.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
Silke posted Sat, 15 August 2009 at 12:11 PM
whbos posted Sat, 15 August 2009 at 2:25 PM
Thank you for the contribution for Alyson. I haven't even tried the new characters yet.
I've seen a lot of posts that claim they stink. Anything is better than what came with Poser 7. I always thought Simon was just the ugliest 3D creature there ever was. Even toon characters have better faces, and I don't even like toon characters.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
TrekkieGrrrl posted Sat, 15 August 2009 at 2:29 PM
3Dream.. She's beautiful but you do not need to spam every thread here with her.
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
lkendall posted Sat, 15 August 2009 at 7:45 PM
I would like a better color contol/picker. The one provided now (in the materials room) is very barebones. I am color blind (I see some colors, but not all of them). The sepia gradient at the bottom of the first picker really does not produce browns, and I cannot pick out the different colors from the swatches on the secondary color control.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
Whichway posted Sat, 15 August 2009 at 8:00 PM
lkendall - Do you know that, on Windows anyway, if you hold down the Ctrl key when you click to pick the color, you will get the Windows System Color Picker instead? It may still not be good enough, but I find it to be better. I use it all the time.
Whichway
lkendall posted Sat, 15 August 2009 at 8:14 PM
Does anyone know of a color recipe resource (R,G,B,Hue,Sat,Lum)? It would help those of us who are color blind.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
Whichway posted Sat, 15 August 2009 at 9:13 PM
What do you mean by "color recipe resource"?
lkendall posted Sat, 15 August 2009 at 9:50 PM
I mean lists of colors that are named, and have the numbers for RGB and HSL. These can be entered into the MS Color Picker, and the color is reproduced.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
DarksealStudios posted Sun, 16 August 2009 at 12:34 AM
The only thing I would really like is to be able to have a rotate or move tool in the preview window itself. And maybe a mirror function in the hair room so my selections are symetrical.
Ooh and maybe sp1 can bring me a beer and rub my feet too?
Whichway posted Sun, 16 August 2009 at 12:36 AM
lkendall - This is just from Google-ing, but it sounds useful.
http://www.padring.com/soft/Utilities/ColorPickers/WhatColor.html
Whichway
EricJ posted Sun, 16 August 2009 at 4:26 AM
I would like to be able to use the search function for just one runtime. So if I want to search for Boots for V4 I don't end up with boots for A3 and M4 as well. I have a seperate runtime for each figure...
As mentioned before I would like the option of always displaying the large icons in the library. I have way too many poses with useful names like "pose1", "Pose 2", etc.
EricJ posted Sun, 16 August 2009 at 4:27 AM
The ability to rename or move things from within the library would be nice too.
Slowhands posted Sun, 16 August 2009 at 4:53 AM
I don't know if any of the testers ran animations. Or this might be something with my machine and Poser 8. All my other Posers editions I have. usually at the end of (AVI) animation. It gets faster. I am doing a firefly Raytrace rendered animation. At the beginning of the animation, it starts off with about 1:55 min. per frame. at frame 84 of 105 frames. It slows down to 5:45 minutes per frame.
What I do if something I don't like in the render, I correct and just rerender the bad frames, and strip them into Preimier. Which is very seldom I have to do this.
What I had done in my situation of the big slowdown with my animation by frame 84, I was going to render frome 84 on. But when I tried to render from 84 on when I opened the render the movie, at the bottome there was a message, See Help? Well I rebooted and ready to render as just mentioned, but wanted to know if anyone else has rand into the animation problem. I love the Poser 8 final render much better than the ones before, but something is slowing down the renders.
When they get the bugs out, SM is going to have an Excellent Product. Just wondering if anyone else has had this problem that animates. I did put in a bug report on this also.
whbos posted Sun, 16 August 2009 at 11:05 AM
I just found something else. The vertical scroll bar needs to be thicker or a little larger. If you have a lot of items in one folder as I do, the scroll bar becomes almost invisible and very hard to select.
Should we be sending these to Smith Micro and is there a link for doing this?
One other thing I discovered is that if you use any Python tools and have it open while using the parameter dials, the dials will not work. I use Maclean's QuickPose from Room Creator2 for quickly arranging any props or figures, and it worked fine in Poser7, but not in 8. The dials do nothing even if the QuickPose window is minimized.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
grichter posted Sun, 16 August 2009 at 11:39 AM
Quote - I just found something else. The vertical scroll bar needs to be thicker or a little larger. If you have a lot of items in one folder as I do, the scroll bar becomes almost invisible and very hard to select.
Should we be sending these to Smith Micro and is there a link for doing this?
