vincebagna opened this issue on Sep 29, 2009 · 48 posts
vincebagna posted Tue, 29 September 2009 at 1:58 PM
In the render here, the hair shader is perhaps a little 'off' but i quite like the result :)
I don't know though how the hair node is treated in the IDL calculation...
ice-boy posted Tue, 29 September 2009 at 2:04 PM
a fantastic render. how long was the render time?
lululee posted Tue, 29 September 2009 at 2:11 PM
Would it be possible for you post your render settings?
I am totally overwhelmed by Idl but this is an outstanding render.
cheerio
lululee
Yarivt posted Tue, 29 September 2009 at 2:41 PM
Very nice looking hair. I tried many times to do dynamic hair but I guess I'm not a coiffeur.
Can dynamic hair be saved in library for reuse? is it a prop or something else?
bagginsbill posted Tue, 29 September 2009 at 2:50 PM
Dynamic hair can be styled without the figure and saved as a new library item for use later.
Poser 8 IDL was specially optimized for dynamic hair, according to Stefan. It is way faster than it used to be, even with IDL, and way faster than transmapped hair.
I, too, find it impossible to style it, but I imagine it's a skill one can develop, just like using any other tool.
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hoplaa posted Tue, 29 September 2009 at 3:35 PM
If only there were some good short hair styles for men. I'm so utterly sick of mesh based hairs that don't fit properly, only look passable under optimal lighting conditions and camera angles, take ages to render...
Yarivt posted Tue, 29 September 2009 at 3:50 PM
I didn't find any dynamic hair products in the store, I guess because it was very hard to work with and very slow until now. Maybe now with P8 people will start to share and sell dynamic hair. I sometimes clothify transmapped hair to make it move in animations, but it rarely looks real because hair doesn't move like cloth.
If one know where I can find ready made styled dynamic hair ... I would love to play with it.
Yariv
vincebagna posted Tue, 29 September 2009 at 4:28 PM
The hair shown here is one of the dynamic hair that come with P6 Jessi.
The best way to use dynamic hair is to grow them on a skullcap and save that skullcap with hair in the hair folder.
Yarivt, you'll find some great dynamic hair in the freestuff section. Most of them are from adorana.
http://www.renderosity.com/mod/freestuff/search.php?section_id=-1&query=dynamic+hair&sort=relevancy&use_age=no&older_age=&older_units=day&newer_age=&newer_units=day&username=
There are some also in the RDNA store.
Quote - Dynamic hair can be styled without the figure and saved as a new library item for use later.
Poser 8 IDL was specially optimized for dynamic hair, according to Stefan. It is way faster than it used to be, even with IDL, and way faster than transmapped hair.
I, too, find it impossible to style it, but I imagine it's a skill one can develop, just like using any other tool.
BB, i didn't know IDL was optimized for dyn hair, it should have been advertised as the results are simply wonderful! It means that now dynamic hair is usable in Poser ;)
Have you ever looked at the hair node? what do you think of it?
bopperthijs posted Tue, 29 September 2009 at 4:28 PM
Adorana has a lot of dynamic hair in the freestuff area for V3, with a little modification you can also use them for V4, If you visit her website she also hair for M3 and a whole set of material preset for all kinds of haircolors. She is one of my favourites.
You can find her website here:
best regards,
Bopper.
-How can you improve things when you don't make mistakes?
lkendall posted Tue, 29 September 2009 at 4:45 PM
Actually there is dynamic hair at Renderosity.
Dixie Dynamic Hair,V4,A4,A3,Miki2,Laura, ETC.
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=66228&keyword=dynamic&list=title
There is a Dynamic Hair catagory in the Free Stuff section here at Renderosity.
At Content Paradise ther is a Dynamic Hair Shaders product to color dynamic hair.
http://www.contentparadise.com/productDetails.aspx?id=2946
From RDMA, DNA P5 Pre-Raphaelite Hair,
http://www.runtimedna.com/DNA-P5-Pre-Raphaelite-Hair.html
DNA P5 Analinde Dynamic Hair for Victoria,
http://www.runtimedna.com/DNA-P5-Analinde-Dynamic-Hair-for-Victoria.html
DNA P5 Naughty Nikki Hair For Victoria,
http://www.runtimedna.com/DNA-P5-Naughty-Nikki-Hair-For-Victoria.html
DNA P5 Dynamic Hair Mega Pack,
http://www.runtimedna.com/DNA-P5-Dynamic-Hair-Mega-Pack.html
DNA P5 Fashion Hair for V2/V3,
http://www.runtimedna.com/DNA-P5-Fashion-Hair-for-V2-V3.html
DNA P5 Razor Hair for V2/V3,
http://www.runtimedna.com/DNA-P5-Razor-Hair-for-V2-V3.html
DNA P5 Romantic Hair for V2/V3,
http://www.runtimedna.com/DNA-P5-Romantic-Hair-for-V2-V3.html
Art Of Aesia vol6 A - Sexy Outfit,
http://www.runtimedna.com/Art-Of-Aesia-vol6-A-Sexy-Outfit.html
And for men, DNA P5 Dynamic Wizard Hair and Beard,
http://www.runtimedna.com/DNA-P5-Dynamic-Wizard-Hair-and-Beard.html
I may have missed some at these sites. Maybe, with encouragement, someone will put the effort into making some more dynamic hair.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
bopperthijs posted Tue, 29 September 2009 at 4:49 PM
KaiZ also has some dynamic hair, although he withdraw some of his products, perhaps he can be convinced to sell them again because they looked rather good.
