jonnybode opened this issue on Aug 29, 2009 · 27 posts
jonnybode posted Sat, 29 August 2009 at 1:46 PM
Today i decided to create my own Mike4 Reduced resolution character, i did it this way:
1: load M4
2: export all bodyparts as *.obj (by python)
3: load V4
4: import all previously exported morphtargets (by hand, ouch!)
5: Zero all bends in tounge 1 - 3
6: Spawn full bodymorph
7: save to library
8: use "Morphing cloth" to transfer the FBM to my previously made V4 RR (created with the V4 object from Daz studio)
9: Open new character in Poser, export whole body as *.obj
10: Import said *.obj
11: setup room, apply M4 rig
12: save new character
Only prob now is that the object is mapped as V4 (still looking god and one can use some V4 male textures available).
Regards / Jonny
jonnybode posted Sat, 29 August 2009 at 1:52 PM
So ... Freak 4 Reduced resolution :-)
LaurieA posted Sat, 29 August 2009 at 2:14 PM
Quote - Hi!
Today i decided to create my own Mike4 Reduced resolution character, i did it this way:
1: load M4
2: export all bodyparts as *.obj (by python)
3: load V4
4: import all previously exported morphtargets (by hand, ouch!)
5: Zero all bends in tounge 1 - 3
6: Spawn full bodymorph
7: save to library
8: use "Morphing cloth" to transfer the FBM to my previously made V4 RR (created with the V4 object from Daz studio)
9: Open new character in Poser, export whole body as *.obj
10: Import said *.obj
11: setup room, apply M4 rig
12: save new characterOnly prob now is that the object is mapped as V4 (still looking god and one can use some V4 male textures available).
Regards / Jonny
Can you export M4's uv's in UV Mapper and apply them to your new figure? Just a suggestion although the polycount is different now I guess.
Laurie
jonnybode posted Sat, 29 August 2009 at 2:31 PM
Hi LaurieA!
Unfortunately not, I have tried a whole bunch of UVS´s that I have lying around but only get "Incompatible facet structure" in UVMapper.
Ive had this problem before when i needed to aply V2´s texture on She Freak, got help in the UVMapper forum at that time so I guess its time to start digging in the archives :-)
hoplaa posted Sat, 29 August 2009 at 3:28 PM
Would you be willing to share? You could use RTencoder to avoid any copyright issues. I'm capable of doing this myself but would like to avoid the hassle if possible.
Anyway, nice work :)
lkendall posted Sat, 29 August 2009 at 8:52 PM
Universal Texture Converter 2, another DAZ product, can convert textures for all the generation 3 and generation 4 DAZ figures (including M4 to V4).
LMK
Probably edited for spelling, grammer, punctuation, or typos.
jonnybode posted Sat, 29 August 2009 at 10:41 PM
Hi!
Hoopla:
Thanks, I would gladely share the character but i got a feeling that it would take a far amount of coversation with Daz first.
I wrote this quick "tutorial" just as a possible way for people to create their own characters.
If anyone wants to try, it may be better to at 10: Edit a copy of Michael 4.cr2 so that it points to the new object.
In that way you can leave the Setup room alone
Lkendall:
I know about UTC but that is not an option as I rather have the object mapped correctly (but thanks for your input).
Regards / Jonny
lkendall posted Sun, 30 August 2009 at 12:52 AM
*"...I rather have the object mapped correctly..."
Of course, it is just a suggestion. Not to be too technical, but seeing that what you have actually made is a full body morph of V4, with the rigging of M4, the the textures for V4 male, and maybe for Vittorio may fit your project. Just a thought, until you can get the figure remapped.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
jonnybode posted Sun, 30 August 2009 at 1:53 AM
I forgot about Vittorio´s textures, thanks for that Lkendall.
This being a V4 morph I do not fully agree, initialy yes but My Mike4 RR has his own object now as one can see in the picture (comparision between blMilMan_m4b and Michael4rr ).
lkendall posted Sun, 30 August 2009 at 3:06 AM
How many less polys does the figure have?
