Believable3D opened this issue on Sep 25, 2009 · 99 posts
Believable3D posted Fri, 25 September 2009 at 6:10 PM
www.runtimedna.com/EvaBase.html
Anybody here get her yet? Whaddaya think? worth getting?
I like the fact she's already got a CrossDresser plugin... that really helps.
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LaurieA posted Fri, 25 September 2009 at 6:34 PM
I haven't got her. Don't think I'm going to. The last thing I need is yet another figure that I need to buy a wardrobe for...lol. If I get any figure, it'll be Fema Su.
And there's something about her that doesn't look right to me. Not that I'm knocking the creator (I sure as heck couldn't model it), but there's something. Her feet look enormous. But that could be just me. Having paid for another model that also has huge feet (V4 - at least the monkey toes), I'm not in the market for another one ;o).
I'm far more looking forward to Antonia than any other figure right now.
Laurie
Darboshanski posted Fri, 25 September 2009 at 6:34 PM
I plan on getting her in the next week or so. From talking with some of my friends that have her she gets very favorable reviews especially when it comes to the head morphs and how well she takes expression far better than V4.
Gareee posted Fri, 25 September 2009 at 6:35 PM
I looked at her, but her forearm/upper arm proportions looked off to me for some reason.
Way too many people take way too many things way too seriously.
Darboshanski posted Fri, 25 September 2009 at 6:38 PM
If you want a good look of her check out Jollyself's gallery she has a few renders up of Eva
wheatpenny posted Fri, 25 September 2009 at 6:38 PM Site Admin
I'm pretty much finished buying new figures, I still don't use all the ones I already have. But that is a nice looking figure.
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andolaurina posted Fri, 25 September 2009 at 6:43 PM
She's looks a bit interesting but her face seems off to me. I am debating about getting her. She is a bit pricey, even on sale.
I too am looking forward to Antonia, who seems to have a more natural base face.
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Believable3D posted Fri, 25 September 2009 at 6:50 PM
Thanks for the thoughts (so far), all.
Laurie: I'm not too worried about the wardrobe, as the CrossDresser plugin is already available and costs less than $6. I've got dozens of V4 outfits that would serve just fine, I'm sure.
Antonia really is a great base, I'll agree on that. I think I like her default face better, too.
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Darboshanski posted Fri, 25 September 2009 at 7:22 PM
Quote - Thanks for the thoughts (so far), all.
Laurie: I'm not too worried about the wardrobe, as the CrossDresser plugin is already available and costs less than $6. I've got dozens of V4 outfits that would serve just fine, I'm sure.
Antonia really is a great base, I'll agree on that. I think I like her default face better, too.
I will also picking up that XD plugin for her as well. I think she has possibilities and another tool on my bag of goodies doesn't hurt. She is unique, different and not another knock off that has been done a million times over.
ZigZag321 posted Fri, 25 September 2009 at 7:37 PM
I got her this afternoon.
Excellent for me!
Love her body. Got the ultimate morphs too. I'm not an old pro so I probably don't all kinds of
different things to look for like you guys, but she poses great and renders beautifully.
I'm happy. Attractive out of the box as well, imo. But like I said, I have the morphs too
so I've been playing around. I am definitely not disappointed in any way.
Oh. And I think Laurie mentioned her feet look enormous? I think it's actually her big toes
that are large. That's okay with me. :) LOL.
Oh too. Yes. Very expressive.
It's a PITA fitting hair though, you know. But "Shadow Commander" is supposed to be
released next week. Eva outfit with hair.
And I guess that's all I can think of.
lkendall posted Fri, 25 September 2009 at 8:09 PM
PhiC already has a Wardrobe Wizard 2 plugin for Eva at his wesite.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
Winterclaw posted Fri, 25 September 2009 at 8:33 PM
I still need to get a wardrobe for Aiko 3 so probably not.
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jonnybode posted Sat, 26 September 2009 at 12:05 AM
I bougth the model yesterday (its saturday morning in sweden now) , my first impression is that the it isnt finnished yet.
Its a great looking model but there are small stuff present that i cant understand how it got past the beta stage.
Enclosed image shows one of the "AutoFootDials" named "Toesplay".
Regards / Jonny
odf posted Sat, 26 September 2009 at 12:13 AM Online Now!
