FightingWolf opened this issue on Sep 15, 2009 · 148 posts
FightingWolf posted Tue, 15 September 2009 at 7:42 AM
I just noticed that when I read anything about the SR1 for Poser, that I become like a kid waiting for his birthday and all of the presents that come with it.
Is it just me feeling this way?
Frederick
Poser By Design
bobbystahr posted Tue, 15 September 2009 at 7:53 AM
Any one who dropped the cash likely is...some folk are just more vocal...you're not alone.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
3anson posted Tue, 15 September 2009 at 8:22 AM
trying not to be cynical, but what is the bet that SR1 does not get released before the 30 days are up for the early adopters?
cspear posted Tue, 15 September 2009 at 8:22 AM
Quote - Is it just me feeling this way?
Me too! I did a 4-hour render overnight that would be lovely, were it not for the darned ugly, blotchy render artifacts.
I really hop they release this soon.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
aeilkema posted Tue, 15 September 2009 at 8:26 AM
It's just you and a few others feeling that way. According to some around here, most people do not need SR1 at all, since Poser 8 is working fine. It's only a few that need SR1 and only a handful of people experience problems with P8.
I'm eagerly awaiting SR1, hopefully it will be released soon.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
cspear posted Tue, 15 September 2009 at 8:42 AM
Well, I know others are having trouble with the library and textures not loading, but they're fine for me.
I was under the impression that IDL was problematic for almost everyone; bagginsbill has shown in other threads that there are real improvements in render quality and speed with IDL in SR1. It is really frustrating to know that the problems have been addressed but that I can't take advantage of that. I've been back to Poser7 but that's just not doing it for me anymore.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
NoelCan posted Tue, 15 September 2009 at 9:10 AM
Waiting... Waiting... How about some ideas on what will be fixed in SR1...?
IsaoShi posted Tue, 15 September 2009 at 10:47 AM
Quote - .... since Poser 8 is working fine. It's only a few that need SR1 and only a handful of people experience problems with P8.
That reminds me, I must get some ironing done this evening.
:O)
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
aeilkema posted Tue, 15 September 2009 at 11:25 AM
Poor you..... maybe you have something that takes a long time to render for while you're rendering ;-)
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Fugazi1968 posted Tue, 15 September 2009 at 12:00 PM
I would say I am slightly peckish for SR1 rather than hungry.
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Vestmann posted Tue, 15 September 2009 at 12:12 PM
I´ll admit to going to SM's download sections several times a day! I can't wait for SR1! P8 is working great for me and I almost feel it gets faster and more stable the more I use it. But I'm not doing any complex scenes as I simply can't render without IDL now. Come on SR1!!!
redtiger7 posted Tue, 15 September 2009 at 1:15 PM
I can't wait for it so the damn thing finaly becomes usable (I hope) Right now I'm having to do all the set up in Pro and then import it into 8 to render it. It shouldn't be this way.
LostinSpaceman posted Tue, 15 September 2009 at 1:22 PM
Quote - trying not to be cynical, but what is the bet that SR1 does not get released before the 30 days are up for the early adopters?
That ship has already sailed.
Tashar59 posted Tue, 15 September 2009 at 4:06 PM
Quote - It's just you and a few others feeling that way. According to some around here, most people do not need SR1 at all, since Poser 8 is working fine. It's only a few that need SR1 and only a handful of people experience problems with P8.
Not one single person in this forum has ever said that.
Vestmann posted Tue, 15 September 2009 at 4:14 PM
Quote - Not one single person in this forum has ever said that.
Yeah, I think a lot of people are able to live with P8's bugs without complaining, and that's a good thing, but I think we can all agree that Poser 8 desperately needs SR1 to be fully enjoyed by it's eager users.
Michael314 posted Tue, 15 September 2009 at 4:41 PM
Hi,
yes, waiting for SR1. I have a few crashes with P8 (not as many as with the initial P7, but significantly more than with P7 current SR, and always when I have not saved a long time),
no problems with the library (except occasional crashes when refreshing the library), but the
main issue is IDL.
Especially because BB has said that IDL will change in SR1, I do not want to waste time with the old one and then restarting.
I don't think it will take too long, because it is in testing already. I prefer a stable SR1 to a quick release with more bugs left in it.
Currently I'm working with P7 / PPro again.
Best regards,
Michael
Tashar59 posted Tue, 15 September 2009 at 4:56 PM
Quote - > Quote - Not one single person in this forum has ever said that.
Yeah, I think a lot of people are able to live with P8's bugs without complaining, and that's a good thing, but I think we can all agree that Poser 8 desperately needs SR1 to be fully enjoyed by it's eager users.
Yes everyone does agree it needs an SR and I would guess more than one as time goes on.
lkendall posted Tue, 15 September 2009 at 6:01 PM
Not everyone who has problems will complain. Some people simply make do, and rely on others to communicate for them. As long as some are making the obvious problems known, most folks will sit back and just read. And, of course, wait for SR1 to come out.
**Vestmann:
**
If you post the download link, I bet a lot of other people will visit it with you.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
Vestmann posted Tue, 15 September 2009 at 7:08 PM
Quote - **Vestmann:
**
If you post the download link, I bet a lot of other people will visit it with you.LMK
Do you mean the link to the SM downloads section?
Here it is:
Poser Updates
Don't mind the company ;)
lkendall posted Tue, 15 September 2009 at 9:36 PM
Yes. Thanks. Just checked. SR1 is not there. :/
lmk
Probably edited for spelling, grammer, punctuation, or typos.
Believable3D posted Wed, 16 September 2009 at 12:30 AM
now it is.
oops, it's gone.
:lol:
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
estherau posted Wed, 16 September 2009 at 1:15 AM
must be very very close then!!!!
I aim to update it about once a month. Oh, and it's free!
R_Hatch posted Wed, 16 September 2009 at 1:29 AM
I think alot of us are just in the "well, it works quite nicely now, and I can get by until SR1 comes out, but I will be happy when it is" camp. Poser 8 is one of the best releases yet, with relatively few bugs, and the new features actually work more or less as expected.
NoelCan posted Wed, 16 September 2009 at 2:48 AM
I wish..
aeilkema posted Wed, 16 September 2009 at 6:53 AM
Quote - Not everyone who has problems will complain. Some people simply make do, and rely on others to communicate for them. As long as some are making the obvious problems known, most folks will sit back and just read. And, of course, wait for SR1 to come out.
**Vestmann:
**
If you post the download link, I bet a lot of other people will visit it with you.LMK
That's not a good attitude. At least they should communicate their problems to SM. SM will only act on a bug if it is confirmed by others. I reported a bug, which they couldn't duplicate themselves. Later others started to report the same bugs to SM and then they gathered enough information to able to act on it.If people will sit back and wait the bug resolving goes a lot slower or at worst, the bug may never be dealt with. You can't rely on others to take responsibility on your behalf.
