Forum: Poser - OFFICIAL


Subject: Lipsync

Einzelganger opened this issue on Aug 24, 2009 · 8 posts


Einzelganger posted Mon, 24 August 2009 at 11:31 AM

Hi all,

 Just had a play with P8 lipsync, its not to bad (i am too lazy to animate :D ) but there are only so many Character XML files, none for the ones i wanted, the XML file looks easy enough to change to a new character, but how do you create the emotion files eg-

i am unfamiliar with .FCZ is it something that can be created by P8? or do i need to spend gain.
tia

 Einzy.


SeanMartin posted Mon, 24 August 2009 at 11:36 AM

I cant advise on the procedure, but a fcz is a compressed face file.

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Einzelganger posted Mon, 24 August 2009 at 11:45 AM

yah, i thought as much, just don't know how to make em, the manual was no help (shock!)


3dactor posted Mon, 24 August 2009 at 12:38 PM

To create the emotional face files:
First  save the emotional "looks" to the  face library. Dial in a surprise, anger, etc... and save. now you have the face files. the fcz are just compressed versions. no need to compress yours.
Now take those face files and place them in an appropriate folder in the lipsync folder of the applications folder.  if you figure is betty, just make a "betty" folder and copy the emotional face files you made here. Now copy one of the viseme map. XML files and edit it  by pointing to the proper expressions that you just moved into the "betty" folder.

those will get your emotional expressions for the talk designer out of the way, but if you want your figure to work in the face room they need to have the proper Phoneme channels on the head actor. And make sure the names match the XML file. this is why it is handy to copy another figures XML file and then use the naming for your Phonemes.

I hope that helps a bit.


Einzelganger posted Mon, 24 August 2009 at 12:45 PM

great stuff, i should have realized that's what they where.
thankyou.

 Einzy


Einzelganger posted Mon, 24 August 2009 at 1:14 PM

works a treat, thanks again.


3dactor posted Mon, 24 August 2009 at 2:38 PM

 no problem, glad you figured it out! :) we'll be awaiting the link to the final youtube animation :)


Einzelganger posted Wed, 26 August 2009 at 8:36 AM

whoops, missed the last reply.
hmm not really up to you tube quality, just for my amusement :D