Mesh-wise, I prefer V4. Eve's face is a disaster. Her body looks good, although a bit too dense.
On the other hand, if the rigging is good and she bends naturally, she could be a serious contender. More so if RDNA & co came up with an idiot-proof expression rig. Some strong competition for DAZ in the "idealized young female" sector would definitely help innovation on the Poser figure front, so I'll be rooting for the new girl.
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jonnybode posted Sat, 26 September 2009 at 12:13 AM
Jules53757 posted Sat, 26 September 2009 at 2:22 AM
Whats there between the toes? Looks like an error in the rigging.
Ulli
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odf posted Sat, 26 September 2009 at 2:41 AM Online Now!
Quote - Whats there between the toes? Looks like an error in the rigging.
Yep, looks like a slightly misplaced inclusion sphere. It's bound to happen, and it's easily overlooked in testing.
-- I'm not mad at you, just Westphalian.
Believable3D posted Sat, 26 September 2009 at 4:19 AM
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Lucifer_The_Dark posted Sat, 26 September 2009 at 4:29 AM
I heard a whisper that PhilC may be adding support to Wardrobe Wizard for her in the near future, good news for you LaurieA? ;)
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nruddock posted Sat, 26 September 2009 at 5:03 AM
Quote - I heard a whisper that PhilC may be adding support to Wardrobe Wizard for her in the near future, good news for you LaurieA? ;)
Support for Eva is already in his store.
aeilkema posted Sat, 26 September 2009 at 5:14 AM
She seems very nice and well done, but she's a bit too pricey for me. I'm not too worried about clothes, but adding up the new hair and morphs needed, she's out of reach for my budget.
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Lucifer_The_Dark posted Sat, 26 September 2009 at 7:36 AM
Quote - Support for Eva is already in his store.
BINGO!!! :biggrin:
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JenX posted Sat, 26 September 2009 at 7:41 AM
I like her a lot. However, I can't justify her right now :( She's on my wishlist, but I'm not allowing myself to buy anything else until I start actually rendering what I HAVE bought. She's definitely on my wishlist, and I like what folks have done with her so far.
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LaurieA posted Sat, 26 September 2009 at 8:19 AM
Quote - I heard a whisper that PhilC may be adding support to Wardrobe Wizard for her in the near future, good news for you LaurieA? ;)
Well, I have CrossDresser, so it's not like I couldn't make things fit her if I wanted. But in this economic climate, I can't justify another figure ;o). Not when I don't use the ones I have already...lol. I have other things on my wishlist, mainly software that I'll get before I get another figure or clothing item. So, it's not just Eva - it's all figures that I'll be shunning for the next few months ;o).
Laurie
MikeJ posted Sat, 26 September 2009 at 10:13 AM
I dunno about this Eva. Looks like excellent modeling, but I can't get past that "Dude Looks Like A Lady" look to her face...
And mentioning "Cross Dresser" in a thread with that figure seems strangely appropriate. :laugh:
senyac posted Sat, 26 September 2009 at 10:36 AM
Quote - I dunno about this Eva. Looks like excellent modeling, but I can't get past that "Dude Looks Like A Lady" look to her face...
And mentioning "Cross Dresser" in a thread with that figure seems strangely appropriate. :laugh:
You said it "Dude looks like a Lady" or rather Lady looks like a dude :(
I purchased her and the head morphs , nice body but sad about that head ,
Face is to sharp/angular , eyes too small and her ears are too flat against the side of her head :(
I for one am very disappointed , the one good thing is she has a hot body and genitals with morph .
MikeJ posted Sat, 26 September 2009 at 10:46 AM
Quote -
You said it "Dude looks like a Lady" or rather Lady looks like a dude :(
Well, that was a reference to the old Aerosmith song of the same name, about someone of undetermined and suspicious gender. ;-)
Lucifer_The_Dark posted Sat, 26 September 2009 at 11:35 AM
Quote - Well, I have CrossDresser, so it's not like I couldn't make things fit her if I wanted. But in this economic climate, I can't justify another figure ;o). Not when I don't use the ones I have already...lol. I have other things on my wishlist, mainly software that I'll get before I get another figure or clothing item. So, it's not just Eva - it's all figures that I'll be shunning for the next few months ;o).
Laurie
I was just pulling your leg, I fully understand the need to conserve cash for the essentials as I've been doing it for years with the odd lapse here & there (poser8), it's a real shame though as she does look like one heck of a figure.