On the other hand only 'complaining' here isn't good either. Problems and issues need to be reported directly to SM.
Quote - I think alot of us are just in the "well, it works quite nicely now, and I can get by until SR1 comes out, but I will be happy when it is" camp. Poser 8 is one of the best releases yet, with relatively few bugs, and the new features actually work more or less as expected.
Quite logic also. With every new release of Poser, less new features are added, so less can go wrong. Poser 5 compared to Poser 4 was a major thing, completely new. From there on the changes and new additions have been less and less. Compared to going from Poser 4 to Poser and going from Poser 7 to Poser 8, this newest release isn't very impressive at all. It's more like going from Poser 4 to Poser 4 Pro Pack, then going from Poser 4 to Poser 5.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
R_Hatch posted Thu, 17 September 2009 at 3:30 AM
Oddly enough, I find it to be quite the opposite (IMHO): I'm much more impressed going from Poser 7 to 8 than I was going from 6 to 7. I honestly think I'll just stick with the even-numbered releases from now on.
imax24 posted Thu, 17 September 2009 at 5:18 PM
I could be wrong, but I'm guessing in SR1 they are trying to fix everything that has been reported and confirmed as a bug, and the reports keep coming. Or maybe some of the bugs are proving to be very stubborn.
One thing I fear won't be fixed (because it's a design issue rather than a bug) is the fact that the GUI elements and text are too tiny for anyone who doesn't work on a laptop. Not just the library content icons, but scrollbars, buttons, parameter text, etc. Since 3D people tend to work on large monitors, this is a fairly significant issue. I also wish there was a way to change the dark grey interface. Too gloomy.
Believable3D posted Thu, 17 September 2009 at 6:23 PM
That (i.e. the mail beginning "Since it has been....") is an automated response.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Dizzi posted Fri, 18 September 2009 at 7:08 AM
Quote - II think this is rather rude. Especially since there has not been any solution offered..
Below is the last response from SM
Well, the solution offered was: Wait for the Service Release...
NoelCan posted Fri, 18 September 2009 at 9:22 AM
With no idea as to when that will be. I still think that SM could do better..!
Thanks anyway Dizzi..
grichter posted Fri, 18 September 2009 at 10:02 AM
Quote - With no idea as to when that will be. I still think that SM could do better..!
Thanks anyway Dizzi..
47 days and counting. The natives are getting restless :bored:
Everyday that goes by with no SR1, the more and more in my mind it is becoming obvious P8 was rushed out the door for the sole purpose of a SM cash injection from the early adopters.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
SophiD posted Fri, 18 September 2009 at 1:58 PM
do you suppose SR1 will fix the "not enough memory to load texture" error I'm getting all the time??
runtimes load correctly for me and renders are fine. But if i load more than one figure in the scene I get the memory error - it's very annoying.
bagginsbill posted Fri, 18 September 2009 at 2:51 PM
Quote - do you suppose SR1 will fix the "not enough memory to load texture" error I'm getting all the time??
runtimes load correctly for me and renders are fine. But if i load more than one figure in the scene I get the memory error - it's very annoying.
Please, nobody jump down my throat for what I'm about to say. I'm not making any judgements or jumping to conclusions. You can draw your own.
Here's the thing. I looked in the bug database. It looks like (looks like, mind you, don't kill the messenger) everybody with this problem assumed somebody else reported it. Only two people reported this problem. One of them found he had done something strange and rescinded his bug report.
The other was semidieu, who did not experience the problem himself. Rather, he saw all the posts at RDNA and posted a bug on behalf of all the others. Since he never saw a problem loading textures (nor have I), it isn't at all clear if the problem was fixed. Certainly some related errors were found, and SM speculates that the problem is resolved. Semidieu cannot confirm it because he never saw the problem. Nor did any of the other dozens of beta testers, many of whom, amazingly, spend every waking moment testing Poser 8. (Some of these heroes who work with Poser 16 hours a day talk constantly with SM engineers, and are listed on the credits dialog of Poser 8.)
So, as far as I can tell, (again, don't bite my head off) SM do not know this to be a problem. Meaning, nobody doing Beta testing has this problem. There are clearly other users who have this problem, and they have written about it in public forums. (fora?) I'm not certain that nobody told SM, but usually when ratscloset gets a bunch of customer problem reports, he makes a bug report about it. I cannot find any such bug report.
If you did not report this problem and you have this problem, (shouting now on purpose) NOTIFY SM IMMEDIATELY. If you did already report it, thank you, and go report it again. Ask them to let you have a pre-release copy of the SR1 updater, so you can confirm that it fixes it for you. They may not do that, but right now, it's a total guess as to whether it is fixed or not, and SR1 is almost out the door!
I don't want trouble, people. Please do not beat me up. I'm trying to be as straightforward as possible, and I'm not making the assumption you're all lazy and stupid. I'm just telling you what I see. Facts only - no judgement.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
LeeMoon posted Fri, 18 September 2009 at 2:59 PM
Ted,
Thank you for the info. I had reported a few issues with the initial P8 release. John and I worked on them and I encouraged others with similar difficulties to report them as well (until I left on vacation.) It's great to hear that SR1 is very close to release. Thank you, the development team, beta testers and the support/sales teams for all the help... even when I've been frustrated. :)
Lee
SophiD posted Fri, 18 September 2009 at 3:13 PM
I just installed Poser 8 and applied the small fix file, loaded my runtimes in the runtimes pane - btw, great job on this, runtimes work much better now. Then off to test by loading koji1 and the ronin texture. all goes well and renders fine. Then i added a second figure - expressnimg's HeBot.
tried other figures as well - David with standard maps, M3 with DAZ's high res maps, M4 with standard maps. All had the same error.
The only textures that loaded fine were from content that was installed within the Poser 8 directory runtime. All external runtimes chuck up that error.
**
Tyger_purr posted Fri, 18 September 2009 at 3:25 PM
Quote - I do not really know where to report the issue I'm having since CP no longer have a forum.
goto
click the "start a new incident" tab and fill in the form.
My Homepage - Free stuff and Galleries
hoplaa posted Fri, 18 September 2009 at 3:28 PM
I also get that error when applying a MAT pose from an external runtime, same routine with the same files in Poser Pro works as expected.
SophiD posted Fri, 18 September 2009 at 3:31 PM
thank you Tyger_purr! :D
SophiD posted Fri, 18 September 2009 at 3:59 PM
ok bug reported so i don't get shouted at... :blushing: :blink:
bagginsbill posted Fri, 18 September 2009 at 4:03 PM
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
lkendall posted Fri, 18 September 2009 at 4:04 PM
SophiD:
Does Poser 8 load the figure but without its textures? If it loads the figures, can you apply the textures in the Advanced Material Room (buy navagating to the texture yourself)?
lmk
Probably edited for spelling, grammer, punctuation, or typos.
