haegerst opened this issue on Oct 30, 2009 ยท 4 posts
haegerst posted Fri, 30 October 2009 at 7:02 PM
Hi there!
Is there a way to turn a 3ds model of a figure into a poser model? I have a figure in 3D Studio max 7, but i am a big fan of poser. I would like to turn the Max model in a poser figure. I have not yet added bones in max, i thought it would probably only work when i do it in poser. But i must admit i have no clue where to start, i have imported the 3ds export fine and it looks great but it's a solid rock statue, unposable. Do i also have to define own magnets, morph targets and so on or is there a way to easily apply them to the 3ds. I am sure others have gone through this before, but i could not find a matching tutorial. Any tip? Help! :(
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markschum posted Fri, 30 October 2009 at 7:21 PM
If you group tyhe model you can use phibuilder to create the figure, or load all the bodyparts in poser, set the hierarchy with hierarchy editor and then create a figure from that (its at the bottom.) then tweak your joint zones and add morphs .
http://www.sharecg.com/share.php?upload_section_id=1&upload_type_id=11&upload_id=32860
its an old old document but still works in Poser 7.
pakled posted Fri, 30 October 2009 at 7:58 PM
you might consider changing the format to .obj, which is more common in Poser. Blender, xroads, Wings 3d, and almost any modeler should be able to convert them.
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Miss Nancy posted Sat, 31 October 2009 at 6:40 PM
haeg, please post render of model in max, that we might see what it looks like.