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LadyElf posted Sat, 26 September 2009 at 10:19 PM
Here's what I came up with, Daz V4 hair fit good with very minor adjustment and I don't think she looks like a man at all :) Click for full size.
She's a breath of fresh air as far as I'm concerned and with PhilC's support and Crossdresser, I plan on converting some clothing tonight :)
She's definately in my runtime to stay :)
P8 render no postwork :)
ZigZag321 posted Sat, 26 September 2009 at 10:23 PM
Mmm. Gorgeous.
I bought a V4 hair from Valea today which fit very easily too.
MikeJ posted Sat, 26 September 2009 at 10:38 PM
Quote -
Well, some may think that way, but I love the strong jaw. She's very easy to sculpt, much more so then V4 :) For me it's a refreshing change of pace to V4's moon face ;)
Well with a mesh as dense as that Eva figure has, particularly in the face, there's probably no limit to what kind of face shapes one could come up with, with either Poser's magnets and morph putty or a good modeling program.
I was just messing around, really. I just think the promo pics don't do the figure justice for that face at least. The body is quite obviously very female.
A agree about the big feet though, and there are body parts, such as the hands and feet, that have way too much geometry. It's like it was just subdivided with no concern to practical polygon count.
On second thought, it kind of looks like it was scanned, but then the body polygon count was reduced to keep it from going completely through the roof, while the face, hands and feet were left as-is and just stitched on.
Either that, or just the hands, feet and face were scanned and attached to a modeled body.
LadyElf posted Sat, 26 September 2009 at 10:53 PM
I'm sure that the creator would be more then happy to come in and answer any questions and how she was done :)
I love the fact that I can move each toe LOL!!
Call me crazy :)
ExprssnImg posted Sun, 27 September 2009 at 12:21 AM
Surely! I'd be glad to answer questions.
That face started to look a lot like Rhona Mitra as I was working with the original sculpt. I kept going with that look. 3D can be a funny thing is these programs we use. Rotate it one way and it looks beautiful, light it another and change the perspective and it looks horrible.
I tried very hard to pick model photographs to model against. You should have seen how big her hands were before, and this was modelled directly off a picture of a super hottie. So all that went out the window. I ended up just doing what seemed to look aesthetically pleasing. And I guess the conclusion was, she's going to look like a comic book figure.
So much can change with a texture. So much can change with a minor bit of morphing. I think just about any taste could be achieved with Eva but there was no way to please everyone from the get go.
LadyElf posted Sun, 27 September 2009 at 12:40 AM
Thank you Chris, you saved me an email LOL!!
See, what struck me about Eva first was how much she had that look of a runway model. The angular face, the proportion of the hands and feet to the rest of the body....and that is really what she reminds me of. She doesn't look ideal, she looks like someone I might actually see on the street, or walking down the runway during Fashion Week in NY.
I'm very, very hard to please. I'm a print artist, I also do bookcovers and all of that good stuff. I got to play a little last night and I thoroughly enjoyed working with her. She seemed to work with me instead of against me. It took very little effort to change her looks, she's a chameleon. I don't think anyone could compare her out of the box against my morph of her and know that they both started at the same place. To me, that is one of the highest complements I can pay to a figure maker.
I'll use her as she comes as well, the face is strong, with lots of character..as if there is already a story there.
To each his own, he couldn't please everyone, but I'm going to say "thank you for your time and hard work"....and be selfish here and say
"But I'm glad he pleased me"
ExprssnImg posted Sun, 27 September 2009 at 12:51 AM
ROFL! You're too much! Thanks Deb.
I wish I did have access to a scanner like MikeJ mentioned. From what I understand about the 3D scanners is they can scan a perfect replica of something but the mesh is a scrambled mess of spiderweb triangles. Even in the big movie effect houses they have to rebuild what they scan.
MikeJ posted Sun, 27 September 2009 at 1:10 AM
Quote - ROFL! You're too much! Thanks Deb.
I wish I did have access to a scanner like MikeJ mentioned. From what I understand about the 3D scanners is they can scan a perfect replica of something but the mesh is a scrambled mess of spiderweb triangles. Even in the big movie effect houses they have to rebuild what they scan.
It was just a theory. ;-)
Yeah, I remember Diana from "that other place" and what a disaster it was, and the high poly count of your Eva reminded me of that.