I assume you are talking about the vertical scroll bar in the library. I would vote for wider also.
Also when you click on the arrow in the lower right of the header, the pop up should from there like it is in P7, etal, instead of having to move your mouse to the other side of the menu to use the pop-up. In larger runtimes I use the pop a lot, but have to click here and then there, seems weird and not friendly.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
whbos posted Sun, 16 August 2009 at 11:49 AM
Quote - I assume you are talking about the vertical scroll bar in the library. I would vote for wider also.
Yes, I forgot to say the scroll bars in the Library.
Quote - Also when you click on the arrow in the lower right of the header, the pop up should from there like it is in P7, etal, instead of having to move your mouse to the other side of the menu to use the pop-up. In larger runtimes I use the pop a lot, but have to click here and then there, seems weird and not friendly.
I'm not sure what you're speaking of. The lower right of the Library header? The Library is just too wide. All of the important tools should be on the left, not the right. That is just common sense. Not everyone has two monitors or a wall-size monitor. I would love to get a second monitor just to put all the tool items on and have a descent workspace.
Right clicking doesn't seem to work for anything either. I think it's a much better layout, but still needs work. I submitted my "thoughts" to SM just a little while ago.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
ockham posted Sun, 16 August 2009 at 12:47 PM
Ditto on the request for mousewheel controlling parameter dials!
ratscloset posted Sun, 16 August 2009 at 12:53 PM
Quote - The only thing I would really like is to be able to have a rotate or move tool in the preview window itself. And maybe a mirror function in the hair room so my selections are symetrical.
Ooh and maybe sp1 can bring me a beer and rub my feet too?
Move and rotate the figure, parts, or Camera?
ratscloset
aka John
ratscloset posted Sun, 16 August 2009 at 12:58 PM
Quote -
Also I can't load Mimic files.
I suspect this is because of the bug with Poser 8 not recognizing Capitalized Poser Files (PZ2 is ignored, change to pz2 and it will load)
If not, let Support know.
ratscloset
aka John
Slowhands posted Sun, 16 August 2009 at 2:33 PM
I agree with the Scroll bar, that's something I noticed right off the bat. not that I couldn't see it, but because I missed it with my clicker 50% of the time. Sometimes it can disapear, as you mentioned. What I had done to be able to see better is expand the side panel out a little and it showed up much better, (but still small).
I also tried the render after rebooting at 84 to the remaining 105 frames. What I had discovered is it then started the first frame at 5:45 seconds as the animation began from that frame on. I timed a few frames later and they remaind the same rated.
I think what is happening is, It must be adding each accumulated past Keyframe that had been rendered, to each new keyframe in the process of being rendered. thus slowing the animation render process incramentally down. I was able to finish that animation clip. But now I have a clip of a 122 frames. there goes about 9 hours I bet.
As far as sending ideas to make poser better, it is best to send them in as suggestions. If you have a bug report, (scripts?) that is probably a bug. What I am doing at this point doesn't involve scripts. so I would report it to SM.
grichter posted Sun, 16 August 2009 at 2:48 PM
the image in this message is what I mean
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
onimusha posted Sun, 16 August 2009 at 2:49 PM
After copious searches of the poser forums here at Rendo, I finally got my Poser 8 working with my old library. From the cursory examination I've had, I like what I see and I'm no longer cursing myself for spending the money I spent.
Here's one change I'd love to see, and maybe P8 already does this and I haven't figured it out:
Like many people these days, I'm running Poser on a dual monitor setup. I usually drag the library window over to the second monitor and it fills up the whole second screen. When you do this in P7, the folders will fill up the entire screen going sideways and therefore, you have less scrolling. P8 doesn't seem to do this, and no matter how big you make your library window, you just get a vertical of folders. I would love to see the folder window operate in a similar fashion as P7's did, so I won't have to scroll up and down and all my folders are visible at the same time in a fully expanded window. Like others, I would also like to see the folders get bigger...
Whichway posted Sun, 16 August 2009 at 3:18 PM
EricJ - I'm rendering at the moment so I can't check, but if you use the "Show" dropdown list to pick the runtime you're interested in, does the Search function still display the results from all runtimes?
Whichway
ratscloset posted Sun, 16 August 2009 at 3:36 PM
Report both ideas and issues.... Same location.. (It would be best to place each one as a separate incident, but is not needed.. Support can split them up if needed for better tracking.
ratscloset
aka John
MikeJ posted Sun, 16 August 2009 at 4:18 PM
Quote - I would like a better color contol/picker. The one provided now (in the materials room) is very barebones. I am color blind (I see some colors, but not all of them). The sepia gradient at the bottom of the first picker really does not produce browns, and I cannot pick out the different colors from the swatches on the secondary color control.