SophiD posted Fri, 18 September 2009 at 4:09 PM
lkendall, yes, that's what's happening. However, when i finish applying the textures manually and click render, the same error pops up, eventhough the textures are entered correctly.
hemi426 posted Fri, 18 September 2009 at 4:17 PM
Thank you Bagginsbill and Tyger_purr.
I just reported my memory leak problem to Smith Micro. Even if I load a blank scene and do nothing, memory consumption of the Poser.exe process increases by 30KB/sec. I usually leaave my PC alone during rendering (watching TV). So, when you get back after 30min or so and move the mouse, the "out of memory" error appears, because Poser allocated a lot of memory even if it's in idle mode after rendering.
With my previous Poser version, memory consumption stays constant when I do nothing (as expected).
EDIT: Just to give you some idea. During the time it took to report the problem and write this forum post, Poser memory consumption increased from 17MB to 73MB. When I minimize Poser, memory drops again to 17MB and starts increasing slowly but steady...
hemi426 posted Fri, 18 September 2009 at 4:19 PM
One more question: The problem with Poser crashing while trying to refresh the library has been reported already by someone, right? And the 1px artifacts at the border of a render.
Latexluv posted Fri, 18 September 2009 at 4:25 PM
Been gone for a week, and so I've missed a bunch of conversations. But I will say here that I'm in serious need of that update to speed up IDL rendering on my poor, over-worked Toshiba. I like what I see BB!
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
lkendall posted Fri, 18 September 2009 at 4:29 PM
SophiD:
This problem seems to occure for several reasons. I believe in most cases, the material nodes get loaded, but without the textures.
In the Advanced Material Room, click on the name of a texture, and in the dialogue box, click on the texture name with the down arrow on its left. A menu of pathway names to textures should open up. Scroll down to the pathway with a blue check mark beside it. Check to see if any of the directory names in the pathway are corrupted. Generally the first letter of the directory name is missing.
In my case this happens when the directory before the "...runtime..." directory contains a number (except at the end of the directory name). A directory name such as "...Poser7..." is okay to use, but not "...V4Cloths...". I have been able to manually load the textures, and Poser could then find them and render, so, your problem is a little different than mine.
lmk
Probably edited for spelling, grammer, punctuation, or typos.
aeilkema posted Fri, 18 September 2009 at 4:29 PM
Quote - Here's the thing. I looked in the bug database. It looks like (looks like, mind you, don't kill the messenger) everybody with this problem assumed somebody else reported it. Only two people reported this problem. One of them found he had done something strange and rescinded his bug report.
The other was semidieu, who did not experience the problem himself
BB, something is wrong then. I've reported it to SM also and after John dealt with it initially (but we could not solve it) I was told the following (Incident: 090813-000107):
Quote - I have reported this issue to the Project Team. I could not duplicate the issue, but wanted them to be aware of your report.
Here's another quote from the tech support thread (Incident: 090813-000107), a bit earlier in the thread:
Quote - The Texture issue could be due to a known Bug. Let me know if the file in question has a Capitalized Extension for the Textures used.
Not sure what is going on in the last Scene, other than Poser may be looking for a Texture, this could be related to the above.
That wasn't the issue at all and my issues were reported to the project team. I filed the report, I did not rescinded my bug report at all and the report was sent on to project team. The Tech Support CLOSED the case, but a number of the issues weren't resolved at all.
I reported the issue for sure (and I actually know of at least 4 others who have done so, one of them being Semidieu), there should be at least 5 reports.
I'm not sure if I do trust this anymore..... I reported the same issue when using Poser 7 Pro (yes, it's there also, but not as bad as it is in P8, but still there.) and I wasn't the only one back then. I was told back then by Tech Support that the issue would be dealt with. Yet, they never dealt with it at all and now P8 report are missing as well? They know it's a bug, they've confirmed that twice already, so they should deal with it. I'm getting the feeling that they may not be able to deal with it at all, since P7, P7 Pro and P8 all have the same issue. Perhaps they rather ignore it? I could be wrong of course......
Fact is.... I reported it (along with other issues), bug confirmed, yet the reports go missing, case get's closed and no one knows if it's dealt with or not?
I'm not going to re-file anything, I've spent hours with tech support, doing this, doing that, trying this, trying that and I'm not going to go through all of that again. Tech Support closes open issues more often I've noticed, without the issue being resolved. You get a final reply like 'we're looking into it' or 'we've forwarded your report' and then you never hear back again and the issue stays open. It happened to me 4 times now and none if the issues was ever resolved. I re-filed an issue that wasn't resolved once, to no avail. I'm not going to re-file this whole texture matter again.
It's time that SM will get a different support filling system, one that doesn't close report automatically or one that Tech Support can't close as long as no real solution has been brought forth. Now the case closes after 4 days of inactivity or Tech Support can close it whenever they feel like it. Cases should only be closed when resolved.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
TrekkieGrrrl posted Fri, 18 September 2009 at 4:32 PM
I'm glad I'm not in the bug squashing team. My Poser 8 has been running - along with my computer - for the past 4 days straight, and I have yet to see any Out of Memory error.
Not saying you don't see it, just that it's odd that the memory leak affects some and not all.
Most of my problems with Poser 8 at the moment is because of the stupid decimal point thing. I long to be able to enter dial values with the numerical keyboard and NOT having to use the %¤# punctuation mark just because someone forgot there's a world outside the US ;) I WANT MY COMMA BACK!
But that's my main problem atm - that and the obj importer whichb makes my Poser crash - but I am starting to suspect that is somehow related to the decimal point thing as well, since Ratscloset couldn't replicate it, so I'll hold my breath until SR1 and hope it is solved then.
is it there yet?!
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Anthanasius posted Fri, 18 September 2009 at 4:49 PM
Quote - Teaser time. More SR1 IDL goodness here. 23 minutes.
Beautifull, but ... wich configuration ? wich render settings ?
Génération mobiles Le Forum / Le Site
Vestmann posted Fri, 18 September 2009 at 4:51 PM
Quote - Teaser time. More SR1 IDL goodness here. 23 minutes.
Goddamit BB! That's just mean ;) Do you have any idea how the SR1 is coming along? Can we expect it within the next few days?
bagginsbill posted Fri, 18 September 2009 at 5:06 PM
Guys, let's not confuse memory use climbing while idle with cannot load texture. These are separate issues.
I know the texture failure dialog says it could be out of memory. That's not the problem for those who see it instantly. It's because there were some bugs in dealing with file I/O (a few actually) and they've been fixed. Let's see if SR1 fixes it.
As to the climbing memory, this is normal, although it perhaps scares you. However, you've noted that most if not all the memory is given back when you minimize. It is also given back periodically. This is memory being used to cache messages going between the library GUI and Poser. It is a normal consequence of using modern "managed code" where the programmer is not responsible for memory management - the system is. This is how Flash works. Every once in a while, a garbage collector runs and gives the memory back. I watched this very carefully for hours and hours. It is not a bug when it is working as it is supposed to.