Don't get me wrong though - I think you've turned out an excellent piece of modeling there. I just don't like the default face, although as I said, it looks highly morphable.
I'm just curious why you have so many polygons in the hands and feet, in parts that won't benefit much from such a high poly count?
Of course, having that many polys could be a benefit for displacement mapping, for sure, or for morphing non-human details into those parts (such as spikes and so on) so if that was your intent, it makes sense.
I'll probably buy the figure though. I too believe in supporting the underdogs, and I'd love to do some sculpting on that mesh.
ExprssnImg posted Sun, 27 September 2009 at 1:36 AM
It's really not all too high of a mesh in the hands. You are right though, it could have been probably obtomized better around the bend areas. Up close though, it doesn't seem all that high and it does hold a texture well.
115k polys is still very moderate for Poser, it doesn't effect load time at all
I've seen some figures load up that are 4x that resolution and still load fast.
and I've got a pretty old and slow machine.
I've been working in a cave for months. I had no idea you guys were working on figure(s) too.
I put together about a dozen varied figures this year, but none of them receive the kind of dogma that comes with the human female. Eva probably took about 9 months time (gestation?) but that was a very hard, condensed, 9 let me tell ya. I'm sure it could have been worked on for 9 more but there comes a time when you just have to say "done" ya know?
lmckenzie posted Sun, 27 September 2009 at 2:19 AM
"I remember Diana from "that other place"
I think you mean DSI's 'Dina V.' They scanned a female body builder and it went downhill from there. She did make a good roadhouse waitress type, in a gritty, Tobacco Road kind of way :-)
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LaurieA posted Sun, 27 September 2009 at 9:33 AM
Quote - I put together about a dozen varied figures this year, but none of them receive the kind of dogma that comes with the human female...
I've been wanting Fema Su for months. What a unique figure :o). As soon as I get all the funds together (after the software I need is out of the way) I'll be heading over to get her ;o).
It's really hard for me to knock anyone that models because, well, I can't...lol. I know what it's like for me to do even the simplest of things. Coming from a long 2D graphic arts background, I can honestly say that 3D modeling is one of the hardest things I've ever tried to learn. It would be easier if I had something to put my hands on, like a lump of clay. That I can do ;o). But for the fact that 3D modeling seems so difficult for me, I admire those that can do it (and I'm not even going to go into rigging!...lol).
You were right that you can't please everyone and the fact remains that if things were different and I had all the money I wanted to buy stuff like I did a few years ago, she'd prolly be in my runtime, if for no other reason than to morph her...lol. Seems lately I'm more interested in making morphs than I am actually creating renders...hehe. But unfortunately I'm forced to be really choosy these days. But I do love to support the non-Daz figure creators. I think we need many more of those, so keep up the good work :o).
Oh, and it's funny you should mention something about the hands. My father is a dollmaker and there are always problems with the hands and feet. Seems that if you try and model them to scale, they look too large for some reason. If I remember correctly, I believe he told me that he has to scale them back on average between 5% and 15% before they begin to look right. Seems the problem translates over to 3D modeling as well...lol.
Laurie
Marque posted Sun, 27 September 2009 at 9:50 AM
She looks a lot like Stephanie 3
I probably won't be getting this one either, but thanks to you guys I saw the sale for the bots so thinking about grabbing them.
milanautica posted Sun, 27 September 2009 at 12:46 PM
here is a front view i made of eva:
slightly modified the face...
i'm working on textures and morphs now, it's real fun to play with her - thanks ExprssnImg!**
**
ExprssnImg posted Sun, 27 September 2009 at 4:21 PM
Hey, my pleasure. - now yours.
I hope you find lots of use for her.
She works well with others. :)
Thanks milanautica!!
DarkEdge posted Sun, 27 September 2009 at 4:40 PM
Chris,
That's a nicely modeled figure...well done!
The legs have a nice athlete build to them, it's nice to see someone model some calfs for once, good shape on the thighs too.
ExprssnImg posted Sun, 27 September 2009 at 4:48 PM
You are soooo welcome!!! Thank you kindly DarkEdge!
Marque posted Sun, 27 September 2009 at 5:32 PM
The shoulders don't look right to me, the underarms look too high, is that normal to anyone else? Kind of like when Dina first came out, before they fixed them.