LMK
I totally agree. I don't have any problems seeing, but that color picker is just plain stupid and I can't believe after all these years it's still being used.
The Windows color picker is bad enough, but it's a lot better than what you get in Poser when you click on a color. You get that stupid gradient picker first and then have to click another button to get to the real color picker.
Now why is that stupid? Because the first level is completely inaccurate, no way to get an exact color, just slide your little cursor along and select something. Do you want black? Well, you can get black if you get the cursor just right, but you migth end up with RGB 0,3,7. How about pure yellow? Will you settle for RGB 255,251,6? That's close enough, right?
I don't mind the gradient thing, but for God's sake, make that the option, not the default in future Poser versions.
Better yet, they really ought to create a new color picker entirely. Just pick an app out there to model it on; since every 3D and 2D app in the world has a better color picker, whatever you settle on will be better.
samhal posted Mon, 17 August 2009 at 7:06 AM
I would like to add a few usability items to the list:
When a scene is saved, a small thumbnail is automatically saved along side of it to take the guess work out of what "V4_scene 1a" is. (I do export the image but why not have Poser generate a thumb automatically)
Add a field to the properties window to display exactly what something is pointed to. Or maybe some indicator in the Hierarchy window. Something.
Be able to look thru light (not shadow cam) to see exactly what is being lit and be able to rotate/adjust light thru that view.
Be able to load a figure/prop @ user supplied x,y,z coordinates vice always default 0,0,0.
i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.
Oh, and a wiener dog!
raven posted Mon, 17 August 2009 at 8:23 AM
PhilC has a Python script in his forum here, http://www.philc.net/forum/viewtopic.php?t=2572 which when you run it saves the scene with a thumbnail.
samhal posted Mon, 17 August 2009 at 9:32 AM
Quote - PhilC has a Python script in his forum here, http://www.philc.net/forum/viewtopic.php?t=2572 which when you run it saves the scene with a thumbnail.
Awesome raven! Missed that...thanks. And to you as well PhilC!
i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.
Oh, and a wiener dog!
lkendall posted Mon, 17 August 2009 at 11:08 AM
Thinking of what samhal suggests, it would be nice if, when saving a figure, hair, prop, etc., we could have a choice to let Poser make a thumbnail as it usually does, render a thumbnail, or brouse to the thumbnail of our choice.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
Tyger_purr posted Mon, 17 August 2009 at 11:13 AM
I would like the option of saving to the library without overwriting the thumbnail.
as a user, i sometimes have to fix older content and would like to save it back without loosing the thumbnail.
as a content creator, i often have to fix and resave my items and would like to keep my thumbnail.
My Homepage - Free stuff and Galleries
whbos posted Mon, 17 August 2009 at 11:40 AM
I just received a response from Smith Micro in relation to a few problems and suggestions to improve Poser 8. I don't know if anyone is interested, but thought I'd post them anyway in case others are having similar issues. It also shows they are listening and responding if sent directly to them. My questions and their response:
MY QUESTION: When changing the background color from the menu, it doesn't work (Display>Background Color). It started off a darker shade of gray. I tried to change it to white and the entire background turned black. It works if you select one of the four circles (the second I think) to the right underneath the posing window.
RESPONSE: This issue has been reported. The current workaround is as discovered, the dots at the bottom right.
MY QUESTION: Python issues: Python tool from DAZ3D (RoomCreator2 QuickPose by Maclean) disables the parameter dials. I never had this problem in Poser7 especially with the parameter dials. Sometimes an open Python window caused other issues, but not this one.
RESPONSE: Please provide the URL of the Product Page for the Room Creator Product.
MY QUESTION: A few cosmetic changes I'd like to add:
The Library: Put the vertical scroll bar on the left instead of the right. I have to use the horizontal scroll bar to get to the veritcal. The vertical scroll bar button should be larger. It has a tendency to get too small when there are a lot of items in the folder. Also a collapsible button like in earlier versions. I know I can close it or undock it, but reopening it is more steps than necessary.
RESPONSE: You can collapse down the space the Dots and Tools take up when Docked. When Docked the smallest width is limited by the other Docked items in the section. If you remove the Lights and Camera Controls, the Editting Tools get down to a single Column. (UI Dots stay 3 by 3 since they still display that width at the narrowest Column Width.) If you are referring to when they are floating, you should be able to resize the window so they are displayed in a Vertical Column, Horizontal Row, or a block of various Rows and Colums. The Dots do stay at the 3 by 3.