That's not to say it is impossible to consume all of memory doing nothing. There are any number of components that could be buggy in this area. I've seen graphics drivers do it, I've seen out-of-date versions of Flash and IE do it, lots of things that are under your control, not P8's control. Not saying you've done something wrong.
Sigh - I have to go on and on trying to explain these technical things. I'm sure I'm becoming boring/insulting again to somebody.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
NoelCan posted Fri, 18 September 2009 at 5:15 PM
The team at SM don't seem to know much at all about their PREMIER grahpics program..
Whatever happened to extended Beta testing..?
Apple OS 10.6.1 and the Prog is unusable STILL..!!
Khai-J-Bach posted Fri, 18 September 2009 at 5:24 PM
oh stop trolling Noelcan.
ok you have issues but that does not give you the right to go from thread to thread ranting.
SophiD posted Fri, 18 September 2009 at 5:34 PM
Quote - lkendall**:**
This problem seems to occure for several reasons. I believe in most cases, the material nodes get loaded, but without the textures.
In the Advanced Material Room, click on the name of a texture, and in the dialogue box, click on the texture name with the down arrow on its left. A menu of pathway names to textures should open up. Scroll down to the pathway with a blue check mark beside it. Check to see if any of the directory names in the pathway are corrupted. Generally the first letter of the directory name is missing.
In my case this happens when the directory before the "...runtime..." directory contains a number (except at the end of the directory name). A directory name such as "...Poser7..." is okay to use, but not "...V4Cloths...". I have been able to manually load the textures, and Poser could then find them and render, so, your problem is a little different than mine.
lmk
ok I looked and you are indeed correct. Poser seems to get confused as to directory naming!!
my base External runtime is called POSER RUNTIMES. It includes several directories within it such as MEN, WOMEN, ENVIRONMENT etc etc.
now when i look at the dropdown menu in the materials room, the path is recorded as
**POSER/RUNTIMES/**MEN/Textures/etcetc which is obviously incorrect.
it should be POSER RUNTIMES/MEN/textures
it basically adds a stroke where it shouldn't. Possibly because the directory i installed Poser 8 in is called POSER and not Poser 8....
just to add: Poser 7 didn't have a problem with this directory name
bagginsbill posted Fri, 18 September 2009 at 5:42 PM
SophiD -
Excellent snooping! What is the complete path you use? I'll make an identical one and test it with SR1!
@aeilkema - You make some good points. Issues should not close when they're "looking into it" and you're waiting for a response. Bogus.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
NoelCan posted Fri, 18 September 2009 at 5:47 PM
Kalbach
Please forgive My ranting but I am looking for answers. save critical comment for the galleries..
SophiD posted Fri, 18 September 2009 at 5:56 PM
I have Poser 8 installed in a directory called "Poser", since i uninstalled Poser 7 and thought there'd be no need to have a Poser 8 directory. This is located in
H:/Poser
the external runtimes directory is
H:/ POSER RUNTIMES
and has several subdirectories which house individual runtimes (see attachment) I have added the "fake" poser.exe file to each of these runtimes.
SophiD posted Fri, 18 September 2009 at 5:58 PM
so, basically, Poser 8 doesn't like gaps in runtime names and doesn't like the word "Poser" in any directory other than its own.
you will notice that it invariably changes the texture directory to either "POSER/RUNTIMES" or "Poser/Runtime"
bagginsbill posted Fri, 18 September 2009 at 6:04 PM
OK - I just made a C:POSER RUNTIMESMEN and moved my entire Apollo Maximus folder into MEN. It works fine.
Next I'll re-install the original Poser and see if it is broken.
I'm not sure if the H: versus C: would matter. I think not. I'll let you know. This may take a few minutes. I have to eat something.
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bagginsbill posted Fri, 18 September 2009 at 6:11 PM
Oh wait - I just remembered a bug that got fixed. You have a folder called H:POSER and another folder called H:POSER RUNTIMES. One is a prefix of the other!
The confusion is not from the H:POSER RUNTIMES alone, but rather that both folders begin with the same eight letters. That was a nasty bug, and I know it was fixed.
It isn't about gaps in names, it's about two names where one is a subset of the other name.
I'll have to set up a very different test to verify this. Very unfortunate that your Poser installation is called H:POSER. Otherwise, we could easily just rename that to see if it fixes your problem.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
SophiD posted Fri, 18 September 2009 at 6:20 PM
I seeeeeee!! Yes i understand!! :biggrin:
Shall i just reinstall Poser and make the directory name Poser8 then? (of course ideally that's a workaround)
bagginsbill posted Fri, 18 September 2009 at 6:28 PM
CONFIRMED!!!!!
I created two runtimes, one with miscellaneous stuff in H:POSERRUNTIME. This is still an external runtime, not Poser's own, but it doesn't matter.
After installing build 10199 (the hotfix version you all have) it was BROKEN!!!!!
It gave me a bunch of texture not found errors.
So that's the problem, you have a workaround, and it is fixed in SR1.
Not bad for a few hours snooping.
Did you tell SM that you had the main runtime in H:POSER and external runtimes in H:POSER RUNTIMES? Because that is the key.
One runtime cannot have any part of its path be a prefix of another, until SR1 fixes this problem.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Fri, 18 September 2009 at 6:29 PM
Quote - I seeeeeee!! Yes i understand!! :biggrin:
Shall i just reinstall Poser and make the directory name Poser8 then? (of course ideally that's a workaround)
Yes - try that. It should fix it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
NoelCan posted Fri, 18 September 2009 at 6:30 PM
So... When is SR!..?
SophiD posted Fri, 18 September 2009 at 6:37 PM
Yes I did! Got a reply right away from a techie called John Csaky asking exactly the same question as you did and included all the relevant information and screenshots there as well.
woohoo!! :biggrin: :woot:
bagginsbill posted Fri, 18 September 2009 at 6:41 PM
Quote - Yes I did! Got a reply right away from a techie called John Csaky asking exactly the same question as you did and included all the relevant information and screenshots there as well.
woohoo!! :biggrin: :woot:
Well, see, there ya go. They don't have it logged as a bug because it isn't a bug anymore. It was fixed weeks ago. John (aka ratscloset here at Rendo) didn't bother filing a bug in the beta site database because it was already fixed. There are lots of bugs he knows about that I don't.
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bagginsbill posted Fri, 18 September 2009 at 6:43 PM
Quote - So... When is SR!..?
That's something I'm bound by NDA not to divulge. They have been burned before, trying to let people know when an update will be available, and found that they had to postpone to fix an important problem. Some people don't respect that and get really vocal and mad about being told a date and then the date isn't met. So they won't release dates anymore. I'm allowed to talk about progress and bug fixes, but not release dates.
But I can tell you - soon. Not October, for sure.
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estherau posted Fri, 18 September 2009 at 6:44 PM
I also reported the texture can't be found error really early on and I posted screenies of where I thought the problem was. I'm on a mac.
