Forum: Vue


Subject: Terrain Detail

Bassssi opened this issue on Nov 06, 2009 · 8 posts


Bassssi posted Fri, 06 November 2009 at 7:52 AM

Hey Guys,

I want to fly with my camera from a custom distance to a near point on the mountain - the procedural terrain adds more and more detail if the camera nears the end position, but I don't want so much details, that it constantly looks as if the cam is hundreds of meters above the mountain. I want it to look as if the cam nears this mountain and stops 1 m near the mountain, so it has to look like this (like a big stone wall and not a detailed mountain from 1000 m away).

How do I have to set this up ?

Regards,
Basti.


bruno021 posted Fri, 06 November 2009 at 8:35 AM

You cannot act on the level of detail. Other than that, I'm not sure I understood what you're after, sorry!



Bassssi posted Fri, 06 November 2009 at 9:05 AM

In other words:

I want my camera just about some meters away from the stone wall (terrain), but it always looks, as if the camera is 1000m away - because of the little structures and the big amount of detail. I don't need so much detail, when my cam is 1 m near the ground (except little stones and something like this) - it more has to be more flat, but with hard crips edges, but not so structured like a big terrain.

so that it looks more like this:
http://4.bp.blogspot.com/_WrzDrX6X6_s/SnsoHT8NqAI/AAAAAAAAAGI/7QvbLdcdwp8/s400/p12.jpg
and this:
http://images.google.de/imgres?imgurl=http://www.yellowleaf.org/scramble/pics/2005-08-13-bessemer/026-rock-wall-enl.JPG&imgrefurl=http://www.yellowleaf.org/scramble/g/enl/2005-08-13.026-rock-wall.html&usg=__O2gSN_p9yqtuGO_t9fixyzuBvg8=&h=768&w=1024&sz=283&hl=de&start=4&um=1&tbnid=z20QBpWINYh-aM:&tbnh=113&tbnw=150&prev=/images%3Fq%3Dmountain%2Bwall%26hl%3Dde%26client%3Dfirefox-a%26channel%3Ds%26rls%3Dorg.mozilla🇩🇪official%26sa%3DG%26um%3D1

and not like this:
http://www.britishskytours.com/images/above%20the%20engadine.jpg

Regards,
Basti.


Rutra posted Fri, 06 November 2009 at 11:03 AM

You could use a standard terrain instead. That doesn't increase the level of detail with camera distance.


theSea posted Fri, 06 November 2009 at 3:33 PM

You could try upping the 'smallest feature' value on the fractal that is being used to generate the procedural terrain.


ShawnDriscoll posted Fri, 06 November 2009 at 5:58 PM

I would turn off "use fractals" if there is a setting.  Because fractals keep on generating forever and ever the closer you look at them.

www.youtube.com/user/ShawnDriscollCG


blaineak posted Sat, 07 November 2009 at 1:30 PM

TheSea is correct. It's easy to control.


Bassssi posted Tue, 10 November 2009 at 3:00 AM

Hey Guys,

thanks for your help.... I was away the last days, but today I will try your tips !!!

Regards,
Basti.