leo31773 opened this issue on Nov 02, 2009 · 6 posts
leo31773 posted Mon, 02 November 2009 at 9:13 AM
Hi
Is there a way to change the default square shape of the terrain object?
I don't mean the terrain height which can be controlled with functions or gradient images, I mean the actual object which is always a square platform. For a certain effect, I need it to be round.
wabe posted Mon, 02 November 2009 at 9:19 AM
Clip it simply from the bottom, then you do not have the square bottom.
One day your ship comes in - but you're at the airport.
thd777 posted Mon, 02 November 2009 at 9:24 AM
Ciao
TD
Ooops, too slow...
leo31773 posted Mon, 02 November 2009 at 9:32 AM
Thanks, I know about the clipping technique.
Unfortunately I don't think this can work with my terrain - a procedural one driven by terrain fractals.
You see, my goal is not a round mountain. I want a round platform to be the basis for large scale desert canyons.
leo31773 posted Mon, 02 November 2009 at 11:03 AM
Ok, I figured it out eventually. I used a round black & white image as a texture map node in the function editor. I then used a subtract blending mode in a kombiner with the rest.
That gave me a round elevated terrain, retaining exactly the same terrain features I had before.
Finally I used clipping until the square floor got cut off completely.
Thanks everyone for the inspiration!
nruddock posted Mon, 02 November 2009 at 2:33 PM
If you're doing a pure procedural terrain, you're probably best doing the clipping via some nodes rather than an image.