LaurieA posted Sun, 27 September 2009 at 6:27 PM
Nah, Eva's shoulder's look worlds better than Dina's did...lol ;o).
What I did notice now with milanautica's image is that there is too much length between the bottom of the ball of the calf muscle and the ankle.
With Antonia, odf is putting Antonia out there (brave man) and showing what he's done so that he can get feedback like that and therefore make changes. Antonia had all sorts of small little things things that didn't look quite right, but wow, what progress he's made.
Maybe all figure makers should go thru this process..lolol.
Laurie
ExprssnImg posted Sun, 27 September 2009 at 6:32 PM
Quote - The shoulders don't look right to me, the underarms look too high, is that normal to anyone else? Kind of like when Dina first came out, before they fixed them.
They don't look right to me either. :)
It is normal for Poser. They have a Jcm applied to them.
That jcm cannot be too extreme to fix it perfectly because of multiple angles of bend.
DarkEdge posted Sun, 27 September 2009 at 8:11 PM
Quote - What I did notice now with milanautica's image is that there is too much length between the bottom of the ball of the calf muscle and the ankle.
I can understand that statement, possibly the figures large feet are contributing to this effect some (???).
What I don't like about most figures (and like about this one) is the calf being defined. Most figures blur that area you are talking about making it a smooth angle. Athletic gals have defined calfs and that area is more sharply defined, like this one. Granted this figure is a cross of genres and what you are talking about is a figure that is a runway model and not a fit chick.
Chris if you do adjust this keep this as a morph or morph into another version, but don't junk it.
jmo
LaurieA posted Sun, 27 September 2009 at 9:19 PM
No, I don't think the feet are contributing. I honestly think that area is too long. In fact, the legs are too long, but I know what Poserites like and it's the long (rather inhuman I might add) looking legs. It's not like the artist isn't giving ppl what they want. He's given them exactly what they want...lol. He'll sell a bunch I bet, and I don't blame him or fault him for that ;o). But what I'd love to see (and am longing for) is a figure that is proportionally correct. Not to keep blowing Antonia's horn, but she's the closest that I've seen anyone come.
If I'm really going to nitpick, I think that most figures you see today have legs that are much, much too long, torsos too short and heads too small (I'm including Daz in all of this - I actually think V4 is a step backward from V3). I like my stylized figures, don't get me wrong, but when it's actually difficult to get one that doesn't equate to over 7 feet tall, then I feel like I don't have many choices ;o).
It's not like I don't know what I'm looking at: I studied figure drawing and most proportions fall between 7 to 7.5 heads high for the normal average human. Most people get the legs wrong...it seems to be the one area where folks make the most mistakes in length (Antonia included...when I set her up for my own runtime I shorten both the thigh and the calf). I don't fault anyone, it's just something I notice with modeled figures.
Laurie
pendarian posted Mon, 28 September 2009 at 12:26 AM
Most proportions do yes. Personally she reminds me of some of the runway models I used to know.
I'm a small person 5'1" but I have long legs, my inseam is 31....so you'd probably think my legs look abnormal too LOL!!! Because of my long legs (and my torso isn't short either) I was able to actually do petite runway modeling for some time.
I think if they were exactly the same length that would look odd for me, but I like the difference.
Marque posted Mon, 28 September 2009 at 3:58 AM
Where can I see Antonia?
odf posted Mon, 28 September 2009 at 4:31 AM Online Now!
Quote - Where can I see Antonia?
Seriously! It sounds like she might be pretty cool, despite the freakishly long legs. I've tried everything - searched the galleries and the Poser forum, clicked the links in people's signatures, and so on - but I just wasn't able to find any sign of her.
And now enough of that nonsense! This thread is about Eva. It says so clearly in the subject line.
-- I'm not mad at you, just Westphalian.
SilverDolphin posted Mon, 28 September 2009 at 6:51 AM
Quote - I dunno about this Eva. Looks like excellent modeling, but I can't get past that "Dude Looks Like A Lady" look to her face...
And mentioning "Cross Dresser" in a thread with that figure seems strangely appropriate. :laugh:
You are too used to seeing barbie models here in 3d. The British actress Minnie Driver has the same kind of face and I don't think she looks like a man.
