basicwiz opened this issue on Nov 01, 2009 · 7 posts
basicwiz posted Sun, 01 November 2009 at 7:05 PM
While I'm at it...
Anyone know of a morph somewhere to shorten M4's neck? The y-scale won't do it, as it distorts the blending at the jawline. I've got a character who is looking a bit out of proportion due to neck length, and could use a way to shorten the neck.
TW
LaurieA posted Sun, 01 November 2009 at 8:27 PM
Have you tried a magnet? Just a thought...
Laurie
basicwiz posted Sun, 01 November 2009 at 10:25 PM
As a matter of fact, I did.
It distorts the shape of the neck, but doesn't move the head. When I add the head to the magnet's list, all I get is distorted shapes there. This shouldn't be that freakin' hard!
lkendall posted Mon, 02 November 2009 at 10:15 AM
I have seen several solutions for neck length for V4, and maybe for M4, but none are satisfactory. I wish some talented soul would tackle this problem with a product or a freebie.
lmk
Probably edited for spelling, grammer, punctuation, or typos.
poliakis posted Tue, 03 November 2009 at 2:34 AM
Use any modeler of your taste (i personnally use modo), and translate the whole head horizontaly with a linear falloff (between the base of the neck and let's say the third of the neck).
Pull the whole thing downwards as wanted, then saved every part (head, neck, eyes, tongue parts , teeth ...) in separate morphs.
Finally use an (erc) master morph to command all that.
basicwiz posted Tue, 03 November 2009 at 10:18 AM
So, where have you posted this????? :)
flibbits posted Tue, 03 November 2009 at 11:56 AM
How about use Y length then fix the jaw with a magnet?