Forum: Carrara


Subject: solid cross section with import...?

thomllama opened this issue on Aug 20, 2009 · 12 posts


thomllama posted Thu, 20 August 2009 at 8:49 PM

 OK, so Im trying to make a cassette (gear) for a bike, draw it out in illustrator and import into carrara Spline model, problem is it's hollow.. how do I get it to close, I have the inners drawn too but the all come in as pipes so I can't compound them and get a gear...






Hexagon, Carrara, Sculptris, and recently Sketchup. 



bwtr posted Thu, 20 August 2009 at 9:23 PM

I suggest you are far better off using Vertex Modelling in Carrara.
Better still Hexagon if you have it.
You should be able to use these tutes ideas in Carrara though.
http://poserpros.daz3d.com/forums/viewtopic.php?t=58461

Brian

bwtr


thomllama posted Thu, 20 August 2009 at 9:30 PM

 hexagon doesn't work on macs :(   or I would use it






Hexagon, Carrara, Sculptris, and recently Sketchup. 



bwtr posted Thu, 20 August 2009 at 9:42 PM

If you have Carrara recent versions, the Carrara Vertex Room workings have some similarities to Hexagon so you should be able to follow the Hexagon bike making tute in Carrara.

Brian

bwtr


Miss Nancy posted Thu, 20 August 2009 at 10:06 PM

didna sparrowhawke have a plug-in for gears? or was that eric?
trying to do a gear in spline mod never worked for me unless using only corner-points in the ai file - no beziers.



MarkBremmer posted Thu, 20 August 2009 at 11:07 PM

 Carrara is a little finicky about complex compound paths from AI. The most predictable way I've found is by using Illustrator's Intersect function and then delete the unwanted shapes leaving the final compound. (This may require several operations) For some reason, the voids are respected when using this method instead of the simple "compound" option.

Mark






whkguamusa posted Sat, 22 August 2009 at 3:47 AM

From the shapes you are showing there it should work. In Carrara select all your paths and un-group, then combine as compound.

Brian this is one of the rare times when the spline modeler can get you some pretty complex shapes without too much work - if you already have your paths set up in Illy or Draw.
Sort of like nurbs modeling in MOI or Rhino, but you can push it to far and Carrara will choke.

wayne k
guam usa


bwtr posted Sat, 22 August 2009 at 5:33 AM

Hi Wayne
Horses for cources.
I never have been able to mentally gel with the Spline Modeller---can you guess how many times I have tried since Carrara2!!!!

(Was it too late at 72(2002) to start using a computer perhaps!)

Now, MoI on the other hand, has been like taking a duck to water.
(And, once, I was the greatest Hexagon fan!)

Brian

bwtr


thomllama posted Sat, 22 August 2009 at 9:14 AM

 ahhh whkguamusa   you spurred my brain, I forgot the join all the teeth in AI.. so it thought there was 32 separate items instead of just one...  stupid on my part  :/

anyway, still needs some sizing issues fixed in AI but I got the basic jist of it now   thanks guys  :)






Hexagon, Carrara, Sculptris, and recently Sketchup. 



thomllama posted Sat, 22 August 2009 at 2:18 PM

 got it now, much much better... almost perfect  :)






Hexagon, Carrara, Sculptris, and recently Sketchup. 



50parsecs posted Sat, 22 August 2009 at 3:19 PM

Looking good.


thomllama posted Sat, 22 August 2009 at 9:51 PM

> Quote - Looking good.

thanks... now the next part... the rocker arm for the suspension...






Hexagon, Carrara, Sculptris, and recently Sketchup.