Forum: Poser - OFFICIAL


Subject: Poser 8 SR1 now available

thinkcooper opened this issue on Sep 22, 2009 · 178 posts


thinkcooper posted Tue, 22 September 2009 at 3:39 PM

Here's the link to my Poser 8 blog with details:

http://poser8.smithmicro.com/cgi-bin/blosxom.cgi/2009/09/22#Poser_8_SR1

Steve Cooper
Poser Product Manager


ZigZag321 posted Tue, 22 September 2009 at 3:43 PM

Got it!

Face room fix!  Yay!  Thanks!


JenX posted Tue, 22 September 2009 at 4:14 PM

 I don't know if you're checking this, but, Steve, could you share the email address to support?  I'm having problems with the support site.

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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


sixus1 posted Tue, 22 September 2009 at 4:17 PM

Amen. Can wait to drive this baby into the ground with the new updates. :) -Les


thinkcooper posted Tue, 22 September 2009 at 4:20 PM

Quote -  I don't know if you're checking this, but, Steve, could you share the email address to support?  I'm having problems with the support site.

Here's the direct email address for tech support: techsupport@smithmicro.com

And the URL for the support site:
my.smithmicro.com/support/index.html


JenX posted Tue, 22 September 2009 at 4:27 PM

Thanks, Steve! 

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


dorelia posted Tue, 22 September 2009 at 4:29 PM

And poser still does not like comas as decimal points, which is extremly annoying as european user :crying:


sixus1 posted Tue, 22 September 2009 at 4:29 PM

Just got the update installed. Interesting. Still poking around to see if I can notice many differences, but one thing I've ran into is the libraries hanging the program for long periods after selecting something out of a Pose library. Just a heads up on that... -Les


TrekkieGrrrl posted Tue, 22 September 2009 at 4:32 PM

Quote - And poser still does not like comas as decimal points, which is extremly annoying as european user :crying:

GAH?! I reported this as a bug and it was listed as "resolved " :( Wonder what else isn't fixed then :(:(:(:(:(

Sorry.. I'm trying to be positive, but this was the BIGGEST problem I had with Poser 8. Why'd anyone go BREAK it in the first place? It worked fine in previous versions :(

Hm. Oh well.. When I get home from work I'll have to see if that's the only thung that remains to be fixed or what. Shouldn't be too hard to fix that decimal point once should think.. so.. an SR 1.2?

Has the Material Room sluggishness been solved?

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



sixus1 posted Tue, 22 September 2009 at 4:33 PM

Update: it's not just Poses... anytime I load anything out of any library, it will load fine but when I go to load something else in, anything, the library is completely unresponsive and the program hangs for at least 30-45 sec., sometimes longer. -Les


Anthanasius posted Tue, 22 September 2009 at 4:35 PM

Testing ...

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andolaurina posted Tue, 22 September 2009 at 4:46 PM

Thanks! This is great news. :-)

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bagginsbill posted Tue, 22 September 2009 at 4:57 PM

Quote - > Quote - And poser still does not like comas as decimal points, which is extremly annoying as european user :crying:

GAH?! I reported this as a bug and it was listed as "resolved " :( Wonder what else isn't fixed then :(:(:(:(:(

Sorry.. I'm trying to be positive, but this was the BIGGEST problem I had with Poser 8. Why'd anyone go BREAK it in the first place? It worked fine in previous versions :(

Hm. Oh well.. When I get home from work I'll have to see if that's the only thung that remains to be fixed or what. Shouldn't be too hard to fix that decimal point once should think.. so.. an SR 1.2?

Has the Material Room sluggishness been solved?

Material room is now fast.

The decimal point/comma feature was not "broken", in the sense that they took the feature away. The entire GUI system was changed to wxWindows. Every single GUI object was written over again. Even the ones that look exactly the same as the old Poser are actually brand new.

P8 was not a mild update to the GUI, wrapping some docking around the existing components. It was a complete, 100% re-build of the GUI. If you're not a programmer, it may be difficult to understand what a monumental undertaking that is.

Given the pile of problem reports with the new GUI, and the limited amount of engineering time available to SM (who must operate with a very small number of engineers in order to stay profitable - we are an expensive resource) they have to prioritize. I don't know why/if the problem was reported resolved, but actually not resolved. I only know in general there were crashes due to GUI component problems. Those had to be fixed right now. The "merely annoying" problems are below all the crashes and other types of problems that prevent the program from being used. Those get fixed first.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Anthanasius posted Tue, 22 September 2009 at 5:04 PM

All is faster than before !

But the better, we can work without reducing the process priority !

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Magik1 posted Tue, 22 September 2009 at 5:09 PM

Just been messing about for an hour..............looks good to me, everything seems AOK...LOVE the new, sizeable library thumbs Aaaaaaaaand... NO more problems trying to find texture files.

So...A happy bunny here then!

Many thanks SM engineering/ programing peeps


aeilkema posted Tue, 22 September 2009 at 5:17 PM

What's all this you need to register to be able to download stuff? Why not give the direct link?  my.smithmicro.com/win/poser/update_files/Poser8-SR1.zip

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Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


cspear posted Tue, 22 September 2009 at 5:43 PM

Definitely faster, definitely better render quality.

Library much more user-friendly and faster to load.

A big thank you to all involved.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

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Latexluv posted Tue, 22 September 2009 at 5:49 PM

I must happily agree that it is definitely faster! I rendered this image last night and it took 59 minutes. Just rendered it again after the SR1 update and it took 36 minutes.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


IsaoShi posted Tue, 22 September 2009 at 6:24 PM

Quote - Why not give the direct link?

The answer is simple. That link is not necessarily the correct file.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


aeilkema posted Tue, 22 September 2009 at 6:34 PM

Where is the uninstall for SR1? I wanted to go back to the non-updated version to check something, but I can't find the SR1 uninstall.

Seems to me that the OpenGL preview is messed up, but I could be wrong and I want to revert to the first install to check if looks the same there.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


nruddock posted Tue, 22 September 2009 at 6:39 PM

Quote - I don't know why/if the problem was reported resolved, but actually not resolved.

The support system that we (customers) can access, auto-closes and marks incidents as "Solved" after a week without an update (and they don't appear to be reopenable).
Whatever bug tracking system the developers use will be where the real status is to be found.

Questions for thinkcooper:
Should a new incidents be open for things not fixed by SR1 ?
Is there any way to find out the real status of bugs previously reported ?


TikiGawd posted Tue, 22 September 2009 at 6:45 PM

Setting both thumbnail size settings to 91 = Ah... Relief for tired old eyes! The library is noticeably faster all around.

The material room is now a pleasure to use again.

Ok, the new shadow samples setting for raytraced lights. What's it good for? After a couple quick renders, I don't see a difference between 10, 20 or 30 samples. Admittedly, my test renders were pretty simple.


thinkcooper posted Tue, 22 September 2009 at 6:53 PM

Quote - > Quote - I don't know why/if the problem was reported resolved, but actually not resolved.

The support system that we (customers) can access, auto-closes and marks incidents as "Solved" after a week without an update (and they don't appear to be reopenable).
Whatever bug tracking system the developers use will be where the real status is to be found.

Questions for thinkcooper:
Should a new incidents be open for things not fixed by SR1 ?
Is there any way to find out the real status of bugs previously reported ?

We can't open our internal bug database, it's a very complex system that I have to wrestle with on some days, typically two cups of coffee adds clarity. Tech support will be involved with forum reports, and directly reported issues logged into our system get filtered into the internal bug database. The critical part of it is repeatability. If we can't repeat a bug it's very challenging to track down the problem.

