libertycityanimation opened this issue on Sep 04, 2009 · 8 posts
libertycityanimation posted Fri, 04 September 2009 at 3:26 AM
Is it possible to change the dimensions of the poser figures (characters) so when i import them into 3ds max i get the same scale as my models?
Thanks
LCA
geep posted Fri, 04 September 2009 at 5:12 AM
Scale the "Body" parameter for the figure? :blink:
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edited 10/5/2019
EnglishBob posted Fri, 04 September 2009 at 5:50 AM
How are you doing the transfer?
libertycityanimation posted Fri, 04 September 2009 at 6:41 AM
I am doing the export from poser into max each time i try the characters ends up bigger then the scene!
TrekkieGrrrl posted Fri, 04 September 2009 at 7:39 AM
That's interesting. Poser's native scale is miniscule comparet to practically any other 3D program, so I'm puzzled that your figures comes in too large in Max. Usually I scale my Poser figures up with around 10000% when importing them to both Max and Hexagon. Then they're still small, but workable.
So which settings are you using when you're importing?
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libertycityanimation posted Fri, 04 September 2009 at 8:46 AM
well in max i am using the feet with decimal inches i don't know what dimension poser uses
manoloz posted Fri, 04 September 2009 at 8:48 AM
From the Poser8 readme:
*----------------------------------------------------------------
Poser Native Units
One Poser Native Unit is the equivalent of 8.6 feet or 262.128 centimeters.
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hborre posted Fri, 04 September 2009 at 8:48 AM Online Now!
Poser dimension scaling can be set in the General Preference from American standards to Metric.