Greetings all
for those of you who use poser physics
I just want to pass on this little trick i stumbled across.
as you know poser physics like most dynamic engines doe NOT like to have object intersecting the beginning of a dynamics simulation and doing so will cause the intersecting items to "explode violently from each other.
but what if you wanted to use this as a "feature" instead of a limitation.
well ive built several props made of tightly packed fragments of geometry that effectively
function as "Bombs"!! in poser
as these auto exploding pieces still retain their collision properties and will destroy any thing/one within range just as a real world bomb would.
you can also auto destruct, cars and aircraft built with touching geometry
and they require no extra python scripts/knowledge
just run the simulation and BOOM!!
you can adjust the power of any bomb by raising it mass
in the poser physics properties.
anyway check out these clips rendered in preview mode from poser
very Fun and endless possibilities and can be exported as regular animation to vue or DAZ studio
Cheers
AUTO DESTRUCTION
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