We are already flagging known issues for SR2 and will add issues that arise. So by all means report bugs on the support page. It's the most direct channel. I often check in here, as does ratscloset, and stewer but we aren't always online.


imax24 posted Tue, 22 September 2009 at 7:06 PM

Ah, sweet relief. The library now sees the full contents of folders (it didn't before under Mac OS 10.6) and the icons for library contents can be enlarged. (The new library options are sorta hard to find, they're under a bar at the bottom of the library)

These were the biggest impediments to me using P8. Thank you! Now to see how well the other bugs were fixed.


bagginsbill posted Tue, 22 September 2009 at 7:07 PM

Quote - Where is the uninstall for SR1? I wanted to go back to the non-updated version to check something, but I can't find the SR1 uninstall.

Seems to me that the OpenGL preview is messed up, but I could be wrong and I want to revert to the first install to check if looks the same there.

Aeilkema,

Do you still have the little Hotfix installer? Use that to go back to build 10199.

I don't think there's a roll-back or uninstaller for SR1.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Tue, 22 September 2009 at 7:08 PM

Quote - Setting both thumbnail size settings to 91 = Ah... Relief for tired old eyes! The library is noticeably faster all around.

The material room is now a pleasure to use again.

Ok, the new shadow samples setting for raytraced lights. What's it good for? After a couple quick renders, I don't see a difference between 10, 20 or 30 samples. Admittedly, my test renders were pretty simple.

Give me a few minutes to get de-annoyed from another thread and I'll show you.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


TikiGawd posted Tue, 22 September 2009 at 7:13 PM

Quote - Give me a few minutes to get de-annoyed from another thread and I'll show you.

That'd be awesome!


TrekkieGrrrl posted Tue, 22 September 2009 at 7:35 PM

I never said it wasn't a rewrite. But it IS more than just a nuisance, it means it's practically impossible to enter numbers with the numerical keyboard. Dunno about you, but I'm rarely looking atmy keyboard when entering numbers - and now I have to look down to find the &%# punctuation mark - which is NOT on the numerical keyboard, mind you - that's the COMMA - and 9 times out of ten Iforget about it - and you know what? It just means that Poser decides to totally disregard what I just entered. It's not that it uses another decimal point or a wrong one, it just decides that "nah, she can't be serious, entering a comma, better just forget she entered ANYTHING"

So it ruins the workflow. And while it's not the end of the world, it's still annoying.

And for the record, the case was NOT closed due to inactivity. I got a message that it had been solved.

This is what Ratscloset wrote when I addressed the issue:

*Thank you for reporting this issue. The American system uses the Decimal Point only (comma Separators are used between Hundreds, Thousands, etc...

I have reported this to the Project Team.

*And when I looked then, the ticket was marked "solved" - so naturally I assumed it was the case.

I am fully aware that there were a LOT of things that needed fixing in this SR - but I don't like that my "case is closed" with a mark that says "solved" when it's clearly not the case.

I'd rather be told that "we're working on it, and it will eventually be solved. I'm not a baby that needs pampering - I can wait - if I know it IS being dealt with.

I'm happy for the things that ARE solved, the thumbs are bigger! Thumbs up for that ^_^
 
But I don't think the Material room is faster. Still takes several seconds to add even a simple noise node...

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



bagginsbill posted Tue, 22 September 2009 at 7:35 PM

OK. You may know some of this, but I'll say it all anyway.

Ray-traced shadows can be set to blur the edges. The amount of blur is chosen to correspond somewhat with how big (physically) a real-world light source would be, as opposed to the tiny point sources we use in Poser. This is applicable to infinite, spot, and point lights (lights with a specific origin or direction), not IBL.

In real life, the amount of blurring is not just because of the size of the light source. It also depends on the distance from the object casting a shadow to where the shadow falls. As the shadow falls farther away, the shadow should get more smeared out. Poser ray-traced blurred shadows do this.

But until now, we had no control over the quality of this simulation. For mildly blurred shadows, this was OK. But for quality and realism, we want some control.

The problem is that to blur a ray-traced shadow, the renderer has to do more than just send one ray from the lit spot to the light source. It has to send multiple rays, and average them together, to figure out if something is fully lit, partially lit/shadowed, or completely shadowed by another object. So how many rays should it send out to do each sample? 

Before you had adjustable Shadow Samples, the value was fixed at 19 samples. This is pretty fast and works OK for some situations, but not others.

Click this render to observe the details. Each prop is identical, but a different distance from the backdrop. The rightmost prop is far enough away that nearly its entire shadow is blurry. Because the blurred shadow is so obvious on that one, we notice the quality of it more, which is not very good. It's grainy, and unrealistic.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Tue, 22 September 2009 at 7:37 PM

Increasing shadow samples to 50, it gets much better, at the expense of some additional render time. This is a speed/quality tradeoff and finally it is under *your* control. You want to use smaller values for test renders, and larger values for final renders. And you want to think about this value and optimize it so you don't extend your render time for no reason. I think 50 is a good setting for when the shadows are not really big or prominent.

Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


metabog posted Tue, 22 September 2009 at 7:37 PM

On the installer I clicked the option to backup my current preferences. Does anyone know where those preferences get backed up?

/


bagginsbill posted Tue, 22 September 2009 at 7:37 PM

And here shadow samples are 100. The big blurry shadow on the right looks great now.

Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


TikiGawd posted Tue, 22 September 2009 at 7:45 PM

Aha! That's handy. Thanks, bagginsbill!


tomlin posted Tue, 22 September 2009 at 8:01 PM

I have to agree with TrekkieGrrrl, the decimal point/comma bug is annoying as hell. AND, it's an old bug!

We got the same bug with the first release of Poser 5 if I recall correctly. It was fixed quickly with a service release and never showed up again in later Poser versions. I'm very surprised that bug is back with the initial release of Poser 8.

Other than that, Poser 8 SR1 runs great so far.


gToon posted Tue, 22 September 2009 at 8:14 PM Site Admin

Excellent. Very glad to see the the first SR out so soon from release date. Thank you.

Managing Editor @ Renderosity.com

www.rgrove.com


Shadowdancer posted Tue, 22 September 2009 at 8:46 PM

I'm very impressed - The library options are a nice touch & the program is much more stable.

Good job to the folks at SM .


bagginsbill posted Tue, 22 September 2009 at 9:11 PM

Quote - On the installer I clicked the option to backup my current preferences. Does anyone know where those preferences get backed up?

/

It varies by OS and sometimes users (accidentally) force it to be somewhere unusual.

To be certain where yours are, launch Poser 8. Use the menu item Scirpts/Python Shell. This brings up an interactive Python interpreter.

Type this and press enter: print poser.PrefsLocation()

You cannot paste it - you must type it.

It will display the folder where preferences are kept.

I'm not certain of the backup location, but its either a folder inside the above-displayed preferences folder, or it's beside it. Look for something with the word "backup" in its name.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


stepson posted Tue, 22 September 2009 at 9:34 PM

WooHooo! IDL sure sped up! :biggrin:  That's gonna help lots. 

Thanks S/M and team.

pjz99: have you checked out the improved symetry with the mat spheres yet? I was interested if that got fixed or not, but dont know how to check it myself.  :)  I know it was listed in the fixes.

Life is hard, but what a ride.


estherau posted Tue, 22 September 2009 at 11:30 PM

 so far SO GOOD!   Great work BB and SMith Micro.  All working well so far.  All the things that weren't working before are now working!!! Yeehaa!!!
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau posted Tue, 22 September 2009 at 11:34 PM

 hmm - maybe search isn't working still, but I can live without that.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Believable3D posted Tue, 22 September 2009 at 11:36 PM

Er... um... I can't find the Shadow Samples setting. Is it supposed to be in the main render interface, or the D3D advanced one? I can't find it in either place....

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


grichter posted Tue, 22 September 2009 at 11:54 PM

Quote - Er... um... I can't find the Shadow Samples setting. Is it supposed to be in the main render interface, or the D3D advanced one? I can't find it in either place....