I hope this new features on poser 8 will encourage a lot of hair stylist to make more dynamic hair.
regards,
Bopper.
-How can you improve things when you don't make mistakes?
bopperthijs posted Tue, 29 September 2009 at 5:17 PM
regards,
Bopper.
-How can you improve things when you don't make mistakes?
lululee posted Tue, 29 September 2009 at 5:43 PM
Thanks so much for all of the great info. I really appreciate it.
cheerio
lululee
jdcooke posted Tue, 29 September 2009 at 9:17 PM
Thanks for the heads up on dynamic hair. I hadn't read anything about it being faster - nice little surprise.
Believable3D posted Tue, 29 September 2009 at 10:32 PM
Kinda funny. I've been thinking about dynamics a lot lately. I had never seen any really good renders, to be honest. But Vince, that image looks amazing. More realistic than any transmapped hair I've seen, I'd say.
I've had Dixie hair on my wishlist, precisely because I wanna play with something that already gives me a starting point before getting carried away creating my own, because I'm sure it would be very time-consuming.
Very good to hear P8 is better optimized for dynamics. That's a really nice hair render for that amount of time.
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ice-boy posted Wed, 30 September 2009 at 1:40 AM
you used 12 bounces for IDL? i wonder if it would still look good with 3 bounces?
vincebagna posted Wed, 30 September 2009 at 2:23 AM
I'm not sure if setting more IDL bounces adds that much to render time, so i prefer to keep it high :)
ice-boy posted Wed, 30 September 2009 at 2:40 AM
with 12 it takes a lot longer.
vincebagna posted Wed, 30 September 2009 at 2:47 AM
Ooch! So i guess lowering it is not big trouble, except if you have a very complicated scene :)
ice-boy posted Wed, 30 September 2009 at 3:10 AM
you could be right.
Yarivt posted Wed, 30 September 2009 at 4:08 AM
If hair is dynamic then it shouldn't be a problem to adjust it to other characters, right?
It sounds like only the skullcap need to be adjusted...
Yarivt
ice-boy posted Wed, 30 September 2009 at 4:12 AM
styling the hair in poser is very hard for me. i watched the tutorials and they are good but i would need more practice.
vincebagna posted Wed, 30 September 2009 at 6:18 AM
To adapt hair from other figures, you need to translate and scale the skullcap to your need.
ice-boy posted Wed, 30 September 2009 at 6:36 AM
if its faster then transmapped hair then i guess we will use this now.
is dynamic hair even without iDL faster in poser? because i think SM never said this.
p.s. : you used shadows on the hair right?
vincebagna posted Wed, 30 September 2009 at 8:03 AM
It is faster indeed :)
And yes i used raytraced shadows on the hair.
vincebagna posted Wed, 30 September 2009 at 8:27 AM
vincebagna posted Wed, 30 September 2009 at 8:28 AM
To better see the difference, open the two pictures in different tabs and switch from one to the other. Look at the top of his head we can see through the hair and the shadow produced by the hair on his forehead.
Edit: render time: 3min 50s for both renders.
RedPhantom posted Wed, 30 September 2009 at 9:34 AM Online Now! Site Admin
Ok this is another reason to get p8. i've got a bunch of dynamic hair that i never use but would love to.
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lululee posted Wed, 30 September 2009 at 1:53 PM
vincebagna,
I noticed your render settngs image says D3D on the top.
Mine does not say that. I am on a PC.
Are you using something different to render with?
cheerio
lululee
vincebagna posted Wed, 30 September 2009 at 2:04 PM
Quote - vincebagna,
I noticed your render settngs image says D3D on the top.
Mine does not say that. I am on a PC.
Are you using something different to render with?
cheerio
lululee
Nope, rendered in P8 :)
The D3D render setting script is located under Scripts/Partners/Dimension3D/RenderFirefly.