Darboshanski posted Mon, 28 September 2009 at 8:48 AM
Quote - > Quote - I dunno about this Eva. Looks like excellent modeling, but I can't get past that "Dude Looks Like A Lady" look to her face...
And mentioning "Cross Dresser" in a thread with that figure seems strangely appropriate. :laugh:
You are too used to seeing barbie models here in 3d. The British actress Minnie Driver has the same kind of face and I don't think she looks like a man.
Exactly my feelings we are too used to the Barbies of the 3d world.
TZORG posted Mon, 28 September 2009 at 8:48 AM
LaurieA, are you saying you think V4 is a step backwards from V3 in terms of her proportions?
It's not the tool used, it's the tool using it
LaurieA posted Mon, 28 September 2009 at 9:29 AM
Quote - LaurieA, are you saying you think V4 is a step backwards from V3 in terms of her proportions?
Whoever decided to to give poor V4 those simian toes must not have had enough coffee that day...lol.
In some ways, yes. I realize she has a gajillion morph targets and all that, but the proportions are still as odd as the earlier versions, maybe even a tad more extreme.
I'm not knocking anyone who likes her (or Eva either for that matter). Heck, I bought V4 and her morphs too. Seems almost like a requirement to me after all these years with Poser ;o). But it's definitely a love/hate type of relationship...lol. And I wasn't giving a review or a recommendation. In fact, if some of us in the Poserverse didn't have V4, I'd think it a bit odd after all this time. I was just stating what I notice with figures, that's it. At the same time I realize that what people seem to value is the super-model, unnaturally leggy type of female that just doesn't pop up much when I walk down the street. But then 3D is all about fantasy to a degree, no? ;o). All I'm saying is that it would be nice to have a figure that looks really kinda "normal", without miles of legs, that scales nice and can be posed when scaled without looking like the victim of a tragic fall. I guess I could use D|S for scaling (I've heard it handles that better), but I'm a Poser user after all and don't know much about D|S other than that I have trouble using it ;o).
All in all, and like I said before, these figure modelers are just giving the people what they want (at least the major majority). Please don't fault me if I want to see something different among all the Vickys with legs long as a telephone pole, tiny heads and tripple F size breasts....sigh. In some ways, Eva is a nice departure from Vicky since she has the more athletic look to her, but still with the same general things I mentioned earlier :o).
All of it was my opinion, nothing more really. I can't (and won't) tell people what or what not to buy. I was only stating what I notice and what I'd like to see, and that's all really :o).
Laurie
TZORG posted Mon, 28 September 2009 at 9:33 AM
I'm not faulting you, I was just of the impression that V4's proportions are more likely than V3's.
e.g. Thorne/Sarsa's young-looking V3 morphs look very very strange on her imho. Unless you enlarge the head.
It's not the tool used, it's the tool using it
udhal posted Mon, 28 September 2009 at 12:38 PM
FrankT posted Mon, 28 September 2009 at 1:36 PM
those meshes don't look that similar to me. Look at the head, hips, breasts and sternum for starters. Plus the proportions are different.
udhal posted Mon, 28 September 2009 at 1:56 PM
Ok, the head is not the same but the polygon distribution in the rest of the body is very, very close to that on PJ6.
If she is only a new head then kind of lost her value or at least her "totally new" tag.
FrankT posted Mon, 28 September 2009 at 2:15 PM
you can't tell very much from that screenshot about the topology but so far as I know she's modelled from scratch
andolaurina posted Mon, 28 September 2009 at 2:54 PM
Sounds like a good question for ExprssnImg and **Steve Cooper (thinkcooper).
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udhal posted Mon, 28 September 2009 at 3:01 PM
Something is wrong further than I could expect, she is no longer at RuntimeDNA.
TZORG posted Mon, 28 September 2009 at 3:25 PM
Maybe your 2002 join date gives you a lot of credibility...
It's not the tool used, it's the tool using it
andolaurina posted Mon, 28 September 2009 at 3:33 PM
All products for EVA are gone from RDNA's store at present.
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TZORG posted Mon, 28 September 2009 at 3:36 PM
My god, why Jessi??
It's not the tool used, it's the tool using it
lkendall posted Mon, 28 September 2009 at 3:36 PM
Admin at RDNA asks for patience. They will tell us what is going on when they can.
lmk
Probably edited for spelling, grammer, punctuation, or typos.