It's in the lights. You change the value in the settings on the light properties panel. Few pre-saved p8 and or poser Pro scenes I have open so far in P8.1 showed the value at 19. Not sure if this is the default value or not.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


Believable3D posted Tue, 22 September 2009 at 11:58 PM

Ah, thanks. I was wondering if it was individual setting somewhere. Should have clued in that it would be on the lights. Kewl.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


jeffg3 posted Wed, 23 September 2009 at 1:19 AM

Library question:

Is there any way to see items in a folder in stacked horizontal rows (like the old way) rather than just one long vertical list?


ziggie posted Wed, 23 September 2009 at 2:03 AM

Attached Link: Please read...

> Quote - Library question: > > Is there any way to see items in a folder in stacked horizontal rows (like the old way) rather than just one long vertical list?

There doesn't appear to be.

Please read my post ref this and add your opinions....

"You don't have to be mad to use Poser... but it helps"


ice-boy posted Wed, 23 September 2009 at 3:17 AM

OMG OOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMGGGGGGGGGGGG shadow samples.

thanks SM and thanks BB. thaaaaaaaaaaaank you.


ice-boy posted Wed, 23 September 2009 at 3:19 AM

IDL is faster. i will do more test before i  writte if i like it or not.


ice-boy posted Wed, 23 September 2009 at 3:34 AM

i have a trick for brighter IDL. insted of using 3 bounces  try 2 bounces and 1.3 intensity. it makes it more brighter .


Anthanasius posted Wed, 23 September 2009 at 4:15 AM

Attention with idl and al the "exotics" shaders like faceoff or vss, may be we have a bit of surprise ... They are made to work with certains type of lights not with global illumination ...

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Anthanasius posted Wed, 23 September 2009 at 4:25 AM

Render no ibl, no ao, only one specular light and the BBenvsphere and idl ...

Settings
RT bounces 2
IC 50
IDL 7
Picel sample 3
shading rate 1

about 5 min ... Not bad !
 

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Anthanasius posted Wed, 23 September 2009 at 4:28 AM

The hdr20 picture, found on deviantart ... http://zbyg.deviantart.com/art/HDRi-Pack-2-103458406

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ice-boy posted Wed, 23 September 2009 at 4:47 AM

looks good.

yes the old shaders wont work. we need to find a way how to tell poser to not use tone mapping on some materials.
and then we need to make a custom VSS shader for GI. yuhuuuuuuuuuuuuuuuu


Believable3D posted Wed, 23 September 2009 at 7:52 AM

Jury still out. Had a scene hang up that I had rendered before. Granted that it was very high Q, and I did adjust the shadow samples, but it rendered before in 2 hours 24 minutes.

Will have to do more experimenting.

At any rate, the quality is definitely better. I did a low-Q render of the same scene, and it got rid of the neck blotchiness I had been experiencing even in the hi-Q render. So that's good.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


bagginsbill posted Wed, 23 September 2009 at 8:09 AM

Quick note on VSS with IDL + HSV Exponential.

Set PM:Gamma to 1.

Set PM:SSS to .3 or less.

Set PM:Shine to .4.

Looks nice - no structural changes needed.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Wed, 23 September 2009 at 8:21 AM

Using those settings for VSS, and a single infinite light + ESphere + IDL + HSVETM, I did this render in 1 minute 54 seconds.

Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


grichter posted Wed, 23 September 2009 at 8:21 AM

thanks for the VSS settings

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


Vestmann posted Wed, 23 September 2009 at 9:03 AM

Quote - I have to agree with TrekkieGrrrl, the decimal point/comma bug is annoying as hell. AND, it's an old bug!

We got the same bug with the first release of Poser 5 if I recall correctly. It was fixed quickly with a service release and never showed up again in later Poser versions. I'm very surprised that bug is back with the initial release of Poser 8.

Other than that, Poser 8 SR1 runs great so far.

I found a workaround for this problem. I change my keyboard layout to English while working in Poser. It's not a good solution but it saves up on sanity.




 Vestmann's Gallery


Greebo posted Wed, 23 September 2009 at 10:48 AM

Well, it still crashed on a scene I've been working on over the last few weeks, I'm starting to think the  culprit is an oold model I've been using :( Upside, it took a lot less time to get to the point where it enevitably crashes.


Little_Dragon posted Wed, 23 September 2009 at 11:36 AM

Quote - Upside, it took a lot less time to get to the point where it enevitably crashes.

That's an Adobe marketing bullet-point if ever I've heard one ....

**• **Productivity and time-saving performance enhancements -- now crashes 40% faster!



Tunesy posted Wed, 23 September 2009 at 12:30 PM

Nice job on the service release, guys and gals.  Thanks.


TrekkieGrrrl posted Wed, 23 September 2009 at 12:32 PM

Quote - > Quote - I have to agree with TrekkieGrrrl, the decimal point/comma bug is annoying as hell. AND, it's an old bug!

We got the same bug with the first release of Poser 5 if I recall correctly. It was fixed quickly with a service release and never showed up again in later Poser versions. I'm very surprised that bug is back with the initial release of Poser 8.

Other than that, Poser 8 SR1 runs great so far.

I found a workaround for this problem. I change my keyboard layout to English while working in Poser. It's not a good solution but it saves up on sanity.

Ah Good idea! I'll try that until it's fixed properly!

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



aeilkema posted Wed, 23 September 2009 at 12:35 PM

Well, it's SR1, something has gone wrong and OpenGL preview is weird on my system. Top is original install with the hotfix, everything fine. Bottom is SR1, textures and eyes are gone. Same settings, latests video drivers installed. Anyone else experiencing OpenGL problems?

I've changed settings, gone to factory defaults, but the problems stays.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


bagginsbill posted Wed, 23 September 2009 at 12:44 PM

I can't help because I don't know the OpenGL settings at all.

I wonder if starting a new thread would be a good idea. You'll get more views from people who might know what to do (if anything). If somebody finds a solution, we can link to the thread easily when others ask the same.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


aeilkema posted Wed, 23 September 2009 at 12:46 PM

I'll do that and thanks for the hotfix suggestion, that worked fine.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


Anthanasius posted Wed, 23 September 2009 at 2:04 PM

Little hic, render engine dont like complexe scene like the pad ...

1 h 53 mn ( phenom x4 9650 8 go ram ) only one onfinite and a square light behind the windows and a bit of reflexion refraction ...

RT bounces 2
IC 80
IDL 50
PS 3
MSR 0.2

But is there progress !

Génération mobiles Le Forum / Le Site

 


bagginsbill posted Wed, 23 September 2009 at 3:20 PM

Try IC=25, IDL=7 MSR=1

23 minutes on my craptop with only 2G ram and a slow dual core processor.

And my render is bigger than yours!


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Anthanasius posted Wed, 23 September 2009 at 3:37 PM

Génération mobiles Le Forum / Le Site

 


Latexluv posted Wed, 23 September 2009 at 3:37 PM

I had a little trouble last night. FFRender kept crashing on me. I discovered two things I'd like to pass on. I checked the Poser TextureCache (found in Documents and Settings/Local Settings/Temp) and it was crammed full with 1.7 gigs of files going back to about the last 4 images I had rendered. I cleaned this cache out manually. Number 2, I don't think P8 likes a bucket size of 16. I put my bucket size back up to 32. After doing both things, I was rendering fine again. This may not be a problem for people with more RAM. My Toshiba Satellite only has 512 megs of RAM, something I need to remedy but money is tight right now.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


fivecat posted Wed, 23 September 2009 at 3:41 PM

Things were working well for me until today.  I had to reinstall p8 and the update on vista 64. This is the first time I've had a problem with poser since 6.


bagginsbill posted Wed, 23 September 2009 at 5:27 PM

With a modest loss of quality, I got my render down to 12.5 minutes.

This is good enough for a test render, for sure.

Bounces = 1
IC = 10
ILQ = 2
PS = 3
MSR = 2
 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


MikeJ posted Wed, 23 September 2009 at 5:37 PM

If you don't mind me saying so BB, those shadows are way too dark for a scene using GI. Those shadows would be impossible in reality.



vilters posted Wed, 23 September 2009 at 6:40 PM

Alyson Lo Res testing Poser on a bench. No lights in this scene. Just the glowing laptop screen. (click)  (white ambient at 10) Render time on my old poor AMD with 2GB ram just short of 5 minutes. Settings RB 1 IC 4 IQ 4 Samples 3 MSR 0.5

PS, the Poser 8 backdrop has a texture causing the light shadows on the bench.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


pcw5150 posted Wed, 23 September 2009 at 8:40 PM

Quote - I had a little trouble last night. FFRender kept crashing on me. I discovered two things I'd like to pass on. I checked the Poser TextureCache (found in Documents and Settings/Local Settings/Temp) and it was crammed full with 1.7 gigs of files going back to about the last 4 images I had rendered. I cleaned this cache out manually. Number 2, I don't think P8 likes a bucket size of 16. I put my bucket size back up to 32. After doing both things, I was rendering fine again. This may not be a problem for people with more RAM. My Toshiba Satellite only has 512 megs of RAM, something I need to remedy but money is tight right now.

That's interesting - I'm having FF render issues as well! I discovered three folders in the User/AppData/Local/Temp/Poser/8.0 folder (Vista 32 bit) and found 1.1 Gb in the texture cache, 30Mb in an "undo cache", and 20Mb or so in a FFrender cache.  Even more interesting is A SECOND PoserTextureCache that contained another 1.1Gb of temporary files - the sames ones I found in the Poser/8.0 subfolder.  I manually cleared all folders - will see if the errors persist.

I also checked my PoserPro folder for cache files - both were totally empty.

Thanks for this thread - else I probably would have shelved P8 yet again.


bagginsbill posted Wed, 23 September 2009 at 9:42 PM

> Quote - If you don't mind me saying so BB, those shadows are way too dark for a scene using GI. Those shadows would be impossible in reality.

I don't mind at all. And I think the real problem is P8 doesn't have gamma correction.

I loaded my previous render into it and applied a new "Artistic Lens" to the previous render. This uses what I'd guess should be called HSV GC.

I expect this is what we'd get from Poser Pro 2010. But since I know how to hack P7 and P8 to do GC, it's not a problem. I'll remember to do this from now on.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Believable3D posted Wed, 23 September 2009 at 10:23 PM

I'll just say the earlier render is just a darker room. :)

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


grichter posted Wed, 23 September 2009 at 11:03 PM

Quote - I'll just say the earlier render is just a darker room. :)

Just say you started to turned the lights down in the earlier render for a romantic effect with the wifey, especially with the kid off to college :biggrin:

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


Kendra posted Wed, 23 September 2009 at 11:13 PM

Now the damn thing doesn't work at all.

...... Kendra


ice-boy posted Thu, 24 September 2009 at 1:39 AM

Quote - > Quote - If you don't mind me saying so BB, those shadows are way too dark for a scene using GI. Those shadows would be impossible in reality.

I don't mind at all. And I think the real problem is P8 doesn't have gamma correction.

I loaded my previous render into it and applied a new "Artistic Lens" to the previous render. This uses what I'd guess should be called HSV GC.

I expect this is what we'd get from Poser Pro 2010. But since I know how to hack P7 and P8 to do GC, it's not a problem. I'll remember to do this from now on.

whait a minute. what about tone mapping? 


Anthanasius posted Thu, 24 September 2009 at 2:04 AM

1 h 30 with your firsts settings and only one point light from the roof lamp, good but the quality ...

Génération mobiles Le Forum / Le Site

 


R_Hatch posted Thu, 24 September 2009 at 2:22 AM

BB, are you abusing that poor little refract node again? Shame on you :P


ice-boy posted Thu, 24 September 2009 at 2:45 AM

**Anthanasius

try making the light brighter .** **
**


ice-boy posted Thu, 24 September 2009 at 2:54 AM

Quote - Quick note on VSS with IDL + HSV Exponential.

Set PM:Gamma to 1.

Set PM:SSS to .3 or less.

Set PM:Shine to .4.

Looks nice - no structural changes needed.

thanks for this. it works fantastic.
BB do you maybe have a shader how to use images for reflection ? so that tone mapping doesnt make it brighter?

thanks.


ice-boy posted Thu, 24 September 2009 at 3:20 AM

tone mapping is not visible in the material preview ? 


Anthanasius posted Thu, 24 September 2009 at 5:07 AM

Quote - **Anthanasius

try making the light brighter .** **
**

You're not forced to cry

And if i want use a 20 Watts light than a 75 Watts ? :-)))

Génération mobiles Le Forum / Le Site

 


ice-boy posted Thu, 24 September 2009 at 5:19 AM

i thought you didnt like it that its  so dark :) 


ziggie posted Thu, 24 September 2009 at 5:39 AM

Quote - And if i want use a 20 Watts light than a 75 Watts ? :-)))

It is now illegal for stores in UK to sell 100 watt or above ordinary glass type electric light bulbs... we are slowly being forced to use the totally useless (from a lighting point of view) curlie wurlie, odd shaped energy saving bulbs.

"You don't have to be mad to use Poser... but it helps"


ssteph posted Thu, 24 September 2009 at 5:55 AM

Could somebody please tell me where these controls are

"Added new controls for setting preview icon size, tool tip delay, path tool tip display, tree indentation, folder thumbnails and item/folder count. "

??

I cannot seem to find them.
Thanks


ssteph posted Thu, 24 September 2009 at 6:27 AM

Quote - Could somebody please tell me where these controls are

"Added new controls for setting preview icon size, tool tip delay, path tool tip display, tree indentation, folder thumbnails and item/folder count. "

??

I cannot seem to find them.
Thanks

Never mind I found it....duh :)


grichter posted Thu, 24 September 2009 at 7:24 AM

Quote -

Quote - And if i want use a 20 Watts light than a 75 Watts ? :-)))

It is now illegal for stores in UK to sell 100 watt or above ordinary glass type electric light bulbs... we are slowly being forced to use the totally useless (from a lighting point of view) curlie wurlie, odd shaped energy saving bulbs.

Which begs the question is it legal to sell any version of Poser in the UK, if the poser lights are not energy saving? I mean IDL increases render times, which causes your cpu to run harder longer using more energy! :laugh:

Problem is someday that might not be a joke.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


bagginsbill posted Thu, 24 September 2009 at 8:31 AM

Quote - > Quote - I expect this is what we'd get from Poser Pro 2010. But since I know how to hack P7 and P8 to do GC, it's not a problem. I'll remember to do this from now on.

whait a minute. what about tone mapping? 

The response curve produced by tone mapping is different from the GC curve. They have some similar characteristics but they're not the same.

By analogy, if you were to go into Photoshop "Levels" and set the midpoint at 40% versus 30%, you get similar but different response curves.

Tone mapping does increase the luminance of dark colors. But the luminance of the darkest 20% are not increased enough by tone mapping. No exponent value you choose will ever produce the same brightening as GC does.

So we basically have the same problem as ever - we are forced to add more light to bring the apparent illumination to something closer to correct. At least, however, tone mapping doesn't blow the highlights. It can't - it can never produce a luminance of 1.0 or higher.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


odf posted Thu, 24 September 2009 at 8:37 AM

I just downloaded the service release and made a first test render with IDL. Very impressive!

-- I'm not mad at you, just Westphalian.


bagginsbill posted Thu, 24 September 2009 at 8:53 AM

I took the render Anthanasius made and applied various amounts of HSV GC.

The original is the first one.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Thu, 24 September 2009 at 9:00 AM

Quote - BB do you maybe have a shader how to use images for reflection ? so that tone mapping doesnt make it brighter?

Use my EnvSphere shader. It works on a plane as well as the sphere.

Set Gamma In to 2.2 for JPEGs. Set Gamma Out to 1.4. This is a compromise that I found works pretty well with HSV ETM at 2.0.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ziggie posted Thu, 24 September 2009 at 9:07 AM

Quote - Which begs the question is it legal to sell any version of Poser in the UK, if the poser lights are not energy saving? I mean IDL increases render times, which causes your cpu to run harder longer using more energy! :laugh:

Problem is someday that might not be a joke.

As they say... "Truth is often stranger than fiction."

In Uk... they are now seriously predicting that we will start having power black-outs on a regular basis due to available supplies v demand... in approx 10 years time.

I appreciate that other countries, including the US have frequent black or brown-outs for various reasons, but they are virtually unheard of in UK. They occur maybe once in 20 years if that. Other than when we have severe weather in some areas and that is becoming more frequent of late.

 

"You don't have to be mad to use Poser... but it helps"


infinity10 posted Thu, 24 September 2009 at 11:28 AM

 I got the SR1 and sorry to say the "Texture Not Found etc etc" problem exists.

Eternal Hobbyist

 


bagginsbill posted Thu, 24 September 2009 at 12:16 PM

Quote -  I got the SR1 and sorry to say the "Texture Not Found etc etc" problem exists.

it does? How disappointing. I guess we need to start another set of incident reports to SM. Sigh.

I wish one of these would happen to me, because then I'd probably find the cause instantly.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


aeilkema posted Thu, 24 September 2009 at 1:00 PM

Quote -  I got the SR1 and sorry to say the "Texture Not Found etc etc" problem exists.

They couldn't fix in the previous 2 versions, I doubt they can now......

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


wimvdb posted Thu, 24 September 2009 at 1:47 PM

One thing which might help to discover the source of this problem is to turn on logging for texture loading. You can do this by setting WRITE_FILE_SEARCH_LOG to 1 in Poser.ini .
It will write a file in (Vista) "c:usersYourNameAppdatalocaltempposer8.0.
The file is called debugFileSearch.log.

Look at the file when Poser reports the "Texture not Found" error and look at the end of the log file what actual filename it looks for. This might provide a clue what is going on.

The only problems I have had with Texture not Found is a bad reference, but this has been the case in all versions of Poser. I use the logfile often to find which file is missing.


infinity10 posted Thu, 24 September 2009 at 10:33 PM

I have found the source of my troubles with P8 sr1 and I have fixed it.
I reported this back to Smith Micro tech Support as well:

*I had installed
Poser 8 into
D:Poser 8
Legacy content into
D:Poser 8 Content Legacy
Poser 8 New Content into:
D:Poser 8 Content New
 
I believe this type of folder setup is the cause of my trouble.  I did it without problem for Poser 7 and Poser Pro, but it does not work for Poser 8.
 
I have since copied New Content over Legacy, followed by Poser 8 over combined content.
 
Poser 8 runs without error when all default content is together inside root runtime.
 
I added external runtimes on my external hard drives to library.  I loaded content from the external runtimes without trouble.
 
*I hope this is useful for anyone like me who assumes the content need not be installed into main runtime for Poser 8. 
 

Eternal Hobbyist

 


bagginsbill posted Thu, 24 September 2009 at 10:50 PM

There was a bug I knew about that perhaps did not get fixed.

The problem happened when one runtime's name was a prefix of another, or the Poser main program folder name was a prefix of another. You had that.

"D:Poser 8 Content ..." is the same first 10 characters as "D:Poser 8". The bug resulted in textures not found, because it was looking in "D:Poser 8Content ...". Had you called the other folders "D:Poser8 Content" or anything else that was different, there is no problem.

You can set them up again that way - they don't have to be combined. They just have to have different letters before you get to the end of one of the runtime names.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ratscloset posted Thu, 24 September 2009 at 10:52 PM

I want to say, I am to blame for any reports that the issue would be fixed in SR1. I did not realize that the to be fixed in Version (8.0.1. ) was a default setting for the Bug Report System and those that were not fixed were updated once SR1 was being finalized to indicate a later version.

The Comma one was one I did say would be fixed and was not... if there were others, you can blame me.

ratscloset
aka John


grichter posted Thu, 24 September 2009 at 11:00 PM

Quote - if there were others, you can blame me.

Careful how much blame you take. Next thing you know there will companion thread to Poser 8 killed my cat, called Poser 8.0.1 rid my closet, house, business, field across the street of rats! :scared:

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


Tashar59 posted Fri, 25 September 2009 at 1:34 AM

OK, so I'm gone for a few days and I start reading SR1 problems. Am I the only one that never got a friggin email about an SR?

I get all of SM spam so why not a critical update email to my registered software?


LostinSpaceman posted Fri, 25 September 2009 at 1:52 AM

Quote - OK, so I'm gone for a few days and I start reading SR1 problems. Am I the only one that never got a friggin email about an SR?

I get all of SM spam so why not a critical update email to my registered software?

Guess they figured we'd get the news quicker if we read the forums. I didn't get any email about it either.


ice-boy posted Fri, 25 September 2009 at 4:38 AM

Quote - > Quote - > Quote - I expect this is what we'd get from Poser Pro 2010. But since I know how to hack P7 and P8 to do GC, it's not a problem. I'll remember to do this from now on.

whait a minute. what about tone mapping? 

The response curve produced by tone mapping is different from the GC curve. They have some similar characteristics but they're not the same.

By analogy, if you were to go into Photoshop "Levels" and set the midpoint at 40% versus 30%, you get similar but different response curves.

Tone mapping does increase the luminance of dark colors. But the luminance of the darkest 20% are not increased enough by tone mapping. No exponent value you choose will ever produce the same brightening as GC does.

So we basically have the same problem as ever - we are forced to add more light to bring the apparent illumination to something closer to correct. At least, however, tone mapping doesn't blow the highlights. It can't - it can never produce a luminance of 1.0 or higher.

thanks. i respect all what you do for us. and i dont want to be like a guy who is complaining or bashing.

but will SM realese some info how to get 100% ambient  with tone mapping without making it brighter? i a lot of times use texture maps with ambient set to 1. with tone mapping it changes all the time. i tryed out every setting and even yours. but its never the same.


ice-boy posted Fri, 25 September 2009 at 4:40 AM

after testing with IDL for more hours its :
-faster

poser did crashed in the material room 2 times. but before SR1 it crashed almost all the time. it once also crashed when i changed shadows from RT to DM. i am not good at english so i can nto report those bugs.  if someone else will have the same problems then he should do it. thanks.

but SR1 did change a lot of things on better.


Jeff_Kraschinski posted Fri, 25 September 2009 at 5:11 AM

Quote - I don't mind at all. And I think the real problem is P8 doesn't have gamma correction.

I loaded my previous render into it and applied a new "Artistic Lens" to the previous render. This uses what I'd guess should be called HSV GC.

I expect this is what we'd get from Poser Pro 2010. But since I know how to hack P7 and P8 to do GC, it's not a problem. I'll remember to do this from now on.

OK there BB, would you be willing to share with us how to hack P8 to do true GC as opposed to tone mapping?

Thanks for all your hard work BTW...


ice-boy posted Fri, 25 September 2009 at 5:16 AM

he means GC in materials. there are two threads about this. the problem is the GC materials dont work with IDL.

grrrrrrrrrrrrrrrrrrrrrrrrrrrr


bagginsbill posted Fri, 25 September 2009 at 6:03 AM

No I don't mean GC in materials in this case.

Ooooh - I am so clever.

I'll show you.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Fri, 25 September 2009 at 6:16 AM

Here's how to do it if you already have an existing render.

Create an empty scene. Hide the ground.

Build this shader in the "Background" material. Load your render into the Image_Map.

Set your render dimensions to be the same as the original image, or a multiple with the same aspect ratio.

Adjust the Value_2 in the Pow node. Always use negative numbers. 0 means no change. The more negative, the more GC you get. A value of -.5454 is the same as GC 2.2.

Make sure you don't use Tone Mapping when you do this.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Fri, 25 September 2009 at 6:28 AM

To do this directly during a render, use my "Artistic Lens".

See this thread for how to use the lens:
 
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2754029

Then put this shader on the lens. This is "HSV GC" - a technique I made up. I got the idea from HSV ETM. I just changed the function to the GC function instead of the TM function, but kept the HSV idea that preserves hue and saturation.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Fri, 25 September 2009 at 6:29 AM

Here is a render of a test scene with no GC or ETM.

Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Fri, 25 September 2009 at 6:29 AM

Here with HSV ETM 2.0

Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Fri, 25 September 2009 at 6:29 AM

And here with HSV GC 2.2 (using -.545454 in the shader)

Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy posted Fri, 25 September 2009 at 7:04 AM

is it better to have GC in the middle of the render(lens) or will we get the same results after with the ''background''  GC.

edit: tryed it . but this will again change the whole pic. so if i have something connected to ambient it will gamma correct it.


ice-boy posted Fri, 25 September 2009 at 7:15 AM

tone mapping is not so bad actually. if only SM would give you the exact formula for tone mapping. if we can make anti-GC then there must be a way to make anit-TM.


bagginsbill posted Fri, 25 September 2009 at 7:25 AM

I have the exact formula.

I posted it somewhere - can't remember. It's a simple matter to invert the function. But I don't have time to post it. I have to travel home from where I am, then pack and and I'm gone all weekend.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy posted Fri, 25 September 2009 at 7:30 AM

when you will be back can you post a screenshot from the material?because i dont understand those formula's :)

thanks. :)


ratscloset posted Fri, 25 September 2009 at 7:21 PM

Quote - > Quote - if there were others, you can blame me.

Careful how much blame you take. Next thing you know there will companion thread to Poser 8 killed my cat, called Poser 8.0.1 rid my closet, house, business, field across the street of rats! :scared:

Well, you know with the cats dead... us rats can multiply and venture forth from the closet!

ratscloset
aka John


TrekkieGrrrl posted Fri, 25 September 2009 at 8:22 PM

Quote - > Quote -  I got the SR1 and sorry to say the "Texture Not Found etc etc" problem exists.

They couldn't fix in the previous 2 versions, I doubt they can now......

aeilkema ... Don't you EVER get tired of always being so bl00dy negative? I know I am getting tired of it. I don't think I've ever heard you say anything positive in regards to Poser...

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



stepson posted Sat, 26 September 2009 at 4:36 AM

Quote - > Quote - > Quote -  I got the SR1 and sorry to say the "Texture Not Found etc etc" problem exists.

They couldn't fix in the previous 2 versions, I doubt they can now......

aeilkema ... Don't you EVER get tired of always being so bl00dy negative? I know I am getting tired of it. I don't think I've ever heard you say anything positive in regards to Poser...

:lol:  I just pass over her posts completely these days.  I wish there was a invisible function, that you could use to blank out depressing people's posts. But then I might become invisible 
:lol:

Well back to the thread, awaiting BB's response. I am accumulating quite a library of shaders and various setting by following BB's threads. I label and save them all Thanks Bagginsbill

Life is hard, but what a ride.


MikeJ posted Sat, 26 September 2009 at 8:50 AM

Quote -
aeilkema ... Don't you EVER get tired of always being so bl00dy negative? I know I am getting tired of it. I don't think I've ever heard you say anything positive in regards to Poser..."

There's nothing to be gained simply by saying positive things. Obviously aeilkema uses Poser, and would probably prefer more functionality out of it. So I can relate to that. I've been accused of more than my share of negativity in regards to Poser, and I don't think any of it has been unjustified.

I had a boss once who used to get upset when he asked how things were going and people told him all was well. He liked to say he wanted to hear about what wasn't good, because "you can't do anything about the good things, and you need to fix the bad things."

Although I do think it's probably better to rant about Poser in an email to the developers, as opposed to doing so on a forum where one might get ripped by the fanboys and become even further aggravated, while not solving anything.



Khai-J-Bach posted Sat, 26 September 2009 at 9:00 AM

except mike, you say positive things when you think there is. this is nothing to do with 'fanboys'

aeilkema never says anything positive about anything. period.

it's gotten to the point where I personally wonder if we're being deliberately trolled by him.  I now just ignore everything he ever posts since it's worthless.



TrekkieGrrrl posted Sat, 26 September 2009 at 1:33 PM

Quote - except mike, you say positive things when you think there is. this is nothing to do with 'fanboys'

aeilkema never says anything positive about anything. period.

it's gotten to the point where I personally wonder if we're being deliberately trolled by him.  I now just ignore everything he ever posts since it's worthless.

My thoughts EXACTLY!

And please don't assume I'm not "using Poser" - I thinkg I've used Poser a good deal more than aeilkema. For 10 years now.

But constant negativity means that people close you out. Whenever I have a passenger like that, they can say whatever they want and they may even have a point, but I'm applying my "negativity-shut off" and don't really hear them anymore.

Unfortunately I'm too much of a forumite to be able to leave threads unread - after all, someone may say something useful - but then aeilkema comes in and spews netative vibes.. and .. I stop paying attention to the thread. EVEN whenever something constructive is being said afterwards. It's a partykiller if I ever saw one.

And from the look of it, I'm not the only one either.

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



MikeJ posted Sat, 26 September 2009 at 2:02 PM

Quote -
And please don't assume I'm not "using Poser" - I thinkg I've used Poser a good deal more than aeilkema. For 10 years now.

And please don't assume I mean something else other than what I write.
Whether you "use Poser" or not has nothing to do with the comment I made about aeilkema "using Poser", which meant that as a Poser user, aeilkema has a right to an opinion on its functionality or lack thereof.

What I wrote had absolutely nothing to do with you, your use of Poser, or anything else other than exactly what I wrote.



Silke posted Sat, 26 September 2009 at 2:14 PM

BB -- "Vanishing library issues resolved" isn't true either. :/
I get them frequently now and it's.... well lets just say I've never had issues with Poser that made me want to quit the app, but this time round I'm losing the will to live. (And I've used Poser since P1 and faithfully upgraded all the way)
I know you love the library, but I'm starting to want the old one back. This one is more hassle than it's worth (to me) it seems.
Also... is there a way to get the old "slide closed" button back which was on the old library?
I don't need the dang thing open all the time. I want it out of the way when I'm done loading things.
SR1 crashes inside of 5 mins on my machine, when the unpatched version only crashed ohh... every half hour or so. :P

I've looked at Dimension3D's library thingy, and I'm thinking of buying that to get rid of the Poser one, but well... if I start having to buy addons just to use it...

The library is nice -- when it works.
Unfortunately for me, it doesn't. Which kind of makes Poser unusable.

Silke


GeneralNutt posted Sat, 26 September 2009 at 2:16 PM

Quote -

Well back to the thread, awaiting BB's response. I am accumulating quite a library of shaders and various setting by following BB's threads. I label and save them all Thanks Bagginsbill

Yeah, he gets his own runtime on my machine, then it goes on to pollute all the others with bits and pieces showing up everywhere else.



aeilkema posted Sat, 26 September 2009 at 4:31 PM

You know what I love about this forum? That everyone is entitled to his or her opinion. Some probably can't handle that and would love to see it otherwise, but I'm glad it's like it is. Some of us live in a soap bubble, others live in the real world, most of us live somewhere in between. Some of us view everything from the bright side, others always from a shadowed place. Some of us see things as they are, others as they want them to be. That's the way it is and we all are as we are and that's good. At least for most of us.

The renderosity forums are a great place to visit and a great place to meet people with different personalities, views and opinions. I hope it will stay like that.

By the way..... in case any is wondering, my first version of Poser was 2, I loved it. I still love using Poser, in spite of the flaws it has. It can do some amazing things for the price asked.  The new features like the rendering speed improvement and IDL are very cool. Poser has a lot of depth and even though I've been using it for years, I'm still learning new things and discover tools I've never used in Poser. Some of the content sold is pretty amazing also, allowing me to see some of my ideas come to live.

Before I say to many nice things and loose my reputation, I better stop......

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


PapaBlueMarlin posted Sat, 26 September 2009 at 5:38 PM

 SR1 is still crashing on my MAC Pro...



Kendra posted Mon, 28 September 2009 at 11:31 AM

Does anyone know how to uninstall SR1?  There is an option to uninstall the last P7 service release but no option to for P8.   Am I stuck doing a complete uninstall?  

For me, the service release rendered P8 completely useless on my vista laptop.  Before SR1 it at least ran.  It might not have finished a complicated render but it didn't freeze up with every window that popped up for deleting a figure, etc. like it does now.  It's 100% useless and I don't have the time to be smith micro's beta tester and I'm quite irritated right now.  
Since we're past the 30 days and so many are having problem I certainly hope they step it up and that part of the next service release gets rid of that damned library.   

...... Kendra


lkendall posted Mon, 28 September 2009 at 12:26 PM

There was a quick-fix just after Poser 8 was released. It is reported, that if you install the quick-fix, it will roll Poser 8 back to pre-SR1.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


taoz posted Mon, 28 September 2009 at 2:05 PM

Quote - Update: it's not just Poses... anytime I load anything out of any library, it will load fine but when I go to load something else in, anything, the library is completely unresponsive and the program hangs for at least 30-45 sec., sometimes longer. -Les

Yep, me too.


lkendall posted Mon, 28 September 2009 at 2:43 PM

Using my Library freezes Poser 8, also.

I have found that if I go the the Quicklaunch Desktop Icon on the left bottom Taskbar (in Windows Vista), and click it to bring up the desktop, then click the Poser 8 task on the Taskbar, when Poser is maximized again, I have control of the Library functions. It seems faster to me than waiting, but I have not timed it.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


whbos posted Tue, 29 September 2009 at 1:23 PM

Quote - OK, so I'm gone for a few days and I start reading SR1 problems. Am I the only one that never got a friggin email about an SR?

I get all of SM spam so why not a critical update email to my registered software?

No, I didn't hear about it either and I'm supposed to be on SM's email list.  I just learned today by stumbling across the threads in this forum (way down at the bottom).

Poser 2, 3, 4, 5, 6, 7, 8, 9, 10, Pro 2014, 11, 11 Pro


efstarlet posted Tue, 29 September 2009 at 5:37 PM

Quote - > Quote - OK, so I'm gone for a few days and I start reading SR1 problems. Am I the only one that never got a friggin email about an SR?

I get all of SM spam so why not a critical update email to my registered software?

No, I didn't hear about it either and I'm supposed to be on SM's email list.  I just learned today by stumbling across the threads in this forum (way down at the bottom).

Hey There!  If you have automatic update on, you should be notified every 3rd time you launch Poser that there is an update available.  You can also check for updates by clicking the "check for updates" button on the misc tab of the general preferences under the "edit" menu.  There was no email sent yet about this update.

Are you a Poser fan?  Show us on Facebook!


Tashar59 posted Tue, 29 September 2009 at 10:39 PM

Sorry, that's a poor excuse. That only works for people that have that turned on and have thier computers connected to the net.

I do not have my main machines connected to the net. I'm not the only one that does this. You should be sending a proper email to us. Plain and simple.

The only reason I kept the email option checked was to get the updates as it stated. I only get the spam and you now say that we don't get update email?


PapaBlueMarlin posted Wed, 30 September 2009 at 3:04 PM

 so what about SR1 still crashing on MAC?



Miss Nancy posted Wed, 30 September 2009 at 5:56 PM

I don't wanna look like a naysayer here, but they may need to wait for 10.6.3 or 10.6.4 in re: crashing on snow leopard.  no word yet on the thing after snow leopard.



grichter posted Wed, 30 September 2009 at 10:54 PM

But Miss Nancy on the SM support page it says Poser 7, PoserPro and Poser 8 all work on 10.6!

:cursing:, :cursing:, :cursing:, :cursing:

Problem is they never said how long any of those 3 versions would work until they crashed!

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


ice-boy posted Fri, 02 October 2009 at 9:53 AM

can SM please realese a shader where it ignores TM and TM HSV? we can not do reflections and we can not use images for background and ambient channel. everything is brighter when it shouldnt be.i know that this is your answer for all the complaining from people who dont know to use GC. but now the reflection doesnt look good enough. and i can not use bagginsbills's ENV sphere.

thank you.


ice-boy posted Sun, 04 October 2009 at 11:54 AM

i did a test render. i think shadow samples are fantastic. its still grainy but good enough. plus i used the square law for more realistic spot lights and of course color bleeding. really fantastic.

hemi426 posted Sun, 04 October 2009 at 3:40 PM

I have to say that SR1 solved most of the issues I had (PC with XP PRO SR3). Only problem I had was one crash when refreshing the library (not reproduceable)...at last now I can work (play?) with P8.


Tashar59 posted Sun, 04 October 2009 at 5:23 PM

anyone else having constraint issues in the clothroom? I know its not the cloth because it all works in P6/7/pro. If some of you could try to constrain some cloth and see if it lets you select all you want by hand, that includes subtracting the verts too. It only lets me do the facin cloth and not the backside or if you select ALL it won't let me deselect what I want.

The library opens slower with the SR1 and they never fixed that thin scroll bar or how it disapears if you make the library smaller.


GeneralNutt posted Sun, 04 October 2009 at 6:18 PM

I was having trouble getting the verts I wanted, but deselecting was no problem. I think that was me not being good at it, rather than the software. However simulations kept crashing on that piece of clothing. 



Tashar59 posted Sun, 04 October 2009 at 7:06 PM

So you say you can select verts fine. Did you try selecting a few on the front and then move the camera to see the back and try to select those? P8 won't let me do that. And it won't let me deselect if I select them all first on the back and then move the camera.

It seems the camera is effecting the selections. Like it might be stopping the process.

Thanks for checking what you did and posting a reply.


GeneralNutt posted Sun, 04 October 2009 at 7:22 PM

I tried it like you just said. It seems to work for me. I also tried in different groups, selecting deselecting, re-selecting, all while I keep moving the camera about.



Tashar59 posted Mon, 05 October 2009 at 12:49 AM

Dang, that means it may be something on my end.

Thank you for taking the time to check.

I use constraints a lot when I work in the clothroom.


LostinSpaceman posted Mon, 05 October 2009 at 12:59 AM

Some meshes just refuse to work in the cloth room as far as selecting constraint groups etcetera. I don't know why that is either.

Example. I wanted to create a natural Bulge Morph for a figure by exporting out their ALTHIP.OBJ and reimporting it to shrink wrap it in the cloth room over the same figure with the genitals turned on and the cloth room refused letting me select any points for constraints on the mesh to keep it from falling down around the figures feet. That's just one example, but I've run into other geometry in the past that wouldn't allow me to select points for the different groups as well. This wasn't just a Poser 8 think either.


Tashar59 posted Mon, 05 October 2009 at 1:37 AM

Well, as I said, The cloth works fine in P6/7/pro but not 8 so there is something different in 8. I have never incounted this problem before in any version starting with 5.

I just did all my selecting in pro and and saved the Pz3 to import to P8. So that is the work around for now.


PilotHigh posted Tue, 06 October 2009 at 2:53 PM

I'm on a Mac (10.4) with P8 SR1.  Now I'm seeing double! Is anyone having double dials show up on every body part?

24" Intel Core 2 Duo iMac, 2.16 GHz, 4 GB ram, 667 MHz, NVIDIA GeForce 7600 GT, OS 10.4.11


Dizzi posted Tue, 06 October 2009 at 3:37 PM

Quote - Is anyone having double dials show up on every body part?

You mean the doubled values? The manual (pg 137) says: (7) Dependent Parameter, showing Natural and Driven parameter values.



PilotHigh posted Tue, 06 October 2009 at 3:54 PM

Quote - > Quote - Is anyone having double dials show up on every body part?

You mean the doubled values? The manual (pg 137) says: (7) Dependent Parameter, showing Natural and Driven parameter values.

Thanks for reply Dizzi. I read the parts on the Dependent Parameter but I still don't understand it. Anyway is there a way to turn them off?


nruddock posted Tue, 06 October 2009 at 5:11 PM

Quote - I'm on a Mac (10.4) with P8 SR1.  Now I'm seeing double! Is anyone having double dials show up on every body part?

No your not seeing double, one of the numbers is the dial value, the other is the actual value of the channel after all ERC has been taken into account.


Grimmley posted Tue, 06 October 2009 at 5:51 PM

"anyone else having constraint issues in the clothroom? I know its not the cloth because it all works in P6/7/pro. If some of you could try to constrain some cloth and see if it lets you select all you want by hand, that includes subtracting the verts too. It only lets me do the facin cloth and not the backside or if you select ALL it won't let me deselect what I want."

Yep, me too. I can select some vertices (like the lapels of a shirt) but when I spin the camera around to select the rest (like the back of the collar) the lasso is visible but nothing gets selected. So it's not just you :)


Tashar59 posted Tue, 06 October 2009 at 6:46 PM

Quote - "anyone else having constraint issues in the clothroom? I know its not the cloth because it all works in P6/7/pro. If some of you could try to constrain some cloth and see if it lets you select all you want by hand, that includes subtracting the verts too. It only lets me do the facin cloth and not the backside or if you select ALL it won't let me deselect what I want."

Yep, me too. I can select some vertices (like the lapels of a shirt) but when I spin the camera around to select the rest (like the back of the collar) the lasso is visible but nothing gets selected. So it's not just you :)

There you go. The exact thing with me. So It is a P8 bug. Will have to send in a bug report.

Thanks.


GeneralNutt posted Tue, 06 October 2009 at 10:28 PM

It's a feature, it tells you if they are controlled elsewhere, and what the total is.



Tashar59 posted Wed, 07 October 2009 at 1:28 AM

Quote - It's a feature, it tells you if they are controlled elsewhere, and what the total is.

Who are you answering and if it's the clothroom, explain more.


LostinSpaceman posted Wed, 07 October 2009 at 1:52 AM

He was referring to the double dials mentioned above.


GeneralNutt posted Wed, 07 October 2009 at 11:34 AM

Dohhh!

@Tashar59, sorry was referring to the double dials, missed the second page.

I should keep quite I keep making an ass out of myself, not that it's hard to do mind you.



Tashar59 posted Wed, 07 October 2009 at 6:20 PM

Nah, It happens quite often. I've done it myself. Slow typer and when I post it's becomes OT to the last few posts.

I've learned to use the quote button a little more often now. LOL.


PilotHigh posted Wed, 07 October 2009 at 8:47 PM

Quote - It's a feature, it tells you if they are controlled elsewhere, and what the total is.

Thanks for that. I just wish I could disable them. My eyes aren't what they used to be and all the zeros are confusing.

I'm not getting any ebots from this thread even though I've got it marked.


ice-boy posted Wed, 28 October 2009 at 5:25 AM

any new news on service realese 2 ? not a problem if there is nothing planed.

but maybe something in december? the material room is still crashing somtimes and there is a big reflection bug with IDL.
in december there should be something right? 


Khai-J-Bach posted Wed, 28 October 2009 at 5:34 AM

BB's hinted that Sr2 is on the way. other than that shrug



bagginsbill posted Wed, 28 October 2009 at 7:50 AM

November


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


estherau posted Wed, 28 October 2009 at 8:06 AM

 I hope it fixes any issues with external runtimes starting with the word poser.
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ice-boy posted Wed, 28 October 2009 at 8:27 AM

i would love december. but november? even better.


Tashar59 posted Wed, 28 October 2009 at 8:53 AM

I hope they fix that damn small library scroll bar and fix the library resizing. Takes up way to much room needlessly unless you dock it to the other side of the window.

I really don't like the new library.


Plutom posted Wed, 28 October 2009 at 9:30 AM

What I do is simply close the library, memory dots, animation, preview styles and set my preferences to launch to prefered state.  Then if I want to get something from the library, click on windows, open it and select what I want, then close it again. Same for every room, close what you don't want.  Jan


estherau posted Wed, 28 October 2009 at 9:36 AM

Tashar59,  semidieu's new shaderworks library script fixes all my library problems really.
It's at runtimedna

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Tashar59 posted Wed, 28 October 2009 at 9:56 AM

I don't have any problems with the library except the skinny scroll bar that is a PITA to grab and the resize issues.Oh and it loads slower with SR1 but that does not bother me, much.

I"m not looking for work arounds. Yes I can close all the tabs but I would rather have a fix. But I have a feeling that none of that is going to happen. To many people start using work arounds and then the programers think they don't have to change anything.

Shame too. That's the only things I have a complaint about. P8 has been pretty good out of the box for me.


lkendall posted Wed, 28 October 2009 at 11:07 AM

My library still crashes occassionally on refresh. But, it is sporadic, and I can't reproduce it consistantly. I just have to remember to save everything before I refresh, just in case.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


cspear posted Wed, 28 October 2009 at 12:45 PM

I think my library behaves worse after SR1. It was fine before, but now it suffers from all sorts of hard-to-predict weirdness:

  1. sometimes it takes ages - 5 minutes or more - to populate properly on startup
  2. sometimes it populates in the blink of an eye on startup (like it should?)
  3. sometimes refresh crashes the whole app
  4. sometimes it shows stuff from runtimes it shouldn't
  5. I can't apply a MAT collection (.mc6) from anywhere except the Material Room, but if I add an .mc6 file to favorites, I can apply it from any room with a double-click

And I'll second the motion that the scroll bar down the side is too thin.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


ice-boy posted Wed, 28 October 2009 at 2:01 PM

i am afraid that they will fix a lot things for SR2 but then they will make new bugs. because i think IDL didnt ignore reflections in the original realese.


stardust posted Wed, 28 October 2009 at 3:06 PM

Quote - I think my library behaves worse after SR1. It was fine before, but now it suffers from all sorts of hard-to-predict weirdness:

  1. sometimes it takes ages - 5 minutes or more - to populate properly on startup
  2. sometimes it populates in the blink of an eye on startup (like it should?)
  3. sometimes refresh crashes the whole app
  4. sometimes it shows stuff from runtimes it shouldn't
  5. I can't apply a MAT collection (.mc6) from anywhere except the Material Room, but if I add an .mc6 file to favorites, I can apply it from any room with a double-click

And I'll second the motion that the scroll bar down the side is too thin.

Same for me - so annoying!




Miss Nancy posted Wed, 28 October 2009 at 5:25 PM

ice, in poser 7 sr 0,1,2, and 3, IDL ignored reflections (no indirect specular).  it was the same for poser 8 sr0 and sr1.  my advice to them, in this economic climate, would be: do not waste any money trying to add indirect specular (or other CPU-intensive features) to poser 8, but instead to fix the existing bugs ASAP.  if their experience with their beta testers reporting indirect diffuse bugs is any indication, they just don't have sufficient skills to report or solve indirect specular bugs IMVHO.



ice-boy posted Thu, 29 October 2009 at 4:20 AM

Quote - ice, in poser 7 sr 0,1,2, and 3, IDL ignored reflections (no indirect specular).  it was the same for poser 8 sr0 and sr1.  my advice to them, in this economic climate, would be: do not waste any money trying to add indirect specular (or other CPU-intensive features) to poser 8, but instead to fix the existing bugs ASAP.  if their experience with their beta testers reporting indirect diffuse bugs is any indication, they just don't have sufficient skills to report or solve indirect specular bugs IMVHO.

i didnt mean this.

when you render out a mirror with IDL . then in the mirror the IDL is ignored for the dark shadows. BB will explain it better.


Anthanasius posted Thu, 29 October 2009 at 4:58 AM

Please stop speculate, i dont want another sr1 episode, let the developpers make their job, more long time they work, better will be the update !

Génération mobiles Le Forum / Le Site

 


Anthanasius posted Thu, 05 November 2009 at 3:25 AM

P8 content update available, if it interest !

http://my.smithmicro.com/win/poser/updates.html

Génération mobiles Le Forum / Le Site