Forum: Freestuff


Subject: Generic Texturing - quality issues

pakled opened this issue on Aug 31, 2009 · 14 posts


pakled posted Mon, 31 August 2009 at 10:52 PM

Well, I've been meaning to stop here...;)

I've been modeling for (oh my) about 8 years, with varying levels of quality...;)  I'm mainly using Wings 3d, but I think this is more of a generic question, relating to any modeler...

How the @#$% do you get your textures to look so good?...;)  I've been able to UVMap for some time, but the 'density' (level of detail) of textures seems to be (to coin a phrase) all over the map.

I've looked at some of the texture packs that have been offered here, and tried some of them, but the thing I'm after is detail (I have a theory that the secret to modeling isn't loads of fiddly bits on the object file; it's a straightforward object with really finely detailed textures)

I've seen bunches of psd files, for those lucky enough to afford Photoshop (I have Gimp, which limits me, but whaddayawantforfree?...;)

Are you creating the texture files from scratch; are there URLS of 'insanely great' textures out there, or is the secret using lots of different textures on just a few polys?

If there are some good texturing tutorials out there (for detailed texturing), point me that way. If I ever figure out how to make Hexagon not supply me with 'bell shaped blobs', I'll try using that.

If there are programs I should look into? (Have Paintshop pro, Gimp, Corel Draw, 'something that starts with an M', and probably many more...;), I'm all ears, as the Ferengi say...;)

Thanks, appreciated already...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)