MikeJ posted Mon, 28 September 2009 at 3:40 PM
Quote -
You are too used to seeing barbie models here in 3d. The British actress Minnie Driver has the same kind of face and I don't think she looks like a man.
Ummm... no. I'm not "used to seeing barbie models here in 3D".
Sorry, but I do get out, and I make it a habit to frequently interact with actual real women, and am pretty sure I know what I like.
Edit:
Plus I do see alot of art made at places by people who aren't using DAZ figures, models that are far more proportionally accurate or aesthetically pleasing.
ZigZag321 posted Mon, 28 September 2009 at 3:45 PM
I don't. Eva's about the best thing I have going for me right now. Thank God I got her early!
LOL! I'm kidding.
I don't know what the heck's going on. But that's nothing new.
AlleyKatArt posted Mon, 28 September 2009 at 3:48 PM
Hooboy. I smell a big copyright scandal coming in 5... 4... 3...
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TZORG posted Mon, 28 September 2009 at 3:49 PM
Sweet it's Khrys. Making an A4 character for sale I wonder...?
It's not the tool used, it's the tool using it
Shalimar-Cherie posted Mon, 28 September 2009 at 3:49 PM
Quote -
I made a comparision and found that both Eva and P6 Jessi subdivided share the same mesh, is this guy Chris the creator of Jessi P6? If so why don't advertise Eva as a new version of JessiP6?
If he is not, then there is a problem I guess...
Left- Eva on the right- Jessi P6
- edited to add the names of the figures in the image
How many Stones need to be thrown ?
First Apollo , now Eva ? It makes me sick .......... ok throw your Stone then , i hope the last one gets you !
AlleyKatArt posted Mon, 28 September 2009 at 3:50 PM
Actually, yeah. I'm working on her still, have been for the last year and a half. I promise I'm not dead! I just want her to be perfect. :D
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AlleyKatArt posted Mon, 28 September 2009 at 3:50 PM
Guys, keep the thread POLITE so the mods don't have to lock it?
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andolaurina posted Mon, 28 September 2009 at 3:52 PM
Quote - I don't. Eva's about the best thing I have going for me right now. Thank God I got her early!
LOL! I'm kidding.
You raise a good point. Hypothetically speaking, if a particular figure infringes on another figure's copyright, does that means that anyone who bought the infringing figure could not ever use it? I guess that's one "Barbie" who'd have to stay in a box on the shelf (?).
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TrekkieGrrrl posted Mon, 28 September 2009 at 3:53 PM
Hang on.. Someone says Eva MAY be made from Jessi and then HE (udhal) is to blame?
I can't say if she's Jessi with a new head or not, but the mesh looks similar at a quick glance. I hope we're not seeing a new Renda, that would be a shame, Eva looked refreshingly different.. probably because I've never really used Jessi much...
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TZORG posted Mon, 28 September 2009 at 3:56 PM
Something I don't understand is why, if one hypothetically were to use another mesh, they would only use one mesh.
Eva is not the same height as Jessi, so doesn't that mean she would hypothetically have had to be completely rerigged? Why not make a Frankenstein monster then, of lots of figures?
It's not the tool used, it's the tool using it
lkendall posted Mon, 28 September 2009 at 3:58 PM
If one has the Jessie 6 figure, and one has Eva, then the two figures can be compared in minute detail. Why speculate. Look and see.
lmk
Probably edited for spelling, grammer, punctuation, or typos.
AlleyKatArt posted Mon, 28 September 2009 at 3:59 PM
Well, since the face isn't Jessi's, it's possible that this was done. If Eva is in fact just a higher res Jessi, that is. The evidence is damning, but we shouldn't become a mob with pitchforks just yet.
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ZigZag321 posted Mon, 28 September 2009 at 4:01 PM
Andolaurina ... I like her more than ever now! She's like a renegade. LOL.
Alright! I have some rendering to do! :)
Seriously though, I just hope this gets straightened out fast. I really like that guy Chris. And
I didn't even buy my favorite outfit yet, dammit. The one with the boots.
Khai-J-Bach posted Mon, 28 September 2009 at 4:02 PM
Popcorn! Pitchforks! torches! get 'em here!
special on Dead Horses, you know you'll need one!
cheap prices! get 'em here!