Love esther
I aim to update it about once a month. Oh, and it's free!
bagginsbill posted Fri, 18 September 2009 at 6:45 PM
SophiD,
You maybe do not have to re-install.
Do you know where your LibraryPrefs.xml file is? If so, open it in an editor and change the H:POSER to H:POSER8 if there are any.
Then rename the folder and launch Poser - see if it works.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
NoelCan posted Fri, 18 September 2009 at 6:47 PM
I sure hope it allows Me to access My runtime without crashing..
Is there a fix for Poser 8 hogging the CPU and/or internet..?
imax24 posted Fri, 18 September 2009 at 6:48 PM
BB -- You probably have no say about this, but it might be worthwhile to have a separate bug database for FIXED bugs. So you (or anybody else) doesn't get the idea that nobody reported it when it's simply been deleted from the list. Instead of deleting all record of the bug, shift to a FIXED list.
bagginsbill posted Fri, 18 September 2009 at 6:55 PM
They're not deleted - all bugs going back years are listed with a status and a resolution.
I searched for all Poser 8 bugs mentioning "texture". The only two I found were fixed, not open.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Fri, 18 September 2009 at 6:57 PM
Quote - I sure hope it allows Me to access My runtime without crashing..
Is there a fix for Poser 8 hogging the CPU and/or internet..?
Can you clarify your question? Poser 8 doesn't use the Internet. I wrote about that so much and got so many stupid arguments from people who don't write software for a living that I ended up getting a warning from Rendo admins when I got sick of it.
Don't start unless you have facts. I'm happy to discuss facts, not unsubstantiated rumors.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
SophiD posted Fri, 18 September 2009 at 7:02 PM
bb, I already tried the LibraryPrefs.XML. renamed the paths as well as the main Poser directory name from Poser to Poser8. Unfortunately that doesn't seem to work as it no longer finds the main Poser directory libraries. I tried making the file read-only and that worked, but, since these files are continuously re-written by the application, Poser eventually crashed hehehe. I should've just deleted the preferences file altogether!! Instead i just went ahead and reinstalled into Poser8 directory and deleted all my preferences from previous installation.
That worked a treat! :D
Thank you for your invaluable help bagginsbill!
bagginsbill posted Fri, 18 September 2009 at 7:21 PM
You're welcome, Sophi.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
NoelCan posted Fri, 18 September 2009 at 7:26 PM
Quote - > Quote - I sure hope it allows Me to access My runtime without crashing..
Is there a fix for Poser 8 hogging the CPU and/or internet..?
Can you clarify your question? Poser 8 doesn't use the Internet. I wrote about that so much and got so many stupid arguments from people who don't write software for a living that I ended up getting a warning from Rendo admins when I got sick of it.
Since I have uninstalled Poser 8 My internet speed has come back to normal.. Where when it was installed both SAfari and Firefox were giving Me "Not Responding" messages ..
bagginsbill posted Fri, 18 September 2009 at 8:56 PM
Quote - > Quote - Teaser time. More SR1 IDL goodness here. 23 minutes.
Beautifull, but ... wich configuration ? wich render settings ?
LOL. Denise Tyler asked the same - she was mystified how I did that render so clean and yet so fast. Here was my answer. You may find this info useful when you get SR1.
You'll laugh when you learn how easy this is.
Hide the ground.
Load the studio backdrop. Set the Diffuse_Value on it to .7, and Specular_Value = 0 and both parts of it (backdrop and floor). This makes a not-shiny mildly white area to bounce the light around. I moved it towards the camera a bit, so the figure was more in it than in front of it.
The only light needed is a spotlight pointing straight down on the figure. Color it white; Red, Green, and Blue all = 1 on the properties panel. Intensity=100%. Angle Start/End is 0/70.
On the light Properties, use ray-traced shadows. Shadow Blur Radius = 10. Shadow Samples=40. Shadow Min Bias = .1 inch. (My Poser display units are in inches - check yours.) Falloff set to Constant.
If the shadows are too black for you, add a very weak plain white IBL, maybe around 15% intensity.
That's it for lighting and environment. Stupid easy, eh? Something like this should be the default lights, not those old Poser 4 colored lights.
Now, for render Quality, I had:
Cast shadows: On
Raytracing: On
Raytrace bounces: 3
Irradiance caching: 25
Indirect Light: On
Indirect Light Quality: 6
Pixel samples: 8
Min Shading rate: .5
Max bucket size: 32
For Render Options, I had:
None of the checkboxes.
Post filter size: 3
Post filter type: sinc
Tone Mapping: HSV Exponential
Exposure: 2.00
Now if that doesn't produce results like mine, then you probably need to accept the fact that my shaders are different from anything that comes with Poser. If you haven't tried VSS, you should. VSS skin shaders make a difference. There's a dozen tricks buried in it, and the VSS script will take care of everything.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Believable3D posted Sat, 19 September 2009 at 1:55 AM
Pardon my ignorance... what studio backdrop are you referring to, Bagginsbill?
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
hemi426 posted Sat, 19 September 2009 at 3:57 AM
Quote - Guys, let's not confuse memory use climbing while idle with cannot load texture. These are separate issues.
I know the texture failure dialog says it could be out of memory. That's not the problem for those who see it instantly. It's because there were some bugs in dealing with file I/O (a few actually) and they've been fixed. Let's see if SR1 fixes it.
As to the climbing memory, this is normal, although it perhaps scares you. However, you've noted that most if not all the memory is given back when you minimize. It is also given back periodically. This is memory being used to cache messages going between the library GUI and Poser. It is a normal consequence of using modern "managed code" where the programmer is not responsible for memory management - the system is. This is how Flash works. Every once in a while, a garbage collector runs and gives the memory back. I watched this very carefully for hours and hours. It is not a bug when it is working as it is supposed to.
That's not to say it is impossible to consume all of memory doing nothing. There are any number of components that could be buggy in this area. I've seen graphics drivers do it, I've seen out-of-date versions of Flash and IE do it, lots of things that are under your control, not P8's control. Not saying you've done something wrong.
Sigh - I have to go on and on trying to explain these technical things. I'm sure I'm becoming boring/insulting again to somebody.
Understood. Here are some more observations regarding memory usage and release.
When I start Poser8 up and load the SA Kitty Mass Production Figure from the content package into an empty scene, Poser has allocated 270MB of memory, after 10min doing nothing (and I mean nothing!!!), it has increased to 285MB, after another 10min it has reached 303MB, then a minute later there was a slight drop to 278MB and starts rising again. When I minimize the app and maximize it, I get something <20MB (now it's reached 60MB while I was typing).
So my cars has a consumption of 21 mpg (thankfully not when in idle), and Poser has a consumption of 1.5 mbpm (Megabytes per Minute)
I updated the Flash component with the recommended version shortly after getting Poser8. My older Poser version works fine so I wouldn't blame the graphics driver (ForceWare 178.13).
bantha posted Sat, 19 September 2009 at 5:08 AM
Quote - Pardon my ignorance... what studio backdrop are you referring to, Bagginsbill?
