Tucan-Tiki opened this issue on Sep 29, 2009 · 5 posts
Tucan-Tiki posted Tue, 29 September 2009 at 6:00 PM
Far as the shoulders and neck and the rest of the body, I say excellent, but I think the hands and wrists may need some work, anyone else agree with this observation?
AlleyKatArt posted Tue, 29 September 2009 at 11:20 PM
The bicep does look a little off, but there's Bicep Flex morphs that can pull/tighten it up easily. As for the wrists/hands... that's a trickier area, and I think most 3d figures suffer most in that area. :(
Kreations By Khrys
Tucan-Tiki posted Wed, 30 September 2009 at 6:01 PM
I do have to say daz has fixed alot of problems with this model, the neck all the way down through the torso, the wrists and hands could probably be fixed by the poser community I remember when they did something similar with vicky one and 2.
when she first came out alot of people thought she was kinda ugly next to posette lol.
wolf359 posted Wed, 30 September 2009 at 8:04 PM
Hi,
Considering the anatomical Disaster that was M3 I think overall DAZ
redeemed themselves quite well with M4 Except for that" Powerloade"r Bloatware scheme.
Cheers
stepson posted Wed, 30 September 2009 at 9:36 PM
OK here's a movie explaining some of the problems with the M4 figure and some work arounds and fixes for you.
It is in 3 parts. I made it very quickly and its not the best, but I dont have time right now to do it over.
I picked up some more work from my last project (amazing how word of mouth gets you work) so am very busy right now. I will try to get back and answer any questions on how to in case someone does not understand how to use these fixes. Watch in full screen since its a bit blurry, also the sound is slightly ahead of the action.
Cheers,
Mike.
I found this very interesting, from phantom3D. These scaling problems of M4 definitely need fixed.
Life is hard, but what a ride.