MY QUESTION: Memory Dots: Take up too much space by still being a row of three. Why can't these all be on one line? There are only nine of them.
RESPONSE: The Memory Dots are locked at 3 by 3. I have passed on this suggestion as an Enhancement request. I am not sure any space could be saved, since the Dots narrowest width is the same as the that of the Editting Tools when placed as a Vertical Column and only slightly larger when in a Horizontal Row. I think that is the narrowest Column and Row width allowed.
MY QUESTION: Editing Tools: Also take up too much space. A way to make them vertical.
RESPONSE: You should be able to make these Vertical or Horizontal by resizing the Window or Dock Section when Docked.
MY QUESTION: Docking: Ability to dock items side by side such as the Memory Dots, Editing Tools, and Lighting Tools which are smaller items.
RESPONSE: You can have Dock next to Docks. (My Note: How???)
MY QUESTION: Room Tabs: All that space after the "room" tabs. Why can't we put things up there like the library and other tools that could be available in other rooms?
RESPONSE: Not sure what you are asking here... Do you want to have the Library be able to be a Tab at the top?
ME: He wasn't aware that the tabs used to be called rooms several versions back. I was suggesting that since there was space after the Content tab that some tools could be put up there. I think I'm asking too much.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
Whichway posted Mon, 17 August 2009 at 12:28 PM
samhal - Why do the shadow cams not work for you?
Whichway
nruddock posted Mon, 17 August 2009 at 1:12 PM
Quote - MY QUESTION: Python issues: Python tool from DAZ3D (RoomCreator2 QuickPose by Maclean) disables the parameter dials. I never had this problem in Poser7 especially with the parameter dials. Sometimes an open Python window caused other issues, but not this one.
RESPONSE: Please provide the URL of the Product Page for the Room Creator Product.
That script use a tkinter GUI, which would appear to not be getting along too well (not really a surprise) with the new P8 GUI.
It doesn't look as though it would a difficult job to update to make it compatible with P8, but ockham (and probably Maclean) would have to give permission to distribute a modified version if someone other than ockham produced an update.
Saluki posted Mon, 17 August 2009 at 2:09 PM
Please forgive me if this has already been mentioned (I read through the thread and didn't see it).
I would dearly like to see the frame count displayed for animated pose files (as was the case in prior versions). As it stands, P8 gives the user no clue whether a pose file is a single frame or an animated sequence... or, at least, I haven't found the clue, yet...
Frankly, the library display may be faster but I find it FAR less functional if I can't easily browse or see what items are (and I find the thumbs too small). It's annoying as hell to have to click on each to see detail -- and quite useless if the detail isn't there to begin with (i.e., frame count).
There's a lot of good in P8... but I find myself working in Poser Pro or P7, mainly because of the library interface.
samhal posted Mon, 17 August 2009 at 5:01 PM
Quote - samhal - Why do the shadow cams not work for you?
Whichway
Howdy Whichway!
Well because unless I'm doing something very wrong, they're nothing but cameras. Let me explain.
I can switch to Shadow Cam 1, and I don't see where you are looking thu the light. I can rotate around until I find the light, any light, but that's looking thru it unless I come up on it. Matter of fact, if you rotate the Shadow Cam 1, and switch to the Main Camera, it's exactly the same...unless like I said, I'm missing something somewhere.
What I'd like is something akin to C4D. It's called Link Active Object. When you look thru a light, you look thru the light. Any movement affect the lights position directly, totally independent of anything else in the scene.
Hope I explained that right.
i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.
Oh, and a wiener dog!
Whichway posted Mon, 17 August 2009 at 6:25 PM
samhal - Hmm. Well I'm rendering at the moment so I can't check, but...[That is becoming my all-purpose excuse these days.]
My understanding was that each Shadow Cam was linked to a particular light; that camera is used to render the shadows from that light, so they have to match. There is al least one problem figuring out which Shadow Cam goes with which Light. (Poser 8 may help there, or it's just been that I'm using a scene where the vendor nicely named the Shadow Cams to match the Lights.] Also, while looking through the Shadow Cam, you probably want to set the Dials Panel to show the controls of the corresponding Light. Then, I think, things should work as you expect. Maybe.
Whichway
P.S. - I suppose it's possible that if the light has Shadows turned off, there is no corresponding Shadow Cam.
Whichway posted Mon, 17 August 2009 at 6:29 PM
A request of my own:
How about the Render Status panel showing the time the render was started?