LMK
Probably edited for spelling, grammer, punctuation, or typos.
jonnybode posted Sun, 30 August 2009 at 3:14 AM
Hi!
Michael 4 totals --> 67550 polys
Michael4rr totals --> 17402 polys
So its very lite.
Regards / Jonny
thedutchview posted Sun, 30 August 2009 at 4:06 AM
Jonnybode
can you first remap v4 to m4 and then make the reduced version?
ice-boy posted Sun, 30 August 2009 at 5:20 AM
this brings me to the question.
why is DAZ making so high poly figures?
jonnybode posted Sun, 30 August 2009 at 6:14 AM
Hi!
Thedutchview:
I wish i could but the origin of this object comes from the Victoria RR character available in Daz studio and it wont accept an UVS-file from Mike 4.
I only use the normal V4 as some kind of proxy to get the morphs over to V4RR whom i later use to create the Mike4 RR object.
Ice-boy:
They have always offered a RR version of their characters but they didnt with the 4th generation, you have V4RR in Daz studio but thats it.
Its a pity me thinks.
Regards / Jonny
thedutchview posted Sun, 30 August 2009 at 6:22 AM
I know hmm then i dont know a solution :
apollyonpt posted Mon, 31 August 2009 at 6:28 AM
hi, could you point me to that tutorial you said, i can t seem to find it, tnx ;)
jonnybode posted Mon, 31 August 2009 at 2:19 PM
Hi apollyonpt!
Aaah that hurts, guess my tutorial in the first post sucks ;-)
If you really want to try to create this character just let me know when you hit the wall and ill try to guide you.
You need to have Daz Studio with Vicky 4 installed (here is were you get Victoria 4 Reduced resolution) + the program "morphing clothes" by Dimension 3d.
Regards / Jonny
momodot posted Mon, 31 August 2009 at 6:14 PM
jonnybode,
What script did you use to export the M4 body parts as individual morph .obj? PoserToolBox is only exporting the head and eyes...
PoserToolBox does not seem to want to let me use the single m4 geometry folder as a "morph from prop" to V4.
Thanks.
momodot posted Mon, 31 August 2009 at 9:51 PM
jonnybode posted Mon, 31 August 2009 at 11:33 PM
Hi Momodot!
Hehe thats exactly how it looked for me :-)
The script i used to export morphs with was (zip is called Morph_python) by a member called "Markschum", it also contained a script for importing multiple objects but i didnt get that one to work.
Markschum hangs out in the Python forum if you want to reach him.
Script names are Morph_export.py and morph_loader.py.
Good luck with the project and just ask if theres anything else unclear.
Regards / Jonny
momodot posted Mon, 31 August 2009 at 11:50 PM
Thanks... I'll check out those scripts. I just completed all the exports and imports and made the FBM on my V4 so next is the Morph Clothes step... I am curious to see if the mouth open morphs etc will still work on the new M4RR. Thank you for posting your idea and method!!
jonnybode posted Mon, 31 August 2009 at 11:56 PM
Hi!
Ive transfered choosen facial morphs too with Morphing clothes, one downside so far, when you open the mouth you have to manualy adjust the lower jaw.
Im sure it can be fixed but im just not there yet.
Regard / Jonny
momodot posted Tue, 01 September 2009 at 12:30 AM
Thanks again... I had made a poly reduction M4 but the poly flow was terrible and the open mouth morphs were broken by the lips sticking together..
jonnybode posted Tue, 01 September 2009 at 12:57 AM
Click here to make it invisible, I think you have that in regular M4 too but hidden.
Regards / Jonny
momodot posted Tue, 01 September 2009 at 11:18 AM
jonnybode posted Tue, 01 September 2009 at 12:36 PM
Thats looks pretty convincing,nice!
Did you manage to transfer the mouth open morph?
momodot posted Tue, 01 September 2009 at 1:53 PM