sandmarine opened this issue on Oct 23, 2009 · 15 posts
sandmarine posted Fri, 23 October 2009 at 7:51 PM
i know that with raytrace you can make the piercing cast some shadow on the skin and that looks more natural, but i was hoping there could be another way to do it... i also know you can post work a shadow on the piercing, but again, if it could come ouf of Poser "ready to go", it would be perfect...
any ideas of how to accomplish a natural looking "piercing through skin" look that doesn't require postwork, i'd appreciate to know them... thanks in advance...
Propschick posted Fri, 23 October 2009 at 7:54 PM
Maybe a transmap instead ?
Ever stop to think,
and forget to start again?
markschum posted Fri, 23 October 2009 at 7:55 PM
Use a tiny magnet to make a very deep dimple , and then make it a morph (spawn morph from magnets)
sandmarine posted Fri, 23 October 2009 at 8:00 PM
the magnet idea is not bad at all.. not sure how i would work the transmap on this...
how would i go about transferring said morphs to another characters, though? i seldom use magnets on more than one character, so i don't seem to recall the process...
ockham posted Fri, 23 October 2009 at 8:17 PM
You can save a magnet set as a prop (PP2). Hit the plus sign on the props library
and use the subset window to check all the parts of the magnets. After that,
you can reload the set on any figure and it will go to the same position, which will
probably be about right for characters based on the same figure.
sandmarine posted Fri, 23 October 2009 at 10:11 PM
thanks, ockham!! i'll give it a try...
markschum posted Fri, 23 October 2009 at 11:16 PM
Attached is a morph file , it needs a bit more work to smooth it out but its ok for a test.
copy the file , rename it as an zip ,extractthe obj and use the load morph from parameters panel for the HEAD of V4. You should get a small hole in the left lobe . If thats what you are after I will try to clean it up.
sandmarine posted Fri, 23 October 2009 at 11:50 PM
thnkas, mark!! I'll try it and let you know...
Michael314 posted Sat, 24 October 2009 at 2:32 AM
Hi,
the mesh may have not enough resolution for piercing holes, maybe a displacement map
would do.
Best regards,
Michael
sandmarine posted Wed, 04 November 2009 at 3:15 PM
hey mark!! it works perfect!! it's exactly what i was needing, so if you could do the other ear, then you'll have my eternal appreciation :)
wdupre posted Wed, 04 November 2009 at 9:56 PM
I agree with Michael314, displacement is definately the way to go for something as tiny as a piercing hole.
imax24 posted Thu, 05 November 2009 at 1:43 PM
Speaking of piercings, how the heck do you get a belly ing to stay where it's supposed to? With earrings you just parent to the head, because the ears don't move in relation to the rings. But many poses will shift the navel out from under its ring because the ring can only be parented to the abdomen or hip, and neither works very well. The ring can shift several inches and be buried deep within the stomach or far off to the side, depending on the pose. How do you anchor it to the navel?
sandmarine posted Thu, 05 November 2009 at 3:21 PM
Quote - Speaking of piercings, how the heck do you get a belly ing to stay where it's supposed to? With earrings you just parent to the head, because the ears don't move in relation to the rings. But many poses will shift the navel out from under its ring because the ring can only be parented to the abdomen or hip, and neither works very well. The ring can shift several inches and be buried deep within the stomach or far off to the side, depending on the pose. How do you anchor it to the navel?
i second that!! i barely put any belly piercings on my characters because they always get messed up any time i re-pose them :(
wdupre posted Thu, 05 November 2009 at 4:36 PM
the general solution to this is when parenting the piercing to the bodypart make sure you check inherit bends of parent. this makes the prop move along with the surface it is attached to as if it were a conformer, the one drawback to it is that the prop is also distorted along with the surface so it isnt ideal for every prop, but for something as small as a piercing it generally works pretty well.
markschum posted Mon, 23 November 2009 at 12:58 AM
You can solve the deform problem in some cases by parenting with the bend option , make it non visible , and then parent the ring or whatever to the hidden prop without bend .