rj001 opened this issue on Oct 02, 2009 · 5 posts
rj001 posted Fri, 02 October 2009 at 2:22 AM
thanks
Richard.
Experience is no substitute for blind faith.
http://avalon2000.livejournal.com/ -
My Art Blog
http://jeferies.jalbum.net/Richard%20Jeferies%20Future%20Perfect/
3anson posted Sun, 04 October 2009 at 9:36 AM
Hi Richard,
you may get more interest if you started a thread in the Commons at DAZ3D.
this forum is not that busy. you would also get more response if you wanted them converted for Poser as well ( only real difference between the apps is the materials)
i am presuming that the vehicles, etc have not been UV mapped?
RHaseltine posted Sun, 04 October 2009 at 2:02 PM
It might help if you had a freebie you could point people to that would give them an idea of how you work, so they could see if they wanted to take the project on.
rj001 posted Mon, 05 October 2009 at 1:43 AM
i have many models in the free-stuff section - http://www.renderosity.com/mod/freestuff/details.php?item_id=57697
Experience is no substitute for blind faith.
http://avalon2000.livejournal.com/ -
My Art Blog
http://jeferies.jalbum.net/Richard%20Jeferies%20Future%20Perfect/
lisarichie posted Mon, 05 October 2009 at 7:49 AM
When you say textured do you mean separated into material zones according to the 3ds layers or UV map textured? The distinction will make a significant impact on the model turn-around and the likelihood of finding a partner.
Another consideration, on models like the one in the first post do you expect conversion into an articulated poseable figure?(wheels rotate - turn, struts move, antennas track, etc)
If you are wanting to simply provide static props in OBJ format it would be easier and more cost effective to handle that on your end by also exporting the model in OBJ from your modeling program rather than converting from 3ds.
I hate to say it because your models are well done but at the prices they are selling for minus Renderosity's cut the percentage left to divide doesn't make it an attractive offer considering the work involved if you expect more than a simple static prop with material zones.