Whichway
bagginsbill posted Mon, 17 August 2009 at 7:02 PM
Quote - > Quote - I'm not sure what you're speaking of. The lower right of the Library header? The Library is just too wide. All of the important tools should be on the left, not the right. That is just common sense. Not everyone has two monitors or a wall-size monitor. I would love to get a second monitor just to put all the tool items on and have a descent workspace.
the image in this message is what I mean
That bit of weirdness came about because the UI design team wanted that little content menu flyout triangle on the right side, just like in Poser 7.
But when I opened the menu there, everything became bunched up on the right side immediately. So I moved the first menu to open on the left side, in order to at least get some cascading of submenus across the panel.
I agree, the triangle widget should be on the left, even though that isn't where it was in Poser 7.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
grichter posted Mon, 17 August 2009 at 7:52 PM
Quote - [
I agree, the triangle widget should be on the left, even though that isn't where it was in Poser 7.
BB it doesn't matter where the triangle widget is to me. Just would like to click on the triangle widget and cascade out from that in one click on the widget if possible. Whether it cascades to the right or to the left, people will adapt and it will become the norm over time. Granted I am one of those people with two monitors and my lib pallet is on my left monitor. However I would make it work if it was docked to the right of the main preview panel (for the right handed single monitor people)
PS: BB you need a new nick. Either "Flash BB" or "The Flasher!" :scared:
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
Slowhands posted Tue, 18 August 2009 at 4:57 PM
I don't know if many her do animation, but I have a few bugs that I reported.
1). if I try to add a mimic file to an animation. It doesn't take. meaning. no the audio files are placed into the animation, but the lips do not take the mouth and head movements. Basicly the animation just sits there unless I have other movements already hand animated, or BVH files added.
My painful workaround is to go back to Poser 7 and then add the Mimic files. save them, then reopen Poser 8. Then eveything works great. The problem with that is I can't see the good detail with the type of lighting I like to use in poser 8 when I'm in poser 7 because the scene is to dark. Which when in Poser 8 the scene show up nice and brightly.
Here is something that I think I might understand, maybe someone can tell me if I'm right or not. I can animate a scene of 180 frames say. The big change is if I am using Raytracing. Sometimes the animation per will be 7:15 min. per frame. and at the end will drop down all the way to 4:30 per frame.
I can animate that same scene at a different angle and same charactures and the animation will range frome 2:35 to 5:00 per fame. The only thing that I can think to cause such radical time differences is possibly Raytracing. I have two mirrors in both animations along with the charactures and interior scene.
My guess sometimes the mirrors might be closer to the camera, or mabe if the mirror is more, this maybe what is causing a longer render. As I have 2 people reflecting in the mirror, and the walls are shiny with a reflextion of the people also, As Amos & Andy might say. Their is a whole lots of reflextions goin on here.
Also in the animation Palette. It's scroll bar doen't show. It works, but I have to guess where it is. This only applies when doing animations. along with that also in the animation palette, when I click on the play button. it plays when I click on it to stop, it stops for a second and begins a second later with out me clicking to get it to go again.
When they get all the bugs out. Poser 8 will be a great program.
LostinSpaceman posted Tue, 18 August 2009 at 5:46 PM
Believable3D posted Wed, 19 August 2009 at 12:13 AM
The ABILITY TO SAVE AFTER MAKING A CHANGE IN THE MATERIAL ROOM. Blech. Coming home strong to me right now with P8's instability in the material room. Kept losing work. It's a real hassle to just switch a camera or something all the time just to save my work. (I gave up doing major work in the P8 material room now; I'm back in Poser Pro for that task.)
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
A_Sunbeam posted Wed, 19 August 2009 at 5:47 AM
I've rearranged the rhs so that the parameters are docked above the library; this suits me better. I still prefer the side-by-side arrangement of Poser 7 though; a lot less scrolling!
A_Sunbeam posted Wed, 19 August 2009 at 11:22 AM
NB
Scroll wheel works with parameter palette but not with library palette. Have to use the bar on rhs of library palette and it's difficult to (a) see and (b) use. Someone suggested using up and down keys to move through the icons but it doesn't work on my machine. (Mac G5 ppc OSX Leopard)
-Timberwolf- posted Wed, 19 August 2009 at 3:29 PM
Not only that the P8 women are butt ugly (not a thing -there are allready nice morphs around),but worse : the arm length / body height relationship is completly wrong. Her arms are much to short.This should be fixed in a figure service release .
Miss Nancy posted Wed, 19 August 2009 at 3:34 PM
sunbeam, please send bug report to SM on the up-down keys in library, as they are working for some OS X user(s). see if they work in tiger version of poser 8.
