Crowning opened this issue on Aug 19, 2009 · 7 posts
Crowning posted Wed, 19 August 2009 at 8:51 AM
Hello,
I already own DAZ's Elite textures, and wonder if they can be used together with SkinVue.
Or does this make no sense, maybe because a) SkinVue's textures are better anyway, and/or b) the adjustments/morphs of SkinVue are only possible with its own textures.
Thanks for any additional information.
Tom
bruno021 posted Wed, 19 August 2009 at 10:15 AM
I think the problem is more "will Elite textures" come in in Vue? I think I've seen reports that they don't import. I may be wrong though.
thd777 posted Wed, 19 August 2009 at 10:44 AM
The Elite textures work fine in Vue and can easily be combined with SkinVue. They are simply very high quality, very high resolution textures. The Poser or DAZ Studio specific material settings won't get imported into Vue anyway (unless you use "use Poser Materials"). Using SkinVue on these textures produces very nice results. Their large size can put a lot of strain on a 32bit system, but they work well under 64bit.
Above is a quick example with Marie. Exported from DS3 as OBJ and then run through SkinVue in Vue Infinite 7.5.
Ciao
TD
bruno021 posted Wed, 19 August 2009 at 12:08 PM
Looks amazing, TD. The Marie character is the best that ever came out of Daz.
Sorry for misleading you Tom.
Crowning posted Wed, 19 August 2009 at 12:49 PM
Quote - Looks amazing, TD. The Marie character is the best that ever came out of Daz.
Sorry for misleading you Tom.
No problem, I already knew that they WILL show up in Vue. The question was more whether
SkinVue is able to use them or always use its own textures.
And thank you TD for your confirmation, it's very appreciated
Tom
FrankT posted Wed, 19 August 2009 at 2:42 PM
SkinVue textures are based on the textures of whatever it is you import so yeah, it'll use the elite ones :)
cisi posted Thu, 20 August 2009 at 4:42 PM
you dont even need skinvue for a good render.
The texture itself is already really good.
This is the elite maya skin texture: no postwork, and rendered fully in VUE: