Photopium opened this issue on Sep 24, 2009 · 13 posts
Photopium posted Thu, 24 September 2009 at 9:31 PM
This has been elduing me for over a decade!
Is there a program:
1. Load your obj or cr2.
2. Be able to turn off any parts you're not texturing
3. Apply a MAT pose for a base texture, if desired
4. Take soft selected lassos of existing photograph and project them onto mesh
5. Repeat step 4, preferably in layers, rotating camera around model for best placement.
6. Bake it into map using established UVs
7. Fix it up in Photoshop.
It just seems to me there's no reasonable way to do this without a program such as imagined. V4's UV's snake around and divot and cruch up over an area as crucial as eyebrows, for example, and this is totally unsatisfactory with trial-and-error in 2d!
A few existing things I've tried either make low-res maps, no good, not even for reference, or simultaneously make morphs which are unusable but change the placement of what you've projected. (Yeah, you, faceshop...)
Please advise!
-WTB