Forum: Poser - OFFICIAL


Subject: Indirect lighting and off-screen geometry

TrekkieGrrrl opened this issue on Aug 07, 2009 · 16 posts


TrekkieGrrrl posted Fri, 07 August 2009 at 5:30 AM

 So.. this may be a stupid question, but is indirect lighting calculated from ALL the geometry in the scene, including things behind the camera ect? Reason why I'm asking is that I've been trying to render a pic of Alyson in the PAD, and even after 10 hours!  of rendering it had only precaldulated 1/3 of the picture. Now the PAD is a pretty large scene with lots of things the light can potentially bounce around in.. so.. I assume it would be a good idea to delete the bits that aren't seen in the picture anyway, right?

Or do I just have a shabby machine (didnt' think so but Bryce-like rendering times aren't what I'm used to either)

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  Using Poser since 2002. Currently at Version 11.1 - Win 10.