The studio backdrop comes with Poser 8. Part of the new content.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Believable3D posted Sat, 19 September 2009 at 10:24 AM
Quote -
I updated the Flash component with the recommended version shortly after getting Poser8. My older Poser version works fine so I wouldn't blame the graphics driver (ForceWare 178.13).
That's not a very good assumption. The reason drivers get outdated is precisely because things change. (Not saying it's a problem; just saying that because your driver is fine with something older proves nothing.)
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Believable3D posted Sat, 19 September 2009 at 10:25 AM
Quote - > Quote - Pardon my ignorance... what studio backdrop are you referring to, Bagginsbill?
The studio backdrop comes with Poser 8. Part of the new content.
Thanks, Bantha. I kinda assumed that, but I haven't been able to find it. What's the library path? Is it a prop?
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
bagginsbill posted Sat, 19 September 2009 at 10:39 AM
B3D,
Use the Search tab in Poser 8! Search for backdrop, then when it shows up, select it and hit "Locate".
I have a pre-release copy of content, so telling you my path to the props may be wrong.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Believable3D posted Sat, 19 September 2009 at 11:11 AM
Heh. Thanks. I haven't thought to try the search function once yet. :-p
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
hemi426 posted Sat, 19 September 2009 at 11:47 AM
Quote - > Quote -
I updated the Flash component with the recommended version shortly after getting Poser8. My older Poser version works fine so I wouldn't blame the graphics driver (ForceWare 178.13).
That's not a very good assumption. The reason drivers get outdated is precisely because things change. (Not saying it's a problem; just saying that because your driver is fine with something older proves nothing.)
Yes, but I don't have a display problem. If my car is leaking oil, I do not start checking the headlights.
Just updated to nvidia forceware 190.62 and have the same memory issues, crashes while trying to refresh the library etc. These drivers are usually updated quite often because of some sophisticated functions used by some new games. I doubt that Poser uses these functions.
BagginsFrodo posted Sat, 19 September 2009 at 3:16 PM
That's a bad analogy. You would check the headlights if oil went through them.
Everything that is software in your computer all uses memory. Every component that is shared by multiple applications uses memory on behalf of those appliciations.
Bad analogy, of course, has nothing whatsoever to do with the video driver being the culprit or not. It probably isn't. But the words improbable and impossible are two completely different words.
hemi426 posted Sat, 19 September 2009 at 4:30 PM
You're right. I didn't mean to be rude....but the only effect was, that the textures in Battlefield 2142 had to be calculated again...
Believable3D posted Sat, 19 September 2009 at 6:21 PM
Just as a FYI: Poser 8 uses recent advances in Open GL, and graphics drivers updates are indeed relevant for Poser users.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
aeilkema posted Sun, 20 September 2009 at 3:58 PM
Recent advances in OpenGL? As far as I understood, Poser 8 still uses OpenGL 2 and that sure isn't recent at all. I may be wrong, though, but I think we're still on OpenGL 2
Also Poser can't use the recent advances in OpenGL at all, they were released after Poser 8 was released. Poser still depends on an older version of OpenGL
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Khai-J-Bach posted Sun, 20 September 2009 at 4:03 PM
Attached Link: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=255002
openGL 3.1 actually....aeilkema posted Sun, 20 September 2009 at 4:17 PM
http://www.opengl.org/documentation/current_version/
OpenGL 3.2 is the newest....... Poser could be using 3.1, but some reason I don't think they do. I know they made the switch from 1.5 to 2 in P7, it was announced then, but they didn't announce going to OpenGL 3, so I'm guessing we're still on OpenGL 2.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
bagginsbill posted Sun, 20 September 2009 at 4:20 PM
I don't think it's important to discuss what part of OpenGL Poser 8 uses or not. The important thing to remember is it uses more than Poser 7 did. It may be P8 only uses 3 year old OGL tech, whereas P7 uses 5 year old OGL tech.
Whatever was new OGL in 2005-2006 time frame, that is what is being used by P8 that was not used by P7. Whatever those features are, that is where we see P8 fall down. People with drivers from 2006 often see P8 stop crashing when they get drivers from 2007. I know this happened for me on my laptop. P8 was crashing, and now it isn't, because I upgraded my video.
Anyway, the memory issue is most unlikely to be a video driver issue. It is a possibility, and should be considered. It is not a likely candidate.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Believable3D posted Sun, 20 September 2009 at 4:57 PM
Did I say developments of September 2009 in Open GL? No, I said recent. The Poser 8 preview implements Open GL in an improved fashion over previous versions of Poser. All I'm saying is that just because your graphics driver works fine with Poser 7 or Poser Pro proves nothing about whether it's up to date enough to deal with Poser 8's more modern implementation.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
NoelCan posted Sun, 20 September 2009 at 7:37 PM
And the service release is at the end of the piece of string?
mackis3D posted Mon, 21 September 2009 at 5:41 AM
@bagginsbill:
Quote - On the light Properties, use ray-traced shadows. Shadow Blur Radius = 10. Shadow Samples=40. Shadow Min Bias = .1 inch. (My Poser display units are in inches - check yours.) Falloff set to Constant.
I don't know where the "Shadow Samples" are on the light properties. It's not the 'AO Num Samples' I guess. Is that the 'Map Size' value or something else?
bagginsbill posted Mon, 21 September 2009 at 5:42 AM
Shadow Samples is an SR1 addition to the GUI.
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mackis3D posted Mon, 21 September 2009 at 5:52 AM
Thanks! I was searching and searching and thought it was some hidden feature or I need Python for that... Good to know.
Vestmann posted Mon, 21 September 2009 at 6:35 AM
Quote - Shadow Samples is an SR1 addition to the GUI.
So SR1 will add some new features? Excellent!!
bagginsbill posted Mon, 21 September 2009 at 8:16 AM
See my phrasing? I was very precise. "addition to the GUI". The feature was already there, only accessible through Python. There are posts about this somewhere from weeks ago, where I showed how the shadow samples could be set via Python and what that did to improve soft shadows.
But now its in the GUI, too. That's why I didn't post a plugin to expose this feature - no need.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
DarksealStudios posted Mon, 21 September 2009 at 9:01 AM
Quote - It's just you and a few others feeling that way. According to some around here, most people do not need SR1 at all, since Poser 8 is working fine. It's only a few that need SR1 and only a handful of people experience problems with P8.
I'm eagerly awaiting SR1, hopefully it will be released soon.
