Forum: Vue


Subject: Round terrain object

leo31773 opened this issue on Nov 02, 2009 · 6 posts


leo31773 posted Mon, 02 November 2009 at 9:13 AM

Hi

Is there a way to change the default square shape of the terrain object?

I don't mean the terrain height which can be controlled with functions or gradient images, I mean the actual object which is always a square platform. For a certain effect, I need it to be round.


wabe posted Mon, 02 November 2009 at 9:19 AM

Clip it simply from the bottom, then you do not have the square bottom.

One day your ship comes in - but you're at the airport.


thd777 posted Mon, 02 November 2009 at 9:24 AM

You sculpt a round terrain (either by hand or by importing an image) and then clip off the bottom using the clip slider. See the attached image.

Ciao
TD

Ooops, too slow...


leo31773 posted Mon, 02 November 2009 at 9:32 AM

 Thanks, I know about the clipping technique.

Unfortunately I don't think this can work with my terrain - a procedural one driven by terrain fractals.

You see, my goal is not a round mountain. I want a round platform to be the basis for large scale desert canyons.


leo31773 posted Mon, 02 November 2009 at 11:03 AM

Ok, I figured it out eventually. I used a round black & white image as a texture map node in the function editor. I then used a subtract blending mode in a kombiner with the rest.
That gave me a round elevated terrain, retaining exactly the same terrain features I had before.

Finally I used clipping until the square floor got cut off completely. 

Thanks everyone for the inspiration!


nruddock posted Mon, 02 November 2009 at 2:33 PM

If you're doing a pure procedural terrain, you're probably best doing the clipping via some nodes rather than an image.