Anthanasius posted Mon, 24 August 2009 at 11:18 AM
A_Sunbeam posted Mon, 24 August 2009 at 11:25 AM
Quote - sunbeam, please send bug report to SM on the up-down keys in library, as they are working for some OS X user(s). see if they work in tiger version of poser 8.
Ok. Yes, they worked in Tiger version.
Einzelganger posted Mon, 24 August 2009 at 11:39 AM
second the request by vilters to change colours of active morphs, and expand on that idea by having the option to hide unused morphs in the list.
the 4 IK options to be in the title bar of the main window, so i dont have to faff about with the pulldown menu one at a time
mouse control of main window camera, ala maya etc, at the very least scroll wheel zooming
and lastly a button to make renders come out how i intended :P
EClark1894 posted Tue, 25 August 2009 at 10:45 AM
I'd like a link to the page with a list and link to all the free Python scripts that work in Poser and what they're supposed to do.
Netherworks posted Tue, 25 August 2009 at 11:02 AM
Quote - MY QUESTION: Docking: Ability to dock items side by side such as the Memory Dots, Editing Tools, and Lighting Tools which are smaller items.
RESPONSE: You can have Dock next to Docks. (My Note: How???)
Yes, you can dock next to docks but it can be tricky. It looks like the UI "guesses" at how you want the docks placed but I have been able to get docks next to each other.
Try moving a dock into place, say a horizontal tools palette, and then move the display styles palette just to the left of it so that the tools palette glows. You should be able to release and have it connect where you have the display palette right next to the tools palette.
.
nruddock posted Tue, 25 August 2009 at 2:38 PM
If you drag a palette slowly, when the mouse pointer is over a potential docking zone, you'll see a hint strip where it will dock should you release the mouse button.
JimBoy posted Wed, 26 August 2009 at 6:34 PM
Quote - > Quote - samhal - Why do the shadow cams not work for you?
Whichway
Howdy Whichway!
Well because unless I'm doing something very wrong, they're nothing but cameras. Let me explain.
I can switch to Shadow Cam 1, and I don't see where you are looking thu the light. I can rotate around until I find the light, any light, but that's looking thru it unless I come up on it. Matter of fact, if you rotate the Shadow Cam 1, and switch to the Main Camera, it's exactly the same...unless like I said, I'm missing something somewhere.
What I'd like is something akin to C4D. It's called Link Active Object. When you look thru a light, you look thru the light. Any movement affect the lights position directly, totally independent of anything else in the scene.
Hope I explained that right.
I know exactly what you mean. I've had the same problem, since I use Shadow Cams, but only now and then so I tend to forget how to display the cam view.
Here's the trick: You have to select the Shadow cam from the viewport. Right-click in the upper left corner of the viewport, on the name of the view (e.g. "Main Camera"). From the drop down menu that appears, just select the light that you want to view through.
Believe it or not, this is actually a good thing since it allows you to have the light selected while viewing though the shadow light cam. You'll need this because it's the lights' parameters that control the position and direction of the light, not the Shadow Lite Cam parameter's. (Those mainly control the near and far clipping of the shadows, but that's another story.)
I typically use the Shadow Lite Cam to help position spotlights on figures, say to highlight a face, or to help see how a shadow will fall.
Tguyus posted Thu, 27 August 2009 at 8:02 PM
Quote - > Quote - > Quote - > Quote - Request for SP1: allow linking of runtime folders which are named something other than "runtime."
Did you try to make a shortcut of "P6 runtime", named just "runtime", and mount this shortcut in P8?
Thanks for the suggestion. I'm afraid I don't see a way to make that work though. Poser wants to link to a folder. It doesn't recognize shortcuts.
It just seems really odd that the acceptability of a runtime link would be dependent on the name of the folder.
You don't select the "Runtime" you select the folder that contains it. I'm confused by what you're saying. For example, to attach all the content in
c:FooBarRuntime...
You select c:FooBar and the GUI says this is Bar. If you're saying you have:
...P6 RuntimeRuntime
and you're choosing to add P6 Runtime, then it should work. However, if P6 Runtime does not contain a RuntimeLibraries folder it should not work.
Thanks for the message, BB. I've always kept my main runtime folder as e:P6 Runtime. All previous releases of Poser have allowed me to link to that runtime even though there are no levels in the path which just say "runtime."
So to access my main runtime in P8, I had to add another directory level, so it now reads E:P6 Runtimeruntime... (libraries, etc).
This has caused me to have to relink all my textures and geometries which used relative references which, in turn, has caused several days worth of headaches.