Yes, only a few people are having issues. Oopps, gotta go, my monkey butler just brought me a flying pig that lays golden eggs!
ice-boy posted Mon, 21 September 2009 at 10:30 AM
Quote - Shadow Samples is an SR1 addition to the GUI.
bravo....................thank you all
NoelCan posted Mon, 21 September 2009 at 9:21 PM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2782244&page=4#message_3527526
I LOVE 3D ART.. I have stated before.. Poser 8 is a lemon..! I have jumped through hoops. I have followed instructions. I have apologised for being aggressive in My words. I have had My family helping TRY to help solve. I have had My computer taken apart and rebuilt. And because ALL of this happened on a weekend all contact with Smith Micro is answered by an automated system.Poser 8 is a LEMON
estherau posted Mon, 21 September 2009 at 9:26 PM
I would wait until Sr1 beore you say it is a lemon. well at the moment it IS a lemon.
Love esther
I aim to update it about once a month. Oh, and it's free!
NoelCan posted Mon, 21 September 2009 at 9:36 PM
Thank You esther.. I am hoping that SR1 will fix everything but I have My doubts this will happen..
There are other members posting in other threads. Some say that issues in P7 have been carried over into P8.
Apart from occasional slowness in P7 and PPro I did not have any issues worth mentioning
estherau posted Mon, 21 September 2009 at 9:43 PM
I cannot use P8 yet. But I am looking forward to it as the lighting is superb. things load much quicker too.
I aim to update it about once a month. Oh, and it's free!
NoelCan posted Mon, 21 September 2009 at 9:51 PM
If you are not using it.. How can You say it is a lemon.?
At least I have used it and given it an F..
Miss Nancy posted Mon, 21 September 2009 at 10:14 PM
to be fair, it's working o.k. for some OS X users (e.g. me). we'd like to see if we can get to the point where all OS X users can easily run it.
NoelCan posted Mon, 21 September 2009 at 10:31 PM
I am only speaking for Myself. Poser 8 gets an F .
estherau posted Mon, 21 September 2009 at 10:37 PM
I used it, but I can't actually USE it, if you know what I mean. It has to many problems to be useable at the moment until the fix.
I aim to update it about once a month. Oh, and it's free!
Miss Nancy posted Mon, 21 September 2009 at 11:29 PM
I know what ya mean, esther.
with any luck, sr1 will make it much more useable.
say no more!
Whichway posted Tue, 22 September 2009 at 12:27 AM
I use Poser 8 regularly. I just limit my use of IDL for now as Bagginsbill has demonstrated that it is much improved in SP1.
Whichway
NoelCan posted Tue, 22 September 2009 at 12:39 AM
Then why was poser 8 released so early?
Smith Micro have done themselves a disservice by the premature release of Poser 8.
estherau posted Tue, 22 September 2009 at 12:55 AM
my guess is they didn't know it had problems. I think the problems appear when using extra content and lots of external runtimes.
I aim to update it about once a month. Oh, and it's free!
Believable3D posted Tue, 22 September 2009 at 1:09 AM
NoelCan, this happens with almost every new version of software under the sun. Let's say there are 100 beta testers. 100 beta testers are not going to experience every last facet of the program of their own install, much less all the software and hardware configurations of thousands of users. If we want it otherwise, we won't be using computers. At best, software will be infinitely more expensive than it now is. It's frustrating, yes, but the alternatives are frankly not very good unless you're absolutely loaded with cash. Even expensive programs have bugs on first release; much moreso something at this level and at the same time this complexity.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
NoelCan posted Tue, 22 September 2009 at 1:58 AM
Beievable3D: Yes I am aware of the difficulties involved.. But there are people out here who have their systems overloaded to the hilt. And we who have got totally useless software must wait for something that may, or may not fix problems that we are being told in these forums, Smith Micro may know nothing about. I am tired of being told that after four days My problem will be considered SOLVED.
Dead_Reckoning posted Tue, 22 September 2009 at 8:03 AM
Quote - With no idea as to when that will be. I still think that SM could do better..!
Thanks anyway Dizzi..
Sorry if I have missed you post with the problems you are having.
What is happening with Poser 8 and your setup?
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
NoelCan posted Tue, 22 September 2009 at 8:12 AM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2782553&page=1
This is the thread I startedestherau posted Tue, 22 September 2009 at 8:18 AM
I have been in touch with SM and I don't think our problems can be solved except with the SR1 which they are working hard on at the moment.
Love esther
I aim to update it about once a month. Oh, and it's free!
NoelCan posted Tue, 22 September 2009 at 8:33 AM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2782553&page=1
Thanks estherau : - If I did not get so much pleasure from Poser I would ask for My money back. Right now I really do not care. I have had enough. If SR1 works. then all is great. And sometimes MIRACLES do happen..bagginsbill posted Tue, 22 September 2009 at 8:41 AM
Posted Friday, September 18, 2009 by Noelcan,
Quote - I will just continue using Poser pro and not say any more. leave it to the experts.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
whbos posted Tue, 22 September 2009 at 11:42 AM
At least SM hasn't gotten like Adobe where they didn't release any updates for their buggy software. They required you to upgrade to the next version to get the bug fixes (Premiere Pro for example).
I'm still waiting for SR1 myself and have past my 30 day period not that I'm going to return it. I'll just use P7 until it comes out. I just checked here to see if there was any news.
Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro
bopperthijs posted Tue, 22 September 2009 at 12:32 PM
I have a new bug but I can't report it to SM because I can't fill in the product on the new incident page (there's no textbox).
Poser 8 crashes after deleting magnets. At first I was very pleased with new magnet feature to use a magnet on different actors, but when I wanted to delete the magnets poser 8 crashes, to be specific on the eigth magnet, the first seven didn't cause any trouble but deleting the eigth just crashes poser over and over again.
And when I use Ockham's script "delete all magnets" I get the same result.
I hope someone of SM is also reading this thread beacuse, because like I said: I just can't report the bug!
Bopper.
-How can you improve things when you don't make mistakes?
cspear posted Tue, 22 September 2009 at 12:32 PM
It has been stated that it will be released this month sometime, so they have just over a week left.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
aeilkema posted Tue, 22 September 2009 at 1:40 PM
Quote - At least SM hasn't gotten like Adobe where they didn't release any updates for their buggy software. They required you to upgrade to the next version to get the bug fixes (Premiere Pro for example).
I'm still waiting for SR1 myself and have past my 30 day period not that I'm going to return it. I'll just use P7 until it comes out. I just checked here to see if there was any news.
Well, actually a number of the P8 problems have been carried over from P7 and Poser Pro and even P6 and never got fixed in those versions.
Imo, P7 and Poser Pro should still see a service release to fix those issues and also add full multi-core support. Smith Micro claims there's multi-core support inP7 and Poser Pro, but it's not really functioning.
So, yes SM does the same as Adobe and E-Onsoftware (Vue) and others do. They fix issues and shortcomings from the previous in the next version.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
bopperthijs posted Tue, 22 September 2009 at 3:43 PM
Well, It seems I'm too late to report my bug for SR1 anyway, it's just released.
I hope someone else did, or it have to wait for SR2 :sad:
best regards,
Bopper.