It allows you to set up additional settings than the normal render setting window, as IDL bounces separately from the raytraced bounces for instance ,)
Miss Nancy posted Wed, 30 September 2009 at 2:13 PM
vince, thanks for the info on dynamic hair and IDL.
is there any degradation in any shiny or reflective surface when ray trace irradiance cache is zero?
I have a feeling that any render effect other than diffuse bounces will require both ICs to have at least some moderate value, e.g. 50.
lululee posted Wed, 30 September 2009 at 2:53 PM
Thank so much Vince. I have really learned a lot from this thread.
cheerio
lululee
lululee posted Wed, 30 September 2009 at 3:20 PM
Vince,
could you tell me where the "Opaque_in_shadow" node is located?
Cheerio
lululee
vincebagna posted Wed, 30 September 2009 at 4:04 PM
I don't know for the IC=0 effect, though i have already use this 0 value, but it was for large scenes where reflections were not that noticeable.
Lululee, 'Opaque_in_shadow' is a setting on the hair node, it's not a node by itself :)
carodan posted Wed, 30 September 2009 at 5:23 PM
Any chance of seeing the shaders/settings you're using for the hair (particularly the for the last set of renders)?
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
Miss Nancy posted Wed, 30 September 2009 at 5:52 PM
setting D3D's first IC to zero in an IDL render might speed it up, but then ray-trace-dependent fx would have maxError=1.0, which would be bad IMVHO.
bagginsbill posted Wed, 30 September 2009 at 7:31 PM
D3D's first IC is not applicable to IDL - that is the IC value for AO. There is no AO with IDL.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
pitklad posted Wed, 30 September 2009 at 7:39 PM
Those are great news!
I always liked to play with dynamic hair althought not many times had a good result...
Those renders really make a huge difference! IDL helps dynamic hair look much more realistic!
Miss Nancy posted Wed, 30 September 2009 at 10:36 PM
if I read the python manual correctly, setGImaxError nullifies setmaxError, hence even as enabling IDL prevents any light-associated AO from being calculated, so setting D3D's second IC may prevent D3D's first IC from being used in the occlusion/gather/IDL calculations. however, there are some discrepancies in said manual, e.g.:
this is gonna make it tough for their techs to explain those things, unless they're just more typos. I wish I had a dollar for every typo I've spotted so far. :lol:
bagginsbill posted Wed, 30 September 2009 at 10:58 PM
The phrase "not officially supported" is not a typo. Perhaps you're assuming that the phrase is equivalent to "doesn't work"? That's not what it means. It means it isn't officially supported. They could remove it or make it do something different or do nothing anytime they feel like. It may not work the way it is documented. They may not fix it if you find a bug in it. Etc.
A while back, Whichway, while investigating the IDL settings, posted a screenshot of the D3D settings he used in a render, where he had the first IC set to 200. Stewer replied:
Quote - The one set to 200 is the occlusion cache, which doesn't get used at all in this case - that one's for AO only (and internally, Poser clamps it to a max of 100 anyway).
The deciding factor here is the second IC parameter.
I suspect, although Stefan has never spoken about it, that IC=0 is not 100% error, because, similarly, Poser would clamp that at 1.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
vincebagna posted Mon, 05 October 2009 at 2:37 AM
Also i've posted the final version of the red haired girl in the gallery if someone is interested :)
http://www.renderosity.com/mod/gallery/index.php?image_id=1957113
lululee posted Mon, 05 October 2009 at 9:02 AM
Thanks so much for sharing this, Vince.
cheerio
lululee
hborre posted Mon, 05 October 2009 at 9:40 AM
Thank you, Vince. This will come in very handy.
carodan posted Mon, 05 October 2009 at 10:03 AM
Yes, thanks for this.
Just one thing - it looks like you have the colour of the root Translucence channel as black (therefore having no effect). Is this correct or do you have a very dark grey in there?
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
TrekkieGrrrl posted Mon, 05 October 2009 at 11:47 AM
Ah so THAT is what the Opaque_in_shadow do. Thanks,. I'll try that.
I've been using dynamic hair evers ince I first saw this thread. It does indeed look better than it used to AND render faster. A true win-win situation ^_^ v
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Vestmann posted Mon, 05 October 2009 at 1:07 PM
Believable3D posted Mon, 05 October 2009 at 7:47 PM
I'm only aware of this:
www.renderosity.com/mod/bcs/index.php
.. but haven't tried it.
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Michael314 posted Thu, 04 March 2010 at 4:21 PM
Quote - Adorana has a lot of dynamic hair in the freestuff area for V3, with a little modification you can also use them for V4, If you visit her website she also hair for M3 and a whole set of material preset for all kinds of haircolors. She is one of my favourites.
You can find her website here:
best regards,
Bopper.
Hello,
thanks a lot, much appreciated! Very useful link.
Best regards,
Michael