Michael314 opened this issue on Aug 26, 2009 · 7 posts
Michael314 posted Wed, 26 August 2009 at 1:13 PM
Hello,
I did some testing on Gamma correction and on tone mapping with Poser.
My test scene was a unit square with a pattern of RGB colors (full and half intensity), plus some greyscale squares. The only light in the scene one sun, shining vertically onto the square.
I did renders with 50% light intensity, 75% and 100%.
The camera pointed directly to the square.
This is what I got:
Poser 7 or Poser Pro without gamma correction.
No surprise: The resulting image at 100% light intensity was almost identical to the texture (exactly concerning the color values, differences only due to unprecise camera positioning).
With 50% light or 75% light, the RGB values were just multiplied by this.
Poser Pro with gamma correction (using 2.0 as gamma for simplicity): As expected, the color values were exactly what you would expect when squaring them. Also every color channel treated separately / independently.