-How can you improve things when you don't make mistakes?
thinkcooper posted Tue, 22 September 2009 at 3:45 PM
SR1 details on the Poser 8 blog:
http://poser8.smithmicro.com/cgi-bin/blosxom.cgi/2009/09/22#Poser_8_SR1
aeilkema posted Tue, 22 September 2009 at 5:00 PM
I did find this rather amusing in the SR1 readme.....
Quote - Artifacts in raytraced shadow improved.
Were any other bugs improved as well? ;-)
Anyway, looking forward to being able to use SR1, hoping it's as good as it sounds!
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
bagginsbill posted Tue, 22 September 2009 at 5:11 PM
By my count, 73 bugs or enhancement requests were resolved in SR1.
From a statistical standpoint, around 30 more bugs will be found and fixed for SR2.
Don't like it? Start a software company.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bopperthijs posted Tue, 22 September 2009 at 5:19 PM
-Magnets are deleting normal with the SR1, so that's no more problem. Library search in Vista 64 works. lesser artifacts in tranparancy in IDL rendering. Well, good job so far.
best regards,
Bopper
-How can you improve things when you don't make mistakes?
NoelCan posted Tue, 22 September 2009 at 5:26 PM
OK... Downloaded and installed.. Seems to render on basic settings ok..
Will not comment further until checking out other issues..
I still say Smith Micro have done themselves a disservice by releasing Poser 8 too early.!
bagginsbill posted Tue, 22 September 2009 at 5:30 PM
Goddamnit NoelCan do you think we all can't read? I'm really annoyed with you repeating the same thing over and over.
Say something new for God's sake, or shut up.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
NoelCan posted Tue, 22 September 2009 at 5:59 PM
This last week has been a low point. My first ever postings at any forum.
bagginsbill, Your attitude leaves much to be desired.. I have stated My personal feelings
I will not report profanity.. Maybe someone else will
bantha posted Tue, 22 September 2009 at 6:05 PM
Well, we don't need to be hungry for SP1 any longer. So everyone can check it for itself.
It would be great if we would not have more impolite words here, everyone. So please help your friendly moderator by being moderate....
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
wimvdb posted Tue, 22 September 2009 at 6:07 PM
**NoelCan, your attitude leaves much to be desired. I state my personal feelings
**
aeilkema posted Tue, 22 September 2009 at 6:22 PM
Quote - Well, we don't need to be hungry for SP1 any longer. So everyone can check it for itself.
It would be great if we would not have more impolite words here, everyone. So please help your friendly moderator by being moderate....
I agree, but swearing the way that was done 4 post earlier, shouldn't be allowed, no matter who you are. It's not the first time, it happens more often and it is disturbing and at times even offensive.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
wheatpenny posted Tue, 22 September 2009 at 6:32 PM Site Admin
Quote - I agree, but swearing the way that was done 4 post earlier, shouldn't be allowed, no matter who you are. It's not the first time, it happens more often and it is disturbing and at times even offensive.
That's what the language advisory is for.
Jeff
Renderosity Senior Moderator
Hablo español
Ich spreche Deutsch
Je parle français
Mi parolas Esperanton. Ĉu vi?
bantha posted Tue, 22 September 2009 at 6:36 PM
Exactly.
Aeilkema, you are free to discuss things like this in a non-personal manner in the Community Center.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
aeilkema posted Tue, 22 September 2009 at 6:49 PM
OK, started a thread there :-)
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
bagginsbill posted Tue, 22 September 2009 at 6:53 PM
Swearing is not against the TOS, and it's not fair to keep claiming that I'm allowed because of who I am. Everybody is allowed to swear here. I do it when I'm fed up. Don't like it? Then stop being annoying.
Please, just stop the bickering. We don't need to have another argument about what is rude and what isn't.
NoelCan is spamming threads, repeating identical statements that are not constructive or helpful or informational. Once is OK. Twice is OK. Three times is pushing it. Four is ridiculous.
People need to stop complaining and get on with rendering. This is the same drivel as before and my opinion is still that people who do not develop software should stop complaining about the software development process, or at least just complain once. We all read it fine the first 11 times. We understand he's not happy. Nobody is confused about this. Click for full size.
I told him weeks ago that using all of the CPU is not a bug, and that he should lower his process priority. Miss Nancy enjoyed pointing out that I "erred" by not telling him that. You don't think that's obnoxious? I said to him, "Let's start over. I want to help." Instead of answering my questions, he announced that nobody is willing to help. He announced he was giving up on getting help from the forums. It's ridiculous.
I told him that there were known bugs dealing with the Mac and they'd be fixed in SR1. That wasn't good enough. Fine. Be unhappy, but stop posting it over and over - it's not constructive - it's not informational, it's not helpful to anybody after the 3rd time. I don't want to hear it anymore. If you think I need to hear it some more, and he has no need to stop spamming the forum with this stuff, then I'll take another week break from Rendo and let you guys sort out how to use SR1 yourselves.
I do not want to read again that Poser 8 gets an F, that Poser 8 is a lemon, that Poser 8 should be refunded, that Poser 8 did not have a big enough Beta test team, that Poser 8 was released too early. I'm not disputing any of that, although I could. I just don't need to read it again.
I was just about to start posting some tutorials, but now I'm so supremely annoyed, I am not going to.
If you think some posters have a right to be annoyed about something and express it 11 or more times, but I can't say something even once, then what the hell is going on?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
TrekkieGrrrl posted Tue, 22 September 2009 at 7:58 PM
BB I lub ya!
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
JenX posted Tue, 22 September 2009 at 8:34 PM
/nod
We have the "language" flag for a reason, folks. You might not personally swear, but others do. I'd rather someone vent by saying "G-D it, I'm frustrated" than "JenX, you're retarded". Both might be right, in any case, but one is more rude than the other.
The language flag is noted at the top of the post. Feel free to scroll past the posts flagged with language.
So, SR-1. My only problem is that SM's not taking my serial numbers, and I keep getting a SQL error when trying to log into Tech support. (No worries, I sent an email. I wait patiently.)
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
pokeydots posted Tue, 22 September 2009 at 8:34 PM
BB please post your tutorials, I have a lot to learn :)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
JenX posted Tue, 22 September 2009 at 8:53 PM
Since Steve posted the info for SR-1, and this thread seems to be diving into the dumps, I'm locking it.
Jeni
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
LostinSpaceman posted Wed, 23 September 2009 at 12:27 AM
You forgot to lock the door.
pokeydots posted Wed, 23 September 2009 at 12:31 AM
:)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
estherau posted Wed, 23 September 2009 at 12:32 AM
estherau posted Wed, 23 September 2009 at 12:32 AM
quick - lets have a food fight!
I aim to update it about once a month. Oh, and it's free!
LostinSpaceman posted Wed, 23 September 2009 at 12:45 AM
Throws a spagetti and meatball sandwich at Esther!