New update is out. One of the most interesting part is "Added the option to turn a parametric terrain to standard, and vice versa"
Vue 8 Infinite - Build 47211 The following is a list of bug fixes and improvements included in this update:
- Fixed OpenGL Sky preview which sometimes loaded with a bad texture
- Fixed atmosphere textures in OpenGL destroyed at camera move
- Fixed a possible memory error with Mesh Dynamic Subdivision on 32-bit platform, when the Quality Boost is high (> 1.0)
- Fixed Moving several keayframes at a time in the timeline that was not possible
- Fixed Metaclouds not disappearing from display when hidden
- Fixed several glitches with terrain editor
- Added the option to turn a parametric terrain to standard, and vice versa
- Fixed a possibility of wrong cloud rotation when reading back scenes from Vue versions prior 7.5
- Improved spectral cloud rendering speed when casting shadows onto geometry
- Fixed Edition a Master Terrain that did not update the references
- Fixed broken Rotoscoping
- Fixed a potential crash when un-referencing a class of objects
- Fixed Bad 3d painted terrain preview in the Render Scene preview
- Fixed displaced meshes torn in some cases
- Fixed Vue Infinite Uninstaller which could not complete on some windows OS in non english language
- Fixed a possible crash when adding the Autumn White Birch to an ecosystem list of species
- Fixed custom indirect lighting setting (Radiosity samples) dropping from 1024 to 256 when closing the preference tab
- Fixed saving animation preview to disk
- Added the possibility to re-locate the previous collections folder location, if Vue can't find them automatically
- Fixed resizing of grouped objects when a point light was added to the group.
- Fixed GI computation when rendering miniatures
- Fixed a possible crash when Dynamic Subdivision in set to ON
- Fixed a few crashes in the terrain editor (for instance, when undo is set to 1)
- Fixed Color Editor glitches
- Added the ability to limit allocated video memory
Mazak
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