AlleyKatArt posted Mon, 28 September 2009 at 4:04 PM
I prefer live ponies that I then beat to death, myself. :>
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Khai-J-Bach posted Mon, 28 September 2009 at 4:05 PM
Beating Sticks! just in! get 'em while they're fresh!
Keith posted Mon, 28 September 2009 at 4:08 PM
Quote - Well, since the face isn't Jessi's, it's possible that this was done. If Eva is in fact just a higher res Jessi, that is. The evidence is damning, but we shouldn't become a mob with pitchforks just yet.
What evidence? A single image, not very large, that shows one view of two wireframes scaled to the same size and which shows obvious differences in mesh topology, not just similarities?
I'm not saying I know what the answer is, but I've been looking for the last little bit to find out and I haven't seen anything else (and I'm not at home, so I can't do a comparison myself).
TZORG posted Mon, 28 September 2009 at 4:10 PM
I will trust RDNA to judge the evidence. Until then let's just have fun with this.
It's not the tool used, it's the tool using it
andolaurina posted Mon, 28 September 2009 at 4:10 PM
Quote - Andolaurina ... I like her more than ever now! She's like a renegade. LOL.
LOL!! I guess this does make her the baddest of the Poser bad girls.
(or this is the most brilliant publicity stunt ever if she does turn out to be legit.)
Wardrobe Wizard for Eva has been pulled from PhilC's site...and Crossdresser from EvilInnocence's site as well in case anyone was wondering.
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TZORG posted Mon, 28 September 2009 at 4:11 PM
what I can't even buy a XD license??
It's not the tool used, it's the tool using it
AlleyKatArt posted Mon, 28 September 2009 at 4:12 PM
Look at the flow of polys along the thighs, the calves, the hips, the arms, the collarbone, the genital region. Then there's the suddenly disappearing products, as noted above. Which could be just a precaution, to allow time to investigate, or could be a quick, shrewd move to try and divorce themselves from the product. Personally, I prefer to think the former. I'd also prefer to think that the mesh is original, but I'm hearing from people beyond this thread who own Eva and are doing their own comparisons, too.
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Khai-J-Bach posted Mon, 28 September 2009 at 4:12 PM
Attached Link: Hammer Peasant Mob
I've been holding onto this clip for months ready.this is meant with all humor...!
AlleyKatArt posted Mon, 28 September 2009 at 4:13 PM
But torches are so messy! I prefer a nice lantern, or maybe a flashlight!
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MikeJ posted Mon, 28 September 2009 at 4:14 PM
Why do these sort of things always have to happen when I have better things to do?
I don't need this distraction right now - why can't I find a good controversy on those days that I'm not too busy for them?
TZORG posted Mon, 28 September 2009 at 4:16 PM
Out of curiosity did Renda predate WW?
It's not the tool used, it's the tool using it
AlleyKatArt posted Mon, 28 September 2009 at 4:17 PM
She was around for the first version, but not the second. And since she barely was out on the market...
I think there was an add-on at one point, but then it left Phil's site, because she was removed from the store, very publicly.
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TZORG posted Mon, 28 September 2009 at 4:21 PM
I so regret that I wasn't here for that.
It's not the tool used, it's the tool using it
Traveler posted Mon, 28 September 2009 at 4:21 PM
Hi Everyone,
While I appreciate a good mob bearing pitchforks, Please give us some time to investigate the situation. When we know more a statement will be made.
Thanks!
Traveler
TZORG posted Mon, 28 September 2009 at 4:22 PM
Peace dude
It's not the tool used, it's the tool using it
AlleyKatArt posted Mon, 28 September 2009 at 4:24 PM
We don't have pitchforks, Trav, we've got fresh beating sticks, apparently. Folks are still going to speculate wildly, though, and as long as we keep it polite I don't think it'll be an issue. Just to let you guys at RDNA know, even if it does turn out to be a copyright issue, I won't stop shopping at your store. I know you guys produce quality stuff, and aren't to blame. Best of luck on this issue!
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dlfurman posted Mon, 28 September 2009 at 4:25 PM
Quote - I've been holding onto this clip for months ready.
this is meant with all humor...!
LOL!
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JenX posted Mon, 28 September 2009 at 4:28 PM
I agree with Trav. I'd have locked it earlier had I been home.
Let's let RDNA do their work. I'm going to lock this thread, and out of respect for the work they have to do over there, I ask that you not create more posts on this subject.
Jeni
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