Crowning opened this issue on Oct 01, 2009 · 4 posts
Crowning posted Thu, 01 October 2009 at 3:58 PM
Hello,
I hope the more experienced Vue users can help me here.
What I'd like to do:
What I did:
checked 'Displace water surface' in the 'Water Surface Options', so that I'm able to adjust the wave's height by hand.
moved my object partly into one wave
My problem:
whenever I move my object, all waves are completely re-computed and re-drawn, so my nice wave is somewhere else, and my object is either complete underwater, or not in the water anymore.
Rendering displaced water is VERY time consuming (even in 'Preview' mode on a 4GHz dual core machine), so even several hours of trial and error doesn't gave me an acceptable result.
Any ideas what to do?
silverblade33 posted Fri, 02 October 2009 at 12:40 PM
well unless you need a large expanse of water visible in render
hwy not use a terrain with a function to create waves, thus lower memory requirements as you can erase pieces of the terrian not visible in render which will reduce reosurces needed, and being a terrian, should be fixxed? :)
odd that the water is changing though
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Crowning posted Sat, 03 October 2009 at 8:30 AM
Quote - well unless you need a large expanse of water visible in render
hwy not use a terrain with a function to create waves, thus lower memory requirements as you can erase pieces of the terrian not visible in render which will reduce reosurces needed, and being a terrian, should be fixxed? :)
Thanks for the suggestion, that's a thing I always wanted to try anyway, so I think it's a good time for it NOW :)
Quote -
odd that the water is changing though
Found the reason: in the displacement function there's a time node (probably for animations).
Disconnect this node and the wave stays static. Easy fix.
silverblade33 posted Sat, 03 October 2009 at 2:01 PM
Ah, usually it's something simple but unexpected like that, good to know! ;)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!