whitemagus opened this issue on Oct 31, 2009 · 7 posts
whitemagus posted Sat, 31 October 2009 at 1:01 PM
Im having an issue on importing objects from Cinema4D to poser7 despite I untriangulate the faces in C4D it still do some triangles in the faces while importing causing a slight defect on the final object in poser, you can see on the image the triangle on the left side, (I
ve uncheck the smooth polygons and put the crease angle to 0 to became more visible here) I`ve tried lots of things still couldn’t resolve it!
Is there a way to resolve it?
I`m importing on Riptide, is there a better way to import?
Can anyone help me please!
Thanks
seachnasaigh posted Sat, 31 October 2009 at 5:16 PM
Poser seems to be irritable about highly acute triangles. The first thing I'd try is to delete the edge where you see the dark "crease" line, and define the surface using quads (with only convex angles).
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Khai-J-Bach posted Sat, 31 October 2009 at 5:18 PM
it's a known bug with the UV's and imported OBJs
use UVmapper to split the vertice's.. it's the only way to remove the artifact.
markschum posted Sat, 31 October 2009 at 5:36 PM
If you can unweld the vertices in a modelling program thats best (split the fewest vertices possible. ) , otherwise Kai suggestion of split vertices in uvmapper will work.
whitemagus posted Sat, 31 October 2009 at 6:37 PM
Meanwhile
I`ve just found a way to resolve it!
Here it is (for someone with the same problem):
Import has quads or untriagulate (similar), (might work with triangles also),
In Poser import as usual then, Parameters Properties
Put the shading rate to 0,00 Uncheck smooth polygons, put crease angle to 1,00,
And in the firefly render settings put the value Min shading rate to 0,00
It takes longer to render but it is very good now! (most appropriate for final render)
Thanks
now I know more about this issue
and nice weekend
markschum posted Sat, 31 October 2009 at 10:21 PM
It seems to me to be an issue with the way poser tries to smooth things. A flat wall comprising a fan or triangles seems to get messed up in poser where a wall or rows of quads is ok.
In the modeller cutting and pasting each triangle in place will make them seperate polygons and poser is ok with that.
uvmapper is free for the base version.
whitemagus posted Sun, 01 November 2009 at 4:58 AM
Hi markschum
** **
“In the modeler cutting and pasting each triangle in place will make them separate polygons and poser is ok with that”
Thanks for the advice it sounds good, and I didn`t thought or tried that, it is a good solution!
Good Sunday to everyone…