An earlier poster also suggested that the widespread use of relative references requires that "runtime" be one of the named levels in the path, but I just don't see why that is necessary. It always worked in previous releases without that hard constraint.
OTOH, maybe I'm the only one without "runtime" at some level of the path in each of my runtimes, so I'll just have to adjust. Then the headaches wil go away.
Regards...
bagginsbill posted Thu, 27 August 2009 at 8:18 PM
It worked in P6 because P6 had a whole bunch of extra lines of code to try different combinations with and without "runtime" as the first folder in the tree.
This was discarded as of Poser 7. Had you upgraded earlier, you would have run into this already. It's not going to come back.
I think the issue was that if you don't have that single portable root, it's more trouble to install things. Given some product package, you'd have top level folders for Geometries, Textures, components under Libraries, and potentially a Python folder. With the anchored way, all packages begin with Runtime and can be merged with other packages easily.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Tguyus posted Thu, 27 August 2009 at 8:25 PM
addendum to previous post...
Just saw the subsequent post mentioning that the requirement to have a "runtime" level in the path was added with SR3 of P7. I don't think I ever installed SR3 of P7, so happily missed this loss of flexibility... until now with P8.
Still can't think of a single good reason this restriction was added. I was happily managing my separate "P6 Runtime" and "P7 Runtime" without this "runtime" layer... until abandoning P7 entirely due especially to its lousy cloth room.
Once I get CorrectReferenceProII working so I can fix all the references P8 is looking for I should be set. So far P8 seems like a worthwhile move up from P6, despite some of the hassles or reconfiguration of runtimes.
Tguyus posted Thu, 27 August 2009 at 8:31 PM
Quote - It worked in P6 because P6 had a whole bunch of extra lines of code to try different combinations with and without "runtime" as the first folder in the tree.
This was discarded as of Poser 7. Had you upgraded earlier, you would have run into this already. It's not going to come back.
I think the issue was that if you don't have that single portable root, it's more trouble to install things. Given some product package, you'd have top level folders for Geometries, Textures, components under Libraries, and potentially a Python folder. With the anchored way, all packages begin with Runtime and can be merged with other packages easily.
Hiya BB... here we are cross-posting.
I understand what you're saying about installation of addons and products. I've often objected to the directory structures imposed by merchants (adding tildes to raise their products to the top of my libraries and such, or adding subdirectories I don't want in my runtime tree). So I've tended to manually install then move textures and geometries and such where I want them in MY structure so I can keep track of them, including purging them if I decide I don't like something. This has always required manual relinking or use of CRPro. I've also tended to use absolute referencing so it made no difference whether my runtime was named "P6 Runtime" or whatever. But I imagine my situation and approach are different from most others, so I'm certainly willing to recognize the need to adapt my approach to conform to P8. It just would have been nice to avoid the hassle, but so be it.
And as a side note, thanks for all you do to help people out and work to improve the Poser product line.
Regards...
bagginsbill posted Thu, 27 August 2009 at 8:32 PM
The "single good reason" I can think of is that I open a zip file and drag the Runtime folder wherever, and it merges everything automatically.
Otherwise I'd have to drag Geometries, Textures, and Libraries, and sometimes Python - four drags instead of one.
Or, if the zip file had a top-level folder with some arbitrary name, like V4CoolStuff, and I wanted to install it in my V4 external runtime called V4 Runtime, I'd have to drag V4CoolStuff to some temporary place, change the name to V4 Runtime, and then drag it onto my existing V4 Runtime.
Either way, it's extra work. I know people say you shouldn't just drag a zip contents somewhere without examining it, but I have no trouble examining it while it is still in the zip. Then I drag it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Tguyus posted Thu, 27 August 2009 at 8:47 PM
Quote - The "single good reason" I can think of is that I open a zip file and drag the Runtime folder wherever, and it merges everything automatically.
Otherwise I'd have to drag Geometries, Textures, and Libraries, and sometimes Python - four drags instead of one.
Or, if the zip file had a top-level folder with some arbitrary name, like V4CoolStuff, and I wanted to install it in my V4 external runtime called V4 Runtime, I'd have to drag V4CoolStuff to some temporary place, change the name to V4 Runtime, and then drag it onto my existing V4 Runtime.
Either way, it's extra work. I know people say you shouldn't just drag a zip contents somewhere without examining it, but I have no trouble examining it while it is still in the zip. Then I drag it.
