Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Attached Link: http://interneteye3d.com/Tutorials/default.asp
You can make clothes in modeling programs such as 3D S. Max, LightWave, Rhino 3D; etc. I saw some tutorials at Internet Eye 3D Magazine. I think they were specifically for 3D S. Max, but you could learn from it and apply it to most any 3D modeling app. Once you've modeled the clothes, you can make the texture/trans maps, etc. with UVMapper and some paint program.Find the obj for the charcter you want to dress and import it into your 3d modeling program. If you are using a character that is morphed so that it doesn't match the obj it's created from you will need to export it from poser and then replace the model from the orinal obj with it so that it's aligned in the same location as the original in your modeling program. Then model the clothes around it and delete the character. The tutorials will tell you the rest about how to get it into poser. I told you all this cause I've found that no matter how perfectly the clothes fit if they don't line up with your character without moving them..they won't conform well.
Here is what I typically go through for a new item: The concept stage- thinking up a new item, with considerations of what is possable in modeling and Poser, and what will have an audience. Collect material, pictures on similar items. The think-about how-to stage- how will it be modeled, how will it be UV mapped. The modeling stage- build the item in a 3D program, this is by far the most fun part for me. This is often the only stage people think about but it is often only 1/4 of the work. The fit stage- make or adapt a CR2, make the item actually fit the figure and bend with it. The texture stage- UV map the figure, make texture maps (this is the stage I dislike the most) The morph stage- most clothing items need morphs to match the ones in the figure, it is possable to make full body morphs that work automatically. JCM are sometimes added as well. The testing stage- check all items for fit and finish. The documentation stage- Do a read me, write up the descriptions and make renders for the sale or Free-stuff page. The zip stage- put everything togeather in a zip, make sure it unzips correctly, test everything in another copy of Poser on another drive in another operating system. Many people don't think of all this stuff when they talk about "building an item of clothing", it seems so simple, just make some mesh!
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I would like to make all kinds of clothes, but I am a little uncertain of how to approach doing this, any help would be great. Thanks john