My main runtime is the product of six or seven years of accumulating stuff. It would be entirely unmanageable if I let merchants choose how their geometries and textures and poses and lights and such get embedded in my runtime... so I always drag stuff where I want it and relink. It is more work, but I can keep all textures and geometries and poses and such organized in "file cabinets" through an intervening directory level (e.g., textureseye textures...etc). This approach includes using a "to be tested" cabinet where products can be tested before being promoted to my main runtime. But again, I know my situation is probably unique, especially since these habits and workflows were formed way back when you could only have a single runtime (having started with Poser 4). In any case, I like to keep as tidy and lean a runtime as possible, dumping unused geometries and textures and such to external holding bins. This approach would itself be unworkable if not for CRPro, which not everyone has.
But that leads to a thought... maybe P9 could have a CRPro type utility built-in to help people manage their inevitably bloating runtimes.
Believable3D posted Thu, 27 August 2009 at 9:43 PM
Getting way OT, but.... Here's what I REALLY wish content creators (and I'm thinking of hair, character and clothing creators, in particular) would do: Organize their files so that it was obvious what figure their set was for. In the case of expansions to something existing, nesting the folders for their product inside of the folder for the orginal product.
Here's an example.
Artist 1 creates hairstyle X.
Artist 2 creates an expansion pack for hairstyle X. What this usually means is that the expansion pack is God knows where - perhaps in a folder under Artist 2's name. Anyone with a decent sized runtime has a good chance of forgetting that there are extra textures/morphs/whatever for hairstyle X, because they're nowhere in the vicinity of hairstyle X in the runtime. Much better that when I go to /libraries/pose/Artist 1/hairstyle X, nested inside that I see a directory called Artist 2/hairstyleXpansion or whatever.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
grichter posted Thu, 27 August 2009 at 10:11 PM
That's exactly how I set my runtimes up. I put all texture packs (mat pose) in a folder that matches the product name. Plus I rename a lot of stuff to exactly match the name of the product purchased, which a lot of times is not the same of the folder names inside the zip. A little extra time during install, but saves a ton of time trying to find something when creating a scene.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
bagginsbill posted Thu, 27 August 2009 at 10:27 PM
Quote - Getting way OT, but.... Here's what I REALLY wish content creators (and I'm thinking of hair, character and clothing creators, in particular) would do: Organize their files so that it was obvious what figure their set was for. In the case of expansions to something existing, nesting the folders for their product inside of the folder for the orginal product.
Here's an example.
Artist 1 creates hairstyle X.
Artist 2 creates an expansion pack for hairstyle X. What this usually means is that the expansion pack is God knows where - perhaps in a folder under Artist 2's name. Anyone with a decent sized runtime has a good chance of forgetting that there are extra textures/morphs/whatever for hairstyle X, because they're nowhere in the vicinity of hairstyle X in the runtime. Much better that when I go to /libraries/pose/Artist 1/hairstyle X, nested inside that I see a directory called Artist 2/hairstyleXpansion or whatever.
The future plans for Poser content and the next-gen library GUI will be taking care of that, along with a few other common problems. Where things are or what they are called will become totally irrelevant.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
rsg posted Fri, 28 August 2009 at 3:16 PM
Quote - NB
Scroll wheel works with parameter palette but not with library palette. Have to use the bar on rhs of library palette and it's difficult to (a) see and (b) use. Someone suggested using up and down keys to move through the icons but it doesn't work on my machine. (Mac G5 ppc OSX Leopard)
I'm using Windows XP and, I have no difficulty using the scroll wheel in the library. I find the whole GUI acts exactly like Windows. Each section is it's own separate window(even when docked), only one can be active at a time. So if I want the scroll in the library, I have to select something there and then scrolling works like normal. Same with anything else in the GUI.
I can't speak for the Mac, since I've never used one - but I would hope it works the same.
My SR1/SR2 requests;
That's all I can think of for now.
bagginsbill posted Fri, 28 August 2009 at 3:56 PM
There were some problems with scroll wheel and keyboard focus. I believe/hope they are fixed now. Please be aware that on the Mac, scroll wheel is simply not supported by Adobe, so I had to do some weird Javascripting to make it work. Also note that on the Mac, the scroll wheel data is not so standard as on the PC. We found some Macs sending completely different numbers for each click than other Macs. Imagine you're expecting +3, -3 and you get +.01743. Heheheh.
User defined thumbnail size is in Beta SR1 now. Actually two sizes - you pick a size for all thumbs, and optionally you can pick a bigger size for the selected item. They are configured using sliders that update the screen in real time. In fact, there are now 8 configurable things in the Library GUI to let you tailor its appearance and (to a limited extent) behavior to your personal wishes. More will be coming in SR2. Much more.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Tyger_purr posted Fri, 28 